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SeTect.5918

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  1. Please dont single handely contest the jaka itzel waypoint trying to get a new pet
  2. I m not saying it is entirely bad, but certainly worse than untamed, druid, harbinger, scourge and those others cele boonspitter specs with good condi. These just dont need to swap out so much damage for defense because they basically get their defense for free (like 5% condi to hp trait in combination with blight or 3k hp on cc (like every 2 sec) via wilderness survival while still going 25k+ dps and having perm fury, 25 might, perm protection, perm quickness, perm 25 vuln inflict and all that) Warrior isnt bad, but there are just far better or easier options.
  3. I see, yeah i m all in for boon nerfs tho. Because some builds have like 20 boons perm and others like none. Especially in solo pve normally the classes with more boons perform the best while builds without perm everything dont perform so well. Thats why for example warrior isnt something that would be my first choice in solo play.
  4. Yeah the might is the reason i said it would take a hit too. But nerfing fury impacts power builds far more than condi builds, thats basically my point and it wouldnt be fair to give power a harder hit than condi.
  5. As for nerfing might per stack, okay, but why nerfing fury? Its basically a power only boon and would just make that condi is even more stronger than power. I mean with nerfing might and fury u would kinda nerf condi 1 time and power 2 times. In blob fights it probably wouldn't matter, but in roaming it would give power an extra (non-deserved) hit
  6. Yeah I know, tho its kinda dumb its for pvp only. Condi gets to use stuff like trailblazers and for power its like "no toughness for you". Condi is far ahead when it comes to solo play in open world while almost all power builds deal too low damage or have too low defense when it comes to soloing champs or legendaries while for condi its just like go get trailblazers or cele and you good to solo almost everything. Its time for power to get some good stats in PvE imo.
  7. I would like to see 5-6 stat combos. Specifically something like: Power Precision Ferocity Toughness Vitality Concentration or Power Precision Ferocity Toughness Concentration or marauders toughness edition (demolishers of PvP): Power Precision Ferocity Toughness
  8. If it was just the regen and condi cleanse, i would be in for a shorter cooldown, but ressing 5 people is kinda strong and justifies the cooldown. Reducing its cooldown in PvE would be fine because ressing doesnt have such a high value there (maybe from 120 to 90 sec), but in WvW and PvP insta ressing multiple players is a really strong mechanic and shouldnt have a low cooldown, because it changes up the whole fight. Ranger needs better elite skills outside of elite specs, yes. An elite signet or elite trap would give ranger that, but these dont exist. But thats actually the problem with lots of the existing classes. Making existing elite skills too op in specific situations isnt the way tho. Imagine you have a 5v5 and everyone runs a skill that insta resses 5 people on 60 sec cooldown. It would kinda be a never ending fight because this mechanic is just too strong to be on low cooldowns (actually i hate mechanics like that and imo insta-ressing-5-players-mechanics shouldnt even exist in pvp and wvw).
  9. Medium: Ranger: Mainhand (or main- and offhand) pistol or offhand sword (Yes, i know anet doesn't want firearms for rangers, but I would still love to see pistol on ranger). Tho I'd choose a Mainhand over offhand to get new unleashed ambush skills for untamed. Engi: Mainhand and offhand axe (so engi finally gets a proper offhand thats not pistol) with mainhand having the focus on condi and offhand being a hybrid of both power and condi. Light: Mesmer: Hammer or maces (power based with cc and defensive skills like healing, barrier or other stuff. Somewhat like ranger maces). Ele: Longbow or Rifle (without a clunky mechanic tied to it like pistol or hammer have, please, dont make that next time).
  10. Yeah I mean i mostly use it like that because of personal preferance. Mainhand mace just has a mini jump on skill 3 but mainhand sword has 2 big jumps on 2 and 3, so i use offhand axe on mainhand mace to pull enemies because sword doesnt really need it.
  11. Yeah i use sword as well. Does far better than having 2 maces in mainhand imo. Its really fun to use. Especially due to the leaps of sword and having access to the burst of power builds while still being tanky. Its really nice to have a good power open world build for once instead of always cele or trailblazers.
  12. Harbinger doesn't have 100 boon corrupts. It has some, but not that many that they straight up corrupt it away. But you really think they will reduce boons on harb or willbender? Keep dreaming...i mean..at this point i also dont think they will add stab to druid or soulbeast so yeah. Yes you are right, we need less boon spam, i totally agree, but this is clearly not the way that they are going.
  13. I get the feeling that newer weapons and e specs get pumped with ccs and stab while some older e specs kinda lack it. Harbinger, stab and good cc. Untamed and mace both have stab and mace has good cc. Cata has good stab. Mechanist has. Virtu has other stuff (like invuln) and doesnt need stab. Willbender...yeah i dont need to talk about that, it kinda like has almost everything including stab, blocks and whatever. The newer specs and weapons are kinda pumped in wvw and dominate most others because they arent really nerfed or looked at properly in wvw and pvp. Some older specs still compete because they have good burst or access to stab or tons of dodges, but those that dont have kinda get demolished by newer specs. Examples are druid vs Harbinger or druid vs willbender. Condi Druids strength is immob. Yeah forget it, harbinger throws elite elexir and gets all boons including resistance. Willbender has resi anyway. They rush to you, cc, burst and u are dead if they do it well. Harbinger Literally just makes shroud 5 and 4 and u are stunlocked for 3 sec straight because even if using stunbreak, you ll just get locked again by the same skill by its float-pulses. Its not impossible to win, i won many times against those, but not all players perform same, but a cele druid with the same amount skill like the cele harbinger or willbender has almost no chance. Stability would help immensely against these. But you just lack this one as druid or soulbeast. Disagreeing with the title tho. Balance could be better. But its not like that bad.
  14. Dont give them ideas for even more projectiles on engi, please!
  15. Quote from the wiki: "Spit goop toward your target, leaving behind damaging areas that cripple enemies." So first hit = damage and all hits after the first just cripple without dealing damage.
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