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Eva.3629

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  1. As the title states, back in the days gw2 had more appealing visual efects, at that time. Now with the new expansion out it feels like every aspect of visuals its just either cheap and unispired, or recicled (obsidian armor or visual efects for some weapons of elite specialisation - riffle that shoots arrows :)), chunky pistol on ele). Even in term of character customisation, there were no new faces or hairstyles!? not to say that the whole character creation needs a revamp, some looks pixelated and old textured. For a game that doesn t have any vertical progresion, and it has so many armor apearances, races and such, it feels weird that when we get an expansion, not even the weapon effects deliver, thinking that they announce that verry early before releasing the expansion.
  2. As the title says, I don t see how they will "balance" this class without nerfing it to the ground or making it insanely over powered. Maybe it is time for A net to look into the core of this class and fix it by demolishing it to the ground and remake it :), I know that I might get alot of hate from you players for this topic, but i simply don t see a future for elementalist, all the potential that could be there for elementalist feel scattered to all over the place, hiding behind huge tradeofs(signets, traits, conjure weapons). Even today I do not understand the meaning of conjure weapons, it is a design tedious to use, but maybe thats personal preference. What do you think ele should look if we would get a big rework? (I saw warrior getting some big reworks, maybe it is hope for us eles too^^)
  3. scenario 1: I wish axe main hand with 900 range and mainly focused on ice skills or water tornados like sunqua peak something like that, high hopium for it scenario 2: is where the copium it has no limit. I actually wish every class to be able to wear any weapon ;3 that would be cool, not 100 elite specs, just all weapons.
  4. That would be so cool, they look like don t have much of an impact comparing to the casting time. The game beats us eles too hard! :))
  5. I wish they would actually make a whole elite spec based on ice/water element. Never liked fire skills anyway :)), but yea that s too much hopium i guess
  6. So again, why do we have to choose between 2 important things that a game should provide? 🙂 why not both
  7. Maybe it is just me but the weapon it simply does not fit with the class, it looks bulky, sidewalking, animations are kind of bad. I personally would have been more happy with an axe or a pistol, but yea A net decided to give us hammer :). (keeps reminding me of miley cyrus wreking ball song lol) But hey we can always prey to get a ranged weapon :))
  8. Is it just me or with every patchnote changes that we get I get the feeling that elementalist was simply not built verry well since the verry begining, and it is just crumbling apart. I played elementalist/mage in different mmos, but I find it here in gw2 verry hard to attach to it. I mostly tried tempest with all the weapons that I can posibly equip, and all the traits that are there, but to every each one of them I felt like I was giving up in the same time skills from other weapons that were performing really well, same goes with utilities, to provide a bit of support you actually trade a big chunk of your dps, or traits. I feel like the game should simply give players more liberty into choosing, like why water has to be more of a healing trait, or earth for defense, why can t we have the option to have amazing skills like water tornados similar to sunqua peak, or ice skills, earthy nature like skills. After some time of playing even this idea of equiping a weapon and all of your skills change it doesn t seem so cool anymore. Why? Because a net simply does not let you and you need to play in a certain way in order to perform well and be able to join partyes. Maybe it is just me being on a higher dosage of copium than usual, but hey with all those mmos out there on display with plenty of options to choose, I am feeling a bit down about my "home game" simply because it does not offer that at all. If you feel the same, or not :)) leave your opinion downbelow, maybe A net can do something about it, atleast give us a ranged next specialisation or some better balance atleast, cheers!
  9. The fire animation of sceptre ele on fire attunement is simply.. Bad. They should rework atleast that, idk change it into fire balls, it would be alot eassier if there would be just one animation of autoattack, no matter the class, mesmer one looks okay ish
  10. Hello there, I started playing guild wars 2 aproximately 3 years ago, I don't consider myself an elite or having alot of experience in multiple game modes but I want to share my experience and thoughts on improving the way that the legendaryes are crafted. My first legendary was Frostfang, I gathered every material myself but I can't imagine actually really creating it without the help of external resources of information like gw2wiki page and videos on youtube from content creators (thank you so much guys!). In my opinion, with the future of steam release, it would be great if actually all those information would be displayed inside the game (I myself did not know wikipage existed in my first 6 months of playing). Like for example if there would be like a "recipe" or an achivement list of materials, wich are specifying that, for ex.: for gift of magic you need to combine x list of materials at the mystic forge, and showing were the mystic forge location is (another part of the game that I did not know existed, I discovered it in the same way, from a youtube video, the guy was calling it mystic toilet lol). I feel like the game should present legendary items to players in a better way, to let them know they exist, what benefits they have, since gw2 do not have a vertical gear progresion system like other games, maybe it would be a good idea to actually show players: this is a legendary item, you can equip it on multiple characters simultaneously, you can change its stats just by selecting them from the list, it has cool efects and footsteps, and by presenting all this from the game it does not "disconnect" the player, no need anymore to go on youtube, or wiki page and keep them open all the time and swich tabs all the time to check wich materials you have to combine, wich you can sell and wich not. Maybe to older players my idea doesn t seem something that should be taken in consideration, but I think for new playes and for future of gw2, this is a good improvement.
  11. When i read repplyes like : "I would prefer anet would use their time and resources on something else.." I just tch like, why can't people just admit that some things in the game really needs polishing, I am not saying that gw2 it's a bad game, just that some things need a lookout, like skills cringe animations, character creation system, game graphics texture wich is starting to show it's age, because other games are out there and they see what other games are lacking, and they will take notes, would be nice if Anet takes notes too. I dare you to say that response again when games like Ashes of Creation will release, 🙂
  12. Anet please can you make footsteps like a wardrobe unlock among with the legendary, so we can choose wich one to display. I just crafted Howler and in comparison with other legendaryes it barely display any footsteps effects, would be nice to have the option to choose some other ;3
  13. I personally wish we would have the choice of getting legendary armor from open world and achivements. The most fun time I had in gw2 was unlocking all my mounts and doing all returning achivements for the amulet/precursor weap for gen 3. I wish we had something similar with leg armor too. In my opinion makes the enviroment more alive.
  14. New faces: -to be able to change to any color not just some that are there put by them -new details on faces like to change the shape of: eyes , brow, lips, bone structures New hairstyles with better textures: -able to change to any color, better to put a rainbow pallete like other games have -able to change the light reflected and intensity -able to have more colors that differ: on roots, midhairlenght, and at the ends New body options: -able to change the size and shape for: neck, arms, hands, torso, chest, bootom, legs, foot, head
  15. Why gw2 lacks so much on caracter creation customisation. They should definatly invest more. Anyone else agrees that the system need a whole revamp?
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