Jump to content
  • Sign Up

Xelara.9132

Members
  • Posts

    24
  • Joined

  • Last visited

Xelara.9132's Achievements

  1. Have dc's as well. I did Pinata earlier and got the reward, I am sure of it. Then after Pinata had a disconnnect and the rewards where gone. That was over an hour ago. Since then I had several crashes on several maps. But the worst was in Vaabi, where I am not able to finish my daily bounty, because as soon as I enter the map I disconnect. And everyone else as well, according to map chat. Not even half a minute on that map gets me disconnected. So before another big crash like last year happens, I am going to sleep. Don't mind the Pinata or daily that I can't finish. Remembering last year what I lost was alot worse. Don't want that again, so I prefer to log off for now and sleep.
  2. What about chat-link for looking for group? Like Build-Links so people can click on it, see who is in the group and just apply? I think that was something they had in Guild Wars 1 as well. The system was so much better there. I feel there is really something missing in the group system in GW2. As if it is an unloved/unwanted kid that has not been treated with the proper respect.. . As if A-Net doesn't want players to interact properly... . As for the group leader options, maybe they can make the invite someone to group leader-based and only go the democratic way when it comes to kicking. What do you think? I think that might help a little bit. So here based on the response my updated suggestions: Invite to group only by leader accepting an applicant or by actively inviting.Kick out of group stays democratic.Make group chat available after leaving a group.Make lfg chat-links availabe. So people can write their lfg-links in chat on a map or in guilds. (this last one should be available for all group members, so they can post to their friends, but still only the leader can accept an applicant)
  3. That is actually something they could adress by making the group chat still available after leaving. Because then people would still see the names of group members and could make some forum post with screenshots. People would learn fast that this kind of behaviour does have consequences. I have experienced this kind of forum dramas from other games and for me it is just part of the game community. I almost enjoyed it as much as the game to be active in forums with the community. But then GW-2 is much larger regarding population than some smaller mmo's. Maybe they just don't wanna deal with that kind of drama...Sadly, because in my opinion it adds to the community feel and player interactions...
  4. Ok that is actually true and valid. There might be good reasons for both systems, however I still prefer with a group-leader. Maybe there is another way to solve that issue with afk-group-leaders. Also why do they make it that you cannot see group chat after leaving a group? If there have been bad language or anything or bad behavior which might be bannable and someone gets treated badly, he should be able to make a screenshot of the chat later on, don't you think?Not only that, even in general gameplay, someone writes something important in the chat, then you leave the group and you can't read it anymore. Or let's say you liked someone in the group that you might wanna befriend, but later after leaving the group you no longer can see his name and have no chance to contact him or her.That is just a very strange decission to make the chats of the group disappear after leaving.. .
  5. Ascalon Catacombs 2nd Path, when at the final stage the npc just won't start putting up the traps and the whole group has to restart the dungeon or just rage quit.
  6. The group system should be reworked in my opinion. I liked the Guild Wars 1 group option and I see some issues with the current Guild Wars 2 group options. So my suggestion would be to make the group system more like in Guild Wars 1. Here is what I believe needs to be changed: Group Leader alone decides who can join or be kicked. People need to apply to the group leader to join. He can either accept or decline. (That is for the lfg menu)After leaving a group the Group Chat of when the person was still in group should still be visible. Add a looking-for-group chat in general maps.Here is some concice explanations:Someone that creates a group should be in full control of it. He invests time to look for people and has an idea who and what he wants and what not. As a side note to that - but not as the main reason - it would reduce the defamination of certain players and mass-blocking of groups after vote of kick. The affected player might just be angry at the group leader or might even recognize a reason for him being kicked and accepts it. Group Leaders feel more responsible for their group.It is basically the system they had in Guild Wars 1. I think it was good and the new system has some flaws. It might be a big change after so many years and Guild Wars 2 is already an old game. But with the upcoming release of the Cantha-Expansion, I think it might be a great opportunity to finally adress the group system and its flaws. What do you think?
  7. I have a question for you. Did you build 3 sets of ascended gear for necro, heal, condi and power.? If you have legendary sets, then its fine, for someone who don't have legendary and is far far away from crafting one, what would you recommend. Craft 3 sets of ascended? This is one of the biggest problems of this game, that you cannot easily swap between builds because you need the required ascended gear and legendary is so hard to craft. The game would benefit alot from the upcoming legendary armour slot for the whole account if they make one for ascended armour, too. As for me I have full viper ascended gear. 3 sets of accessories for all purposes and 1 berserk set for my elementalist that I can swap to necro to use there as well. Then I have 4/6 pieces of marshal's armour set and working on completing it. Best is to practise at low level what playstyle you prefer, test all the weapons out and learn how they work and what they do then make your first ascended according to your personal inclination. If you chose to boost to lvl 80 then settle for exotic first and play a little bit before deciding. However the healer set is something you should get later on, not as your first. Unless you make your character only for that purpose and don't do any open world or map completing etc.
  8. Here you go before you throw your armour into the forge: https://wiki.guildwars2.com/wiki/Stat_changing Despite mixing too many stats, your build seems in generally mostly trying to play a supportive role. Maybe you could look into Heal-Firebrand builds and see if it suits you. Your trinkets would work well with that, too.Then for damage you can make a second set and change them however needed. Most people have several sets anyways... .
  9. How about this one: http://gw2skills.net/editor/?PWwAs2FlNkwaCZLBup0GZkOyL+teA-zRRYBRHt3pYIiwKjIShKqAbnlIetA-e
  10. Actually I made a mistake in this calculation. I neglected skill 1-2's five times and two times damage (and i also neglected that skill 1 has 3 versions). Only skill 3 seems to be correct therefore. However that would make the picture even clearer towards berserk stats, because the physical damage would have to be increased therefore. However that depends on how the damage in the game actually works and how it scales to one's deffense. The damage incoming to a player will be reduced by its armour stats. Does anybody know if there is a differenciation of incoming damage depending on if it is condition damage or physical damage? Is condition damage same as physical damage influenced by the armour or does it maybe neglect the opponents armour stats?
  11. Wasn't it in Thunderhead Peak (Living World Season 4 map) for crafting? As far as I know you need Exquisite Serpentite Jewels to craft the armour or weapon. They drop with a very low chance anywhere on Thunderhead Peak map and to 100% from the Hammer's Hoard chests. To get there you need to complete both meta events to get a key piece from each as reward, those you can combine to enter the treasury in Hammer's Hoard, then you have to complete the riddle and find the hidden chests with the light of deldrimor and there you get your crafting jewels to make the insignia. Once per day you can do this. As to trinkets they are pretty easy to get. You can pick any living world map's accessory or icebrood saga ascended trinkets and I believe even Path of Fire the heart npcs sell selectable stat ascended accessories for trade contracts. The currencies are easy and fast to farm with several characters on some maps even and have selectable stats which will allow you to select Diviner.
  12. That is nice input, I did not know that. Just tested it in the daily Chaos fractals where quick cc is needed on the boss. Thanks for the info ;-) My build is as said primarily not oriented towards the greatest damage output nor cc. It is more a balance between support class (without actually healing) AND dps. With my build I think I sacrifice almost no dps and still can play a good supportive role. But can't have everything. If i build towards damage, support and add cc to the list then at some point my dmg or my support will suffer, don't you think?
  13. I didn't read all the comments but here are the things I would like to see in the next expansion: More underwater content, maybe one map that is completely underwater even (under the Jade Sea maybe?). Also underwater mount.New Dungeons. The dungeons have been somewhat neglected recently, there have been Fractals, Strike Missions and Raids. It is time to bring good old dungeons back. Maybe an Urgoz dungeon?New Guild Halls (yes that is plural); also please add a Banker to Guild Halls finally please.Larger maps might be something to look into. When GW2 came out the maps used to be huge, but back then there were no mounts. Now with mounts you reach everything instantly more or less. Maybe larger maps would help bring that wow-effect back. Would love to see a playable Ritualist class .
  14. I never played Reaper much and I use condi-scourge for pretty much everything. I wouldn't complain.. . You kill a bit slow when undergeared but have high survivability. With my gear however (full ascended viper gear + trinkets, scepter and torch and the respective runes/sigils) everything dies fast and easy.
  15. I liked scepter + dagger personally. Still use it even on weaver. However Elementalist is my least used alt, and I do nothing much with it other than dailies or the one or the other heart/event maybe dungeon or heropoints. So I haven't put too much thought in it yet. I remember trying most of the weapons even sword on weaver. In the end I alternated staff and scepter/dagger. However on staff i do not like the skills too much and i barely use it, scepter + dagger all the way therefore.
×
×
  • Create New...