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Ryo.5824

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  1. I'll probs try that at some point, currently a bit lazy to learn another class. Still was a good low ladder nuke, but not anymore after this patch. True, I can already see Weaver and maybe FB dominating the map. I'm super surprised to see weaver only getting more buffs to condi, they already are the best duelist imo. Hopefully pvp receives an emergency patch after the update!
  2. It definitely still is, just harder than ever! I played burn DH before it became popular and it used to be my way to deal with bad teammates. Kinda sad to find no replacement build atm. The SoJ nerf as well tbh, its a main damage source and I see no simple replacement after patch.
  3. R.I.P. With that gone low ladder is back to whoever gets better teammates! Also whoever that wants to type "You suck I'm better than you blahblahblah..." can kitten rn instead of making a post. ^Still happy to hear other views, just don't be a dik.
  4. I don't think you can counter scourge in this meta. It's meta for a reason.
  5. It's a proven system implemented in some ways by most dominant competitive video games in order to achieves better balance for the team, not just something random. That's probably gonna be my only explanation text about conspiracy: its not. If such system would exist its only better for everyone, not worse. Having different opinion is your freedom but putting conspiracy theorist as a tag before you actually pay attention to what it's saying is quite arrogant, don't you think? @phokus.8934And last time I repeat myself: This is a system that explains why some people are feeling "unfortunate" with their matchmaking because of its attempt to balance the teams, not a system that intentionally tries to screw people up. yeah thats mb, I didn't expect the outcome to be that bad, but I guess I can't fix it now anymore, so it's just gonna go to people who actually are interested in this They probably have the same way to calculate ranked points for both solo players and duo players. And if it is based on team's average rating against opponents' average rating, people could duo with someone with a much lower rank and farm points off much weaker opponents.Also about the ELO system, I think it only really works if the proportion of smurfs are so small so its mostly irrelevant. This is definitely not and probably never will be the case for gw2 especially for lower ladder, as there's so many other gamemodes to play and get good in.
  6. Its hard to be that certain if the actual codes for matchmaking isn't revealed
  7. Why am I always getting bad teammates? Why are my opponents strong? Am I really just the unlucky one? For those of you who may or may not have these questions, heres an explanation that may potentially clear your doubt.It is pretty obvious that the matchmaking system makes the teams by trying to balance out the effective rating (aka ladder ranking) points between the two teams. However, as you might have noticed, if the system was only like that, then it will not make very good matchups. Guild Wars 2 has many gamemodes to play in such as Fractals, Open Worlds, WvW and more. People don't play all the time, some players can have a much lower effective rating than their skills enable them to simply because they haven't played in a while or they haven't played enough games or maybe even because they got unlucky facing strong opposing teams for a few games in a row. Better rating doesn't necessarily indicate better skills, and matchmaking using only the rating will be a disaster.I have researched and compared some other competitive games with similar laddering systems, and I came to a system called the hidden point system that exists in most other popular games, which I feel is most likely the system that exists in gw2. The logic behind is simple: you have a hidden point for your account that you cannot check based on your performance. How this system works is that both your ladder ranking and your hidden points are use when matchmaking. For example, if you have a streak of winning, your hidden point increases. Vice versa, if you are on a losing streak your hidden point decreases. But what is going to also contribute a lot to your hidden point will be your statistics. In the gw2 terminology, you got any top stats (especially like kills or healing), you are most likely going to receive a boost in hidden points. On the other hand, if you are not dealing a lot of damage compared to other players playing a very similar build as you are in your rank in a game, your hidden point is probably going to drop.With the hidden point system in mind, the matchmaking system is most likely going to pair you up with players that are similar in rank, and it is also going to try to keep the average hidden points of one team to be similar to the average hidden points of the other. This is a very efficient way to balance smurfs and alts and in general, players who are stronger or weaker than an average player in their rank.Here's an example: Imagine the hidden point system assigns hidden points to each player with a value between 0 and 100. You are a very strong player in gold 1, and your past performance is taken into account so your hidden point is 80. Now the matchmaking system is going to restrict the search of other players inside this game to be somewhere between silver 3 and gold 2, and the average hidden points of a team should be similar to the average hidden points of the other teams. So imagine you got four teammates paired up with you, all of them are in gold 1 just like you, but they aren't really good so they have 30 hidden points each. Your team will have an average hidden point of around (80+304)/5=40. Lets say your opposing team has an extremely bad player who goes afk a lot, so he has 0 points. In order for the matchmaking system to find a good game, the remaining four players will probably be at around 405/4=50 hidden points each in order to balanced out the average hidden points between your team and theirs. This means, during the game you are going to be the best player but your four teammates with 30 hidden points are going to face people with 50 hidden points, which are much more skillful players. You will then need to perform really well and hard carry the game in order to win.Hence for people already having high hidden points, you are most likely going to be put into a match where you will need to carry. If you win the match because you carried, you are going to have an even higher hidden point not only because you won a match, but also because you most likely will have had great statistics while carrying. If you unfortunately lost the game because you couldn't carry the team, your hidden point will not drop as much because you are still the one that performed the best during the fight, hence adding bonus to your hidden point. The matches will only get easier when your hidden point drops because you are not performing as well in your latest matches or you went on a losing streak so that your hidden points rapidly drops. Now at the end of this, I do need to repeat that this is just a likelihood of the matchmaking system and is not a confirmed mechanic of the game. The best way to go up the ladder is still improving your skills, and with practice I hope all of you can reach the rank you want :)
  8. wait till you get 500-0'd like i did earlier on
  9. Interesting thought, although I don't think they are gonna change the first two expansions. I like the ideas below tho. Maybe two weapons instead of one for EoD xD they can always give out a completely new storyline that may even travel to another dimension xD
  10. I feel like they definitely have a trend or general style that they wanna keep for each class tho probs not gw2 is a lot to play already xD i have level 80 characters w/ 8% map completion and i probs wana increase that somehow
  11. hammer and rifle from @Aerick Blackmoore.8167 sounds interesting to me tbh, do you have something else in mind? also yeah, dual wield needs more content I might like hammer on Rangers. I dunno if you played GW1, but there was a build (or rather builds) for Rangers that was heavily Pet focused that also used a hammer. It was called the Bunny Thumper. Might be cool to see a successor to this build in GW2.Nah I haven't played GW1 at all. its really interesting tho, im curious as in what connects the hammer with beastmaster, and what sort of skills you think ranger will get if beastmaster
  12. defo want the clones to have hp so they can be hit and die when they take some damage. They already do:https://wiki.guildwars2.com/wiki/Illusion Clones are low HP, and phantasms have more but don't look like the Mesmer.You can also target them and kill them, i mean, that's the whole profession mechanic, of course you can kill them.Yeah and what I'm thinking is maybe buffing the clones so they become very hard to kill if played properly, and/or does increased damage, something like that
  13. ahh thats a very interesting mention. how about: whenever you exit stealth, you are revealed for x seconds. when you are revealed, you take 90% less damage.something like this, definitely need balanced numbers instead but the point is there plz not 6th weapon skill its already hard enough to learn all the stuff xD but maybe they will do it for elementalist defo want the clones to have hp so they can be hit and die when they take some damage. hammer and rifle from @Aerick Blackmoore.8167 sounds interesting to me tbh, do you have something else in mind? also yeah, dual wield needs more content bows on caster classes are really weird, and i really doubt if warriors will ever get casting ability. but the rest sounds very interesting. also i think some traditional characteristics of classes wont get abandoned, like thiefs will probably still be squishy without a lot of skills, necro will have some trouble on one shotting enemies without shround, etc
  14. I dunno how to update the thread so imma put it here:Warrior: Pistol would be a very interesting addition, giving warrior some extra ability to hit from farGuardian: No clueRevenant: Scepter that bursts hardRanger: Focus/Shield to maximize self-defense capability while using other means to interact with petThief: Offhand Sword that can hopefully give some form of blockingEngineer: Torch sounds reasonable to me, tho it might sound weird to others?Mesmer: Warhorn that grants effects to clonesNecromancer: Sword (With ranged spells instead)Elementalist: Some hammer with a mix of heavy close combat damage and durability and kiting and bonus granting and whatever that elementalist can always do And writing this just gave me a terrible idea of potential elementalist mechanic: able to swap weapon in the middle of combat And yeah I probably do want this in General instead. Is there any way the thread can be moved or do I need to copy paste everything?
  15. Purely based on what i feel the classes still lack and suits their style, feel free to express ur own thoughts or look down/up on mine:Warrior: Another power oriented elite with considerable duel power, likely gaining bonus from duel.Guardian: I dont have a clue this class can do anything with its current elites alreadyRevenant: A very bursty stanceRanger: Some extra interaction with its pet and potentially making it the main combat power instead of the ranger itselfThief: An elite that focuses on a more sustained style of damageEngineer: An elite that excels in healing and other form of support. Might have some interesting mechanic that gives teammates certain equipments to useMesmer: Focus on keeping the clones alive and benefiting from doing so rather than sacrificing them all the timeNecromancer: Pure ranged shroud that benefits from not taking damageand last but not least,Elementalist: Some even more complicated mechanic that no one will understand without four years of practice!
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