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Wojciech.8024

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  1. 22. Make it possible to add customizable categories to the firends list (e.g. FOTM buddies, WvW buddies, etc.).
  2. The purpose of QoL updates is solely to boost the comfort of the users. They have nothing to do with helping the game.
  3. It proves how little your game experience is. If you aim to pick up more than your inventory can hold the rest of the items remain in the pickup box. It is also another fake accusation that I did not manage to clear my inventory. The biggest issue is when you buy non-stackable items. it is easy to exceed any inventory space when you buy a lot (300? 500?) of items to salvage for research notes and then need something else like mats. Also, if you are forced to use tricks such as sending emails to an alt account to achieve something it is clear that there is a space for functional QoL updates. Any action requiring more than one account is not something that is originally meant to be done as the game can never expect you to have more than one account.
  4. Nothing changes in that matter. As I said, keeping the requirement to fill up the inventory to 100% is fine. Just let players pick in the order they need the items, not the order they came into the pickup box.
  5. Aside from the discussion above another idea came into my mind. 21. Make it possible to revoke NPCs summoned via permanent contracts such as TP/merchant by double-clicking the item again.
  6. You are funny bro. Tell me more how I should invest more in storage space when I have it maxed on both accounts xDDD. You really have to believe I have bad intentions and aim for some shady shenanigans. It is quite sad that you just suspect people you do not know without any obvious reason. But anyway, to be fair it was never my intention to do stuff you described. All I ask for is that if I have 10 slots in inventory and 15 stacks to pick up, make me choose which 10 I want to pick (I still can be forced to pick 10 just let me choose the order). Quite often items I need are left in the pickup box while my inventory gets full of stuff I do not need yet. It is quite often that I buy a lot of things I need to refine (wood logs/metal ore) before combining it with e.g. venom sacks. All I ask for is to be able to skip venom sacks whilst I do not need them and pick ores/logs. Also two huge differences between bank functionality and selective pickup: 1. Bank/material storage offers you on-demand withdrawal and storing and acts both ways. Selective pickup is just a one-way process. 2. Stuff stored in the bank can be used directly for crafting, mystic forge refinement, listing on the TP, etc. If you want to do anything with stuff in the pickup box of the TP you have to pick them up before doing anything. Also quick question: Do you believe it should be considered a punishable abuse to intentionally not pick up items from TP? Because it expands your inventory space... As you described it "you are essentially buying stuff and storing it on the TP."
  7. Not even going to prove how wrong your "logic" is. You have a right to dislike the idea but your arguments are simply invalid.
  8. Agree! It is a pity that this mechanic is not used more widely.
  9. Not sure what you mean. I am not asking to be able to put stuff back into the trading post pick-up box (that would indeed make it an extended bank space). All I ask for is to be able to pick up selected items so that I do not end up with inventory clogged with stuff I do not need at the moment. Especially important when I have limited space in my inventory and need (using the example above) all of the mithril before ecto.
  10. Let's say you bought 10 stacks of charged cores and 5 stacks of mithril. You want to pick up only mithril - currently, there is no way of picking up only the items you want. Either all or none at all.
  11. Twenty ideas from my side: 1. Make it possible to store semi-finished products in the material storage (e.g. mithril sword blades). 2. Disable the option to sell more items than the number included in the smaller stack if the player has more than one stack in the inventory of the given item (e.g. if the player has in the inventory two stacks - 10 ecto and 240 lock the number of ecto that can be sold possibility at 10). Optionally if the player entered the trading post by right-clicking a stack in the inventory -> Sell at Trading Post cap the amount that can be sold at a number of items in the stack that has been selected. This is intended to avoid selling more than intended when willing to sell less than the amount currently stored in the inventory. 3. Add an option to disable #2 for those who are not willing to change anything in that matter. 4. Add a trading post filter to display only items that are not unlocked in the wardrobe. 5. Make it possible to store in the inventory soulbound (non-transferable) copies of legendary gear so it is not mandatory to select stats and sigils/runes every time a player needs to swap weapons (in a given slot, not via weapon swap "~"). 6. Add an option to salvage all exotic items. 7. Add an option to salvage all crafted items with the Research Kit (currently available only when items are stacked). 8. Remove the "and lower" functionality from "Salvage All Masterwork and Lower". 9. Add an option to disable #8 for those who are not willing to change anything in that matter. 10. Make it possible to manually remove achievements not in the scope of one's interest from the "Nearly Completed" section. 11. Make it possible to display "Current Buyers" pricing while viewing a list of items on the trading post (currently only the "Current Sellers" price can be viewed without entering each item individually). 12. Allow an option to switch off special properties of bags with special features (e.g. masterwork items priority of 20 Slot Fractal Uncommon Equipment Box) turning them into regular bags until switched back on. 13. Make guild hall decorations from open-world bosses a guaranteed drop (1 per run; includes Chak Gerent, Shatterer, Tequatl, Dragon Stand, and Triple Trouble) so they can be treated as kill counters. 14. Make the shatterer crystals (guild hall decoration item) obtainable from Death Branded Shatterer of Jahai Bluffs. If so please add it to the list of #13. 15. Make it possible to store Shing Jea Orchid Petals, Ascalonian Royal Irises, Koda's Blossom Petals, and Krytan Spiderwort Blooms in the material storage. 16. Make it possible to salvage skins (those without an item underlying them e.g. Red Crane Warhorn Skin) to get one transmutation charge per each skin salvaged. 17. Make it possible to pick only selected items from the trading post. 18. Make it possible to withdraw/deposit items into guild bank with a double click (similarly to how it currently functions with the personal bank). 19. Make it possible to combine two stacks of the same item in the guild bank without withdrawing them first. 20. Make it possible to salvage medallions (upgrades such as Medallion of the Soldier) with outputs similar to what runes/sigils of the respective rarity offer.
  12. Currently, step #2 seems to be bugged. I did the whole puzzle 3 times and still at 33% - the second stage remains marked as unfinished.
  13. I have the same issue as Banshee.9328 has described, thou in my case it is Lyssa I think. Balthazar was my 5th one and I didn't have any trouble getting it (at least no major ones). It seems the bug or rather (un?)intended drop probability decrease happens on 5/6 stage and is not connected to a particular item.
  14. Well of course I do. And yes not all accounts do all newly added APs, but when we concern the top of the leaderboard - yes these assumptions are realistic. You may believe it or not, but yes players form the top of the ranking keep making ALL newly added achievements and keep progressing in the meantime on the long-term ones that they still miss. Of course, no one has all of them, but it does not change the fact that one of the main things that constitute the placement of players in top 100 of the leaderboards are those missing APs. There was already an interesting point mentioned that this can be solved by keeping these AP on the account-level but excluding them from the ranking. This is a somehow most neutral solution propossed so far. I still would prefer adding an equivalent, but this one would work too.
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