Neftex.7594
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Player names cover commander tag
Neftex.7594 replied to Neftex.7594's topic in Bugs: Game, Forum, Website
Whats the point of commander tag if i have to do that? Im not asking for a workaround, im reporting a bug. -
Why is the commander tag covered by player names? Surely it should be on top, right? https://imgur.com/a/hT7aa58
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[Suggestions]QoL (Quality of Life) Ideas [Merged]
Neftex.7594 replied to ginryu.3026's topic in Guild Wars 2 Discussion
manually claiming the AA from wizards vault is annoying and unnecessary. why isnt it claimed automatically unless youre already at AA cap? -
you dont need to create actual language for that
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Am i the only one wondering why theres so much effort put into making of an imaginary new language? What is the target audience of this feature? Theres maybe like 10 people worldwide that care about this. Isnt there something more important for the game they can be focusing on? im referring to this btw: https://www.guildwars2.com/en/news/designing-the-canthan-written-language/
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Legendary Armory: Follow up clarifications
Neftex.7594 replied to Catmander Neko.5643's topic in Guild Wars 2 Discussion
Difficult? Its already spaghetti af yes? Just add if statement that checks the toggle on the item to the code where youre applying the buff? -
Upcoming Changes to the Edge of the Mists Arena
Neftex.7594 replied to Cal Cohen.2358's topic in World vs. World
thats actually great, now solve the griefers problem and all is good i think -
actual reets
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????? moving stuff elsewhere doesnt mean you fixed the issue. if i make a program with non hardware related bug, moving it to different machine wont fix the problem.. So now we're blaming the software? I thought that the complaint was that ANet needed to fix the servers. server is both hardware and software...
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@"Ayrilana.1396"cba going back through posts and vods from twitch where developers talked about itEDIT: for future reference, heres one post from archive of the ORIGINAL forum: https://forum-en.gw2archive.eu/forum/game/gw2/Official-state-of-skill-lag-and-server-optimizations/page/2#post3141560 its really simple: im on spawn top of the map, 50v50 is happening in the bottom of the map - im nowhere in range to see them so they have 0 impact on my game client, no data about the battle should be getting to me. i try casting skills, theyre not going off or have big delays...BECAUSE THE SERVER CANT HANDLE ALL THE STUFF THATS HAPPENING IN THE MAP INSTANCE, as soon as battle is done, skills work perfectly... they reduced the map cap to make the battles easier to handle, didnt fix the problemhttps://en-forum.guildwars2.com/discussion/109755/wvw-performance-and-map-cap-testing/p1 the only reasons you dont personally experience lags: youre not on full map with people that press more than autoattack, or youre the one not pressing anything else but autoattack so you dont notice skills not working...
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Standard character models dont work correctly in WvW. Infusions are still visibleBackpieces are still visibleWeapon skins arent standard when mounted (seen chaos hammer on a mounted player, but when he dismounted and mounted again it became standard model)Weapon projectiles arent standard (legendaries)Mount skins arent standardMount colors arent team based (when the option is selected)Glider skins arent standard Fixing these might help with FPS and remove unnecessary visual clutter. Players with standard models enabled already made the choice to sacrifice visuals so i dont think theyd have a problem with this.
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The wvw mount was slowed down way too much
Neftex.7594 replied to aandiarie.7195's topic in World vs. World
mount is still broken af, i hated it when it was releasing and im still hating it even after nerfs. as long as its in the game im gonna abuse the shit out if like other people already said: lance, cc immunity, dodges, sometimes stomps, speed and extra hp... and one other thing not many people know about