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Taygus.4571's Achievements
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Yeah. I don't think "regrouping" is necessarily a useful tactic in this mode..alot of times..waiting too long to regroup = loss because it means enemy.moves node unhindered
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This happene in conquest too.. how many times do you have to say "no feeding " and they still feed? Even when you try to play a secomd objective, it often doesn't work out.
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glad to see constructive feedback. The few times I tried waitinf for a regroup actually meant losing quicker.. enemy team could get the node further unhindered. I think that needs to take longer with maybe some kind of obstacle that enemy player can set. Like the "you have all 3 points" lmao effect, needs to be stronger if its the losing team thats grabbed it. Or the sword buffs need to be worth breaking offf and riskinf your team to ho for or fight over. I didn't even notice the debuff until someone mentionee it, that definitely needs to be stronger effect.
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Its not "bottom of the barrel effort", they specifically said its an idea.. they didn't want to spend hours of resources getting it 70% of the way and find out its hated, like stronghold.. so its bare basic idea that they'll expand on IF its liked. Which I'm ha inf a blast, so I really hope its well liked over all
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If its not in ranked.. I won't play it. I like pvp, but I primarily play for rewards and ranked, givees the most rewaeds..its that simple Unranked is kitten anyway, no balance at all, team of 5 guildies against 5 randoms. Id love is push was a ranked mode of its own or a seaspn rotation. aI would lovw to play only push, Ive had more fun in this chaos than Ive ever had in conquest
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Signet of undeath is too slow and costs a kitten ton of HP.. 9 times out of 10, its fast to run there and rez the persom with a cpuple of other peoplenfrom squad and it doesn't near kill me in the process. Also there isn't any free slots that make this a signet a better choice of other skills.
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Removal of Tranfusion's pulling component is a HUGE mistake.
Taygus.4571 replied to Sorasnobody.9350's topic in Necromancer
Just want to add in, that over FB, or chrono. the 2 meta healers in pve, Scourge was only really used as the second healer, for its rez pull.. without it, people will just gravitate to other healers. Even if they improve all the other aspexts..the damage will be done. I also don't agree that its currently too strong in pvp.. except maybe in push mode. Im conquest, its not often used these days. Wvw is the only place where it feels OP..and thia could be mitigated by limiting it to 1 person rather than essentially deleting..what makes scourge unique and fun. -
Not only are you destroying scourges identity.. you're also making it the worst heal choice out of all the meta healers? No blocks, kitten regen, one aegis sources, 1 stab that is unreliable I read that change and immediately thought that for the first time in over a decade..it might be time to take a break from gw2. Rez pull is the only reason to play scourge over other healers and you're basically deleting it.... not only are you deleting its identity and what makes it so unique and knowable.. you're not giving ANYTHING to it, to compete with other healers. This is a ddisappointing to see. Scourge healer is dead
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QOL Requests: New for 2024
Taygus.4571 replied to Rubi Bayer.8493's topic in Guild Wars 2 Discussion
you can mount up -
QOL Requests: New for 2024
Taygus.4571 replied to Rubi Bayer.8493's topic in Guild Wars 2 Discussion
As rhe pets increase, its becomig ever more difficult to select them, because you keep extending the table downwards, we don't all off large screens!. I'm always having to move the pet management up to the top of the screen as it doesnt defuakt to there, otherwise the pets show up below rhe screen. Please, move rhe table so that its 8 across, instead of 6, this will reduce the rows down by 3, making it much easier to see! As you can see from the photo, Ive moved the pet management up as far as it will go. (and no, I don't want rhe resolution any smaller..), on my old laptop, I cant even see the bottom row of pets!) https://i.postimg.cc/DwBKC0g2/20240615-185309.jpg Edit: THANK YOU for changing pet tab to be longer horizontally ❤️ Thank you thank you -
Sorry to bump this..but a year later and this is still a problem? Im trying to create an account for my partner with his email..but keeps just showing this "unspecified error" and . "not using a mobile IP", is not an option for alot of us. Mobile broadband is all we have in this area, and alot of my country. This is ridiculous, that you cant even create an account...how many protentional new players are being locked out from this over the top security feature?? I have contacted support, but they likely wont get back to me, in time to purchase the epac deals for my partner. Thats frustrating
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Heal Scourge is not doing ok in endgame content
Taygus.4571 replied to ZeftheWicked.3076's topic in Necromancer
my guild leader has been playing heal scourge in raids and strikes since they added alac to it. I It's really not as poor as you're making it out to be. And it has amazing healing, Ive been using it in Eod strikes and raid trainings and almost never need f4 for healing as well of blood is really strong! It has access to aegis which can help with some of the mechanics you're complaining about. Stability isn't necessary for most raids..and if it is.. Scourge does have trail of anguish but there's no harm in asking the boon dps classes to bring stability..mix it up a little, the healer doesn't have to do everything. Scourge has 2 optional utilities you can change based on thr encounter, thats more choice than some healers. I will agree the shade radius is a bit tight, and I have difficulty giving alac to players that don't stack tightly. keeping up might is dead easy, dessicate and torch will keep up might but in a team you'll almoat never need torch as most players bring mighy to top it off.- 53 replies
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It's a hard achieve and you'll need to spend time practicing it. Some people get it easier than others but it is intended to be hard to gwt. If you're not enjoying it, then leave it for another year and try again. just because you want ot easier, doesn't mean it should be. It's not like you get anything special for the achieve..no title, no mini,just AP
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dodging doesn't remove the light orb..they time out , even if you're holding them. They have a pretty short duration. picking up the orb locking you in place forna second, is intended. I can't say I noticed Liadri dodge any of my orbs, you might just be missing. It's a hard achieve, it took my years. Finally got it today. It is doable on any class. Play a class you know well and slot in defence and mobility or blocks. Condition cleanes are helpful as well as she casts cripple on you. Dodge food helps. the only bug this fight has is a graphical bug that randomly blinds the screen with the darkness drops getting screwy. This can be avoided with post processing on none.
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Harbinger elixirs blight on self instead of in impact area
Taygus.4571 replied to Ryndor.2081's topic in Necromancer
I only play on action cam and have no bother throwing elixers direcrly on me. With a controller at that. If you have snap to ground target on, quickly face the camera to directly above you, and the target will snap to you. If you're using action xam, you absolutely should have a button set to turn snap to ground target on or off as needed. Its important for team boons to be able to fling the elixers at the group and not necessarily on just yourself.