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Marasmic.6819

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  1. Anyone here actually tech savvy enough to dig through the source code to see if this thing is doing anything malicious?
  2. There was already a debacle on Reddit last year because of a bunch of whiners flaming the creator. Follow the links to (or google) the Github page. It's nothing more than a Direct3D9 to Direct3D12 wrapper. No different than, Sven's Glide to GL, DXVK, or DGVoodoo. Built for GW2 specifically, the wrapper alleviates overhead in D3D9 that causes framedrops when turning, and generally offers a mild average framerate increase depending on your hardware. The worst that has happened was occasional crashes that were fixed LONG ago during the Thunderpeak season, and more recently in the Bjora strike, the walls wouldn't render. That was also fixed in the next update. Compatibility with other mods through chainloading has also improved over time. I literally never play this game without this wrapper now, because now I can play with all max settings barring models and shadows, except in core Tyria zones where Ultra shadows is usable. If you don't believe me, I can upload Shadowplay videos with the RTSS overlay running. Yeah.. I mean I don't doubt that it works and I appreciate the work the devs do, but I just don't want to dig through 3000 lines of code and compile it myself to make sure it isn't doing something malicious. I'm probably not savvy enough to be able to figure out if it was doing something it wasn't supposed to anyways.
  3. Sorry for bumping an old thread, but has anyone actually poked through the source code on this to see what it's actually doing? I really want to try it out, but I don't trust software coded by some random guy on the internet.
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