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Nairolf.7024

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Everything posted by Nairolf.7024

  1. This balance patch will do more harm than good... Many poor choices... Don't do it and stop "balancing" untill you add a new class/specialisation/skill... So we can enjoy the game without having our build getting destroyed every 2 months with your brand new "genius" idea from the last time you went high.
  2. Next "balance" patch, they'll delete all classes and create a new unique one to replace them all. The class will be able to dps, give all boons and heal everyone in your party at the same time. So everything will be "balanced".
  3. "Arc Divider: Reduced the number of strikes from 3 to 1. Reduced the casting time from 1.86 seconds to 0.8 seconds. Reduced total power coefficient from 5.1 to 2.5 in PvE and from 2.112 to 1.82 in PvP. " Arc divider was the reason you consider GS as berserker. Your change makes it useless and not fun at all to use anymore. Don't do it... Btw, could you pls stop "balancing" the game ? You're solving but also creating new problems everytime and basically just wasting time and money. Yours and ours.
  4. And you forgot to mention the doubled casting time of nearly every skill on gunsaber that is not mentionned in the patch by the way... Bladesworn will lose 1-2k on benchmark.
  5. Gentle reminder that berserker needed a damage boost. More than 0.1 coeff on 1 skill of a weapon you won't equip if you need to bring a bit more CC. It does 34k dps in golem benchmarks right now and it should reach 40k to be in line with other specs. Spellbreaker shouldnt do more dmg than berserker... And Berserker should be in line with other power dps. You nerfed it bad 9 months ago when you removed banners as they used a trait to benefit 1.5 more from them and you still didnt fix that.
  6. PVE endgame player here. Main Warrior. 2000+ Li / Fractal God I agree with the analysis and the suggestions of the OP for the berserker in PVE : - add a debuff on "headbutt" -> remove it with "outrage" to gain berserker duration. Solves the stab problem. - make "Bloody Roar" a ~33% multiplicative bonus damage so that we're in line with other power classes in terms of DPS. This build was great and fun to play before EOD. But it's now ineffective because it got nerfed so badly when banners got removed changed. Warriors used "doubled standards" to benefit 50% more from the additional stats of banners and then suffered more than others when banners got changed. Please fix this build.
  7. Usually the black lion exclusives chest is reintroduced in the loot table of the black lion chests once a year in august and is removed at the next update. This year it is still in the loot table since august even after the 4th october update. I guess some dev forgot to remove it. The supply of the item is unusually high and the prices are crashing at the moment. Kinda sad for "exclusive" items. They won't be so exclusive anymore and players that bought the chest at 2k gold could feel a bit... scammed. So I suggest to remove it ASAP from the loot table of the black lion chests.
  8. Yes but this has only indirect to do with the consumables cFBs dps is just insane. Most DPS numbers on the golems are measured with a good bit of DPS remaining from the burst phase and doesn't take the mechanics to play into account . cFBs can keep up it DPS nearly perfectly + it the only condi build which can burst. Top DPS in my last 100 cm run was a cFB with 29.6K dps after lowering the dps several times otherwise otherwise we would wipe in the sorrow phase. 32k and more are possible and this with out having an HFB with offensive traits&skills with it you get really close to 40K(!) dps Now cc became a huge problem because the faster you are the more sorrows you need to cc. In comparison basically all other condi dps builds do 21k in 100 cm(as top player) and in average 17k which is nearly half the dps of the cFB I often do 27k+ with condi war and beat cfb's. And I don't even have stat infusions... Only 3/4 in fractal god title. So 30k+ with condi war should be easy to reach (My rotation isn't perfect at all with condi war).Cfb may be easier to play but isnt so OP.
  9. It's not a fake concern : I like to solo dungeons and cc cons where usefull for that. I like to help new players in lower fractals tier and cc cons where usefull there too. If it's OP then just balance it. Don't remove things nor make them useless...
  10. Removing cc cons is more punitive for newbies and low experienced parties than experienced ones. Experienced parties use their cc skills and don't need cons. CC cons where usefull to carry ppl or solo/duo things. So Anet just punish the ppl who already struggle... As usual when they want to prevent "toxicity". Just rollback the change pls Anet. Don't persist being dumb like every other time.
  11. an unintended play pattern Really ? Ppl have been using these items for years in dungeons and fractals and Anet only see it now ? Dungeons have been forgotten for years and now they remove usefull tools for ppl who like to solo them ? What's the point ? Why do you remove features ppl like ? If the cc is too easy, just make bigger bars for the new ones like you did for the new fractal 100 CM. No need to punish players trying to optimise things using the tools at their disposal. I hope you at least fixed all the bugs introduced into dungeons years after years without a single fix. (Alphard anyone ?). Same for fractal 99, 2nd boss after halloween patch : we should not use cc cons but you removed the second cc phase... What's the point of having cc cons if you can't use them anywhere ? (Don't say WorldBosses : everyone knows you're only allowed to spam 1 in open world) What's wrong with you and this fucking dumb update Anet ?
  12. https://en-forum.guildwars2.com/discussion/117225/removing-consumables-from-fotms-dump#latest Dumbest idea of this year...
  13. an unintended play patternReally ? Ppl have been using these items for years in dungeons and fractals and Anet only see it now ? Dungeons have been forgotten for years and now they remove usefull tools for ppl who like to solo them ? What's the point ? Why do you remove features ppl like ? If the cc is too easy, just make bigger bars for the new ones like you did for the new fractal 100 CM. No need to punish players trying to optimise things using the tools at their disposal. I hope you at least fixed all the bugs introduced into dungeons years after years without a single fix. (Alphard anyone ?). Same for fractal 99, 2nd boss after halloween patch : we should not use cc cons but you removed the second cc phase... What's wrong with you and this fucking dumb update Anet ?
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