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papercrown.9248

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Everything posted by papercrown.9248

  1. Years ago I would not have thought this to be possible, but the introduction of build templates and being able to expand your "build slots" has given me an idea. Color Palette Slots for Outfits! Tired of recoloring your different outfits because what looks great on one outfit doesn't work on another? Tired of trying to remember what exact colors you used from your dye library to achieve that certain look? The option to store or save colors individually to outfits (not armor, mind you, as this is already possible with armor!) or at the very least have a quick-load color swatch that you can click on to instantly apply to the outfit you're wearing to make changing your Gem-Store wardrobe on the fly so much easier would be a great quality of life update for the game. Let's say that you like the default colors of Gwen's outfit, but want your Chef's outfit to be pink and blue. With two or three saved color swatches to simply click on to apply colors, you would no longer have to go through the trouble of erasing colors and then finding and adding them again later when you swap between the two outfits. Of course, it would be 100% better if outfits could simply remember to save the colors you put on them themselves, but really we're looking at whatever would be easier for Anet to code into the game.
  2. So since one of the recent updates, we now appear to get "cannot link in this area" messages everywhere. I read that it was to prevent previews of hidden armor. Here's why it sucks: we can't link or use a link for class builds anymore. Is there a way around this? Because I never did find an input for class build links on the Hero panel, and now builds cannot be shared. Or, more specifically, builds from places like Metabattle cannot be used or shared.
  3. Oh man, the first Everquest did something like this and it was hilarious. If your character got drunk in game and you tried to type out anything, the game would insert random slurring to whatever you were saying. You also would stumble around drunkenly, which lead to a lot of players falling to their deaths from the tree top city of Kelethin, which had no rails. It was an absolute gem. While I understand that there are players that would be annoyed with these ideas, I think they're wonderful and would make a great April Fool's day thing, if nothing else. I SUPPORT THE FLAGON OF POTENT EXPIRED ALE!That idea is just too great. <3 <3 <3
  4. Reminder: This topic is for fun only! Please do not take it seriously, and please have a wonderful day/night. <3I'm not entirely sure how many people know about this, but right now there is a small voice acting bug that will sometimes use the female Asura voice for female Humans if playing as an Engineer. It tickled me pink when I realized that's what was happening! It would be great if we could choose our voices. Everquest 2 had that as an option so you could make your character sound more like what you think they would and it was pretty nice. Now, clearly this will never be a thing because of the racial specific lines, but if Anet DID manage to allow us to choose from the already existing voices for our characters, but set a racial flag to prevent our characters from voicing lines that don't fit the character's ingame race... well, that would just be amazing! My human engineer has a younger sounding voice in my head. The female Asura voice fits that concept in combat perfectly, so I am currently very okay with this small bug that has replaced a few of the female Human engineer combat lines with female Asura combat sounds. This is a cute bug atm and I really like it. Has anyone else noticed anything like this that just makes you laugh, grin, or even facepalm? Please share! And again, please remember: This topic is ONLY for fun! Not serious discussion of how impossible or possible this would be! Please have fun!
  5. Well, the body and armor for the Tengu technically already exists - the Charr. If you look at the NPC Tengu models and compare their posture and especially their torsos and legs to that of the skinniest Charr body, it is close enough that simply reskinning the thinner Charr bodies to make the initial Tengu player models. They would need to replace the head of course, and swap the tails with featherdusters, but it CAN be done. As a 3D modeler, I've already taken a good, hard look at the reskinning idea. It is more plausible than you think. There is also the rumor that Tengu WERE planned for the initial base game release but were cut out at the last minute. This is news from 2012 when the game was still in beta and you could only play as humans and Norn, of course; but the theoried reason as to why the Tengu were excluded, along with the Canthan district of Divinity's Reach (of which there did exist real footage of) was because ... well, it was a politics in videogames issue involving China. I know no one wants to hear that, but according to the news at that time, they did not want GW2 using their cultural aesthetic. Now that the game has been released IN China for a few years, that is no longer an issue. I could be wrong, but this was buzz that I DO remember from 2012, way back when the area we all know now as the "Queen's Gauntlet Arena" / Festival center in Divinity's Reach was just a massive crater in the ground with NPCs talking about how a sinkhole swallowed the entire Canthan disctirct. You can still find screenshots of it to this day.
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