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ReActif.9251

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Everything posted by ReActif.9251

  1. You use the official version i presume. Try my version "TacO ReActif" (take the complete version) External packs in the form of a .ZIP or .TACO like all packs, only contain the markers. To provide players with updated timers or translations, I offer complete versions that contain TacO with the updated files, either in the form of an automatic installer (to be preferred because during the updates the installer recognizes a previous version and updates the files without touching the configuration) or a ZIP file. PS: The executable of the "Gw2TacO.exe" tool is that of the official site and is not modified. ---- Information : TacO ReActif was updated to the lastest version : 051.2863r Compatibility for GW2 with DirectX 11 Bug fixes Improvements
  2. Your reactions without log or traceroute to know the factual elements and server in question or if it is really related to the server or to the transport or your ISP comes back to contact a hotel chain and howl while crying that the bed is null, without saying of which hotel it is nor the room number. Or cry that the gas station has pumps that do not work without saying which one it is and found that the tanker is making fun of you for not reacting, seriously ... you do not understand or is the concern in your complaints? So instead of spending hours complaining, read the posts on how to report a problem and make the damn traceroute and provide it and maybe you will even discover that the lag comes from a bridle of your ISP during this period of Covid and that the game has nothing to do with it and we will see if you can complain to it or come and say that finally you were wrong, I doubt it, most will continue to complain because complain it's easy, but complain, those who know how to report a problem play them, and somewhere it will sort. Against anyone who provides factual material that is useful, we can discuss the reasons and attempted mediation with either ArenaNet or the ISP. And Google and the specific posts are there to say how to do all this, if after searching and reading you boredom bnen undergo the lag and savor ... Who seeks a solution finds it! Who just wants to complain well he complains.
  3. After talking to a more knowledgeable player, this could be related for some players to a rotation and thus an absence of IDs during the weeks they are not there.And for others it could come from the fact that I query the API and have the cookie that identifies me and I didn't make that hit and therefore prevents me from having it, I guess at least.
  4. I search in this API : https://api.guildwars2.com/v2/achievements
  5. Same problem for anothers achievements (i'll list here if i find anothers) Season 5 - EP 1 - Whisper in the Dark : Legendary BoneskinnerLegendary High ShamanSeason 5 - Visions of the Past : Fallen from the SummitVisions of the Past: Lair Light-Foot
  6. I'm looking for the ID in the API for the achievement of Season 5 Episode 1: "Legendary Bonerskinner" & "Legendary High Shaman". The strangest thing is that the game has to record this somewhere, and it normally does it for Legendary Voice and Claw with their ID well identified but absolutely not for the Boneskinner and High Shaman. Does anyone have an answer or the IDs in question? For ref : Legendary Voice of the Fallen and Claw of the Fallen = ID 5023 I really did a search with all the API updated locally and with all the terms even truncated and I even searched the API in another language.
  7. For Charrzooka ok, but you need to see if the helico is coutnoured in red to see if the distance is ok, in this case you cant.Use First view , no you need to change this manually and before event, no one want to do this for one moment.And the lead has many thing to do more so this can be a lost of time !
  8. New version of the overlay, and packs.I can't put all informations each time the overlay or packs are updated.There are many news functions, and improvements !
  9. Thanks, i havent see this, dont know why i havent see the detail.I have find so the answer for Season5 who need Path of Fire too.Thanks !
  10. On the new map, and on others as well, there are several events where you have to use either a sniper rifle or a charrzooka to destroy moving targets, but the fact of having a TAG, which remains visible when you are in "sniper mode" above the character, prevents you from being able to aim correctly and makes it necessary to do this in a rough way. It would therefore require a modification so that every time a player with a Commander or Mentor TAG goes into target mode, it would become transparent or be removed from the display at least for the duration of the event. This could be triggered by the weapons in question or just by activating the sniper mode. I prefer the second option. Here are two screenshots taken with either a sniper rifle or a charrzooka, showing the impossibility to aim correctly or at least the inconvenience it causes:
  11. What are the minimum requirements for a player to access the episodes of the last two seasons? It is not a question of knowing what are the prerequisites for a purchase but I need to know what is the strict minimum a player must have to be able to access and explore his maps. Without going into too much detail, I'm trying to find out what is the minimum state of a player account that can come on the maps of seasons 4 and 5 in order to find out what skills he may lack because they are not available to him. The goal is, in order to create content for the GW2 TacO overlay, to propose indications which will propose only skills which may be available, knowing that even if it has only one of the two extensions the equivalents can be used. Currently, I start from the idea that it has necessarily an extension and it's quite logical given that any purchase now of the game gives access to the extensions but I don't want to forget the players who have the game for a long time. In short, it's obvious to me that it needs at least one of the extensions but I don't find any clear or not explicit information. And at the same time my question is a little bit particular because it's about something that is not usual. I would like to thank anyone who could give me an answer or elements of answers to establish the basis of all this.
  12. There is one thing that would be a more necessary addition to the game for both experienced and new players. This would be that all items that are storable in inventory and whose usefulness is often temporary or unique but that are not destroyed once this is done, have a graphical or textual element that distinguishes them from the rest so that you know for sure if they are to be deleted or not. This could be an outline, a text in the description (but something clear not vague) or a dot that appears over a corner of its image to make it clear that the object is useless to keep. Many objects are fairly unproblematic, either because they are clearly part of a recipe, or they are part of a collection, and the elements of the game are clear as to whether or not they can be kept.But there are some or no player is 100% sure to do something stupid and therefore forces himself to keep them. I will give some examples of items that we can say they are more useful but where nothing is explicit especially when one of them is bought at a high price and the question is really raised as to whether to keep them or not:Reforged Shadowstone [&AgERNwEA]Class II Rift Stabilizer [&AgEKNwEA]Phasic Distortion Reader [&AgEJUwEA] Even if you can't compare all games in all fields, most of the ones I know are clear and know when it's the case. Add over an icon inviting to destroy or at least a pad that shows that unless you want to, you can delete the object. You can certainly call the Wiki to try to find out on a case-by-case basis what the situation is, but first of all it involves an external site, as if the game itself was handicapped in knowing how to do it and secondly even with the Wiki sometimes it is even less clear or does not provide any sure answer.
  13. For all questions, you have to go back to your blog or the FAQ I rewrote, and if the answers aren't already there, only the developer will be able to answer with a direct message on Reddit. But for why only Windows ? For the question how it work :He uses the MumbleLink API to retrieve the position of your character and the camera.He will use this data to calculate the position and size of visible markers.The rest is many many calculation to put marker at the good place, and size.
  14. For all specific question, etc, only the dev can reply.I can only say this thing, the overlay need Dx11 to display the interface, and the dev reply this on the blog : For the question how it work :He uses the MumbleLink API to retrieve the position of your character and the camera.He will use this data to calculate the position and size of visible markers.The rest is many many calculation to put marker at the good place, and size.
  15. Redownload TacO (official version)This is because a patch was published after with the same number 044.2661rIf you have the update message show this is the bad 044.2661r version with the bug on Windows 7.
  16. New version of GW2 TacO 044.2661rI have updated the distribution of my packageshttps://www.heinze.fr/taco/
  17. It seems that the bug is back, I've been contacted about players who have tried several times to do so and it seems that a cell is empty or a pnj released is never counted! I have not been able to test it on my side to film or capture images to prove it but I have full confidence in what the players in question could see and say.
  18. A friend almost at the beginning joined a squad to do all the challenges at once (i.e. all 5) and it was neither he who created the squad nor he who chose the challenges - he hadn't even seen what was activated. He just participated in all the activities, sniper, repair, etc. on the way and at the end he got all the successes. So I think that all those who participated in the various key elements related to success and if the instance is successful they will have success, those who will just have to hit the enemies, possible that they did not meet all the conditions but I'm going ahead because I can't prove it.
  19. Just use the principal asset server, not touch to the QoSUse the command line (in shortcut) : -assetsrv origincdn.101.arenanetworks.comAfter update, remove the command line.
  20. Based on the few logs that have been posted (with errors), people have had problems with file #1464517 (94,351,336 bytes), which is one of the bigger files that is transferred in chunks. I checked over 50 servers around the world to see if I could find one with an error and found 4. 13.224.162.89 for example is missing the last 2,761,768 bytes on this file. In short, some servers have corrupted files and is where origincdn is the simple fix. Yes this is it !The solution who work at this time (i had tested with new installation on virtual machine)Change the asset server to use "origincdn.101.arenanetworks.com" This is the main asset server 'i think'Player can find a post on Reddit to this but dont care about the QoS.Dont do what it said about QoS just change the shorcut with the command line -assetsrv origincdn.101.arenanetworks.com
  21. So I'll say it again, I have a game that works very well but I've seen as many alerts of problems installing the game (and the term installation is not the same as update) Those who already have the game are not too worried, but this is the first installation, if you delete your game, and the temporary folder and try to install it again, you will see that the game client will not be able to recover the files and this has been going on for a while now. So it's currently a dead game or no one can come and install it again and obviously ArenaNet doesn't seem to care, it's pretty scary. Personally I did the test without even deleting my game, I just copied the file "Gw2-64.exe" on another hard drive and ran this one, it thought the game was not there and tried to recover the files and boom it blocks at 91%, 49100 files (it can vary depending on the computer). I have applied the proposed methods to change the asset server on the command line and it doesn't matter if I go through an A server or a B server of data, it doesn't want to retrieve the data or consider it corrupted at the source. From what I've been trying to see, either it's a wrong CHMOD on the remote server that makes the file unreadable to anyone but the server administrator (lol guys) or the last data sent to the servers was corrupted at source at ArenaNet and ArenaNet doesn't seem to be aware of it (and that would be much worse). Here you go, it's depressing to see so many posts and not even a single official response, there would have been one but it was unofficial it was just a copy of a message from an employee but not with an official account, so great what, it's still a mess in crisis communication (others say they're just all on vacation, even better what)
  22. There is no easy fix!The patch offered with the given link is only valid for those who were blocked with a game that was not already installed and had a 35% blockage.It will not work for all cases To make it clear to me, we must differentiate between the following cases: The game was already present but logged in every day and made all the updates.The game was already present but they hadn't launched the game for a while (they didn't make the previous update to the one of this Tuesday).The game was not already present (first installation).Personal hypotheses and findings (don't tell me I'm fundamentally wrong, I'm not saying I'm providing the one and only hypothesis, I'm just basing myself on my extensive and long lasting knowledge of how this game works). Case 1The majority have no worries, they didn't even notice that some players had worries, rare are those who have a problem in this case. Case 2Here is already a game of players who can no longer start the game, but others can. This can be explained either by when they had their last connection and update (I don't mean update with patchnote, but just modification of server assets etc). Or because they are not in the same region and are not connected to the same regional data center (this is not limited to US/EUR/etc but really to which data center they are connected to at AmazonAWS). Case 3Almost 100% of these players are blocked, but again, those blocked players should be able to give their geographical location in order to know to which data center they are connected and this could allow for example to know if it only affects a data center that would have corrupted data and only for him or to know other information. At the moment the messages are similar and some people are annoyed that ArenaNet doesn't give any real information or feedback about these problems but there was a period of vacancy where there was hardly anyone in charge of this at ArenaNet and maybe even less to control how things are going on the AmazonAWS servers. It's also possible that a micro fix was pushed on the servers shortly after the 0day update, which has a bug in it. But then you need to get logs back, very precise information and not just "it doesn't work, and a magic link to put on the command line. For my analysis case I try to make several attempts to insazllation the game to see if it happens the same way or not. Here is what I try to do: New installation, on a system that never had the gameUpdate existing files on Windows 10Updating Existing Files on a Virtual MachineAnd currently, I've never been able to get a game that launches, currently here's what I get: For cases where the game was already present, the client opens without any update indication, but the game window doesn't display, and a log provides the following information:00000825: Perf: Build 10149400000825: Perf: 2020-01-23T02:05:09Z00000825: Perf: Platform 100000837: Perf: Archive has version 1 header00001207: Perf: Archive has version 1 header00001984: Perf: Deleted 0 old files.00004238: Debug: Coherent Warning: PID: 4072 | 17096 02:05:12.276432 [4072:17096:ERROR:resource_bundle.cc(528)] Failed to load ...\bin64\ui_resources_100_percent.pakSome features may not be available.00004238: Debug: Coherent Warning: PID: 4072 | 17096 02:05:12.277431 [4072:17096:WARNING:resource_bundle.cc(252)] locale_file_path.empty()00004546: Debug: Coherent Warning: PID: 4072 | 11596 02:05:12.735625 [12084:9032:ERROR:resource_bundle.cc(528)] Failed to load ...\bin64\ui_resources_100_percent.pakSome features may not be available.00004546: Debug: Coherent Warning: PID: 4072 | 11596 02:05:12.735625 [12084:9032:WARNING:resource_bundle.cc(252)] locale_file_path.empty() For all new installations, the client freezes at 49100 downloaded files, and alternates between receive and pause passes, the received data total displayed in the client indicates false values because they consider the reception attempts as received data when they are not, so after 45 min, I have a 41 GB DAT file and the client indicates 55 GB downloaded!
  23. I also have a problem but I had already downloaded the game and the updates.The client just doesn't start the game at all anymore without any information or processes indicated as needing updating. Here's a video that shows how it works for mehttps://www.youtube.com/watch?v=6QLYLv1Vtpc I'm still amazed to see that the game client is limited to the bare minimum to launch the game, there is no superior function that allows to control that the process is not blocked or in timeout with the servers and will close the process automatically.No messages, nothing, it's really the 101 of how to do the least useful thing possible. There's not even a support mode to get a real log from A to Z on the command line, nothing that can be used to know the origin of the problem, we can only say that it doesn't work, here you go, or rely on people who will use more powerful tools to try to analyze things but there I felt like wasting time especially since it seems to affect a lot of people, but ArenaNet prefers to say that they are on vacation (the employees are not responsible they have vacations and so much the better but the studio leaves the players like that and every year we have the same thing I have the impression in the period of vacancy) That's how much they don't seem to care if the game is running properly and if players are going to enjoy a good experience, especially the new ones who are going to say "oh yes, I was told that this game was old, it doesn't even work"...
  24. I come back to play the game and for my part, i had the indentification part of the client. I confirm my ID, and client closed, the excecutable still running but no window show anymore.My game are full with update, just the game dont open the window after identification.
  25. This will surprise you as you try to compare the results to solo games with engines fully optimized for a solo experience. But what you're saying here in terms of FPS doesn't shock me more than that, I mean I have slightly less with an i76800K @ 4 Ghz and 64GB Ram and a GTX1080Ti I have to be within 45 fps on open cards. As a world boss with a lot of people, even in a small world, it can go down a little bit or even a lot on some of them for example. I'll explain you in a simple sentence that you'll never have or that with very specific hardware of 144 fps on open maps, no CPU is able to do the factorization calculations necessary for the various trajectory calculations without being put on its knees and the rest of the hardware is in fact not necessarily fully exploited because of this bottleneck.
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