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MedievalThings.5417

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Posts posted by MedievalThings.5417

  1. What's really fun is when you get a giant 3 way in SMC.  Two of the three sides have tremendous skill lag.  So much so even the auto attacks are barely working.  So two zergs staring at each other, trying to press 1, waiting for the servers to work.  The third server finally decides to fight, and they can use every skill, full rotations on the other two, who still can't get ANY skills to work.  So, 1 entire server playing with no lag while the 2 other servers just run around with their skill bars flashing.

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  2. I'm sad that the expansion is the MMO Rift, just added to GW2.  Is there nothing else that we have left lore-wise to do?

     

    Edit for all the confused people - Rift is another MMO that came out the year before GW2.  You use lures to go out in the world and open rifts to fight bad guys.  The new mini expac we will earn a lure where we go out in the world and open rifts to fight bad guys.  Yeah, was really hoping for something new and original, not just taking another MMO's main feature and adding it here.

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  3. 7 minutes ago, random.9803 said:

    Whats Edge of the Mists ??

    The place where thousands of players kill (and keep) traded when ranks were first released so they could get to max rank faster.  There were a ton of platinum and mithril ranks in the first 30 days after they added ranks to wvw.  It's the reason that EotM got nerfed into uselessness.  And yet, they all got to keep their ranks...shame.

  4. On 8/1/2023 at 11:31 AM, solzuul.6294 said:

    There is some ambiguity in their posts as to which quarterly update brings certain content. Not all masteries and relics are coming on launch. Fractal release, CM strike release, and legendary relic release are unspecified. IIRC new weapon choices, 3rd map, and legendary armor are coming on the 2nd quarterly update which puts it in 2024. 

    On launch you get 2 maps + hub, 3 core relics, 2 masteries, 2 strike missions, and weapon master training unlocking elite spec weapons for your base class.

    Someone correct me if I'm wrong. 

    This sounds to be right.  What really concerns me is the mini expansion cycle.  It's gonna take them till Christmas 2024 to finish releasing (if we're lucky) all the things they are selling us in Aug 2023.  The problem is that it should be time for the next mini expansion by Christmas 2024.  Which means they will sell us that one, and have nothing ready at release.

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  5. Well, we are paying for a new map (at release), the ability to use elite specs weps on any spec in our class (at release), and basic relics (at release).  Everything else will be some time between 3 months after release and 18 months after release.  The 18 month mark puts us at what should already be the next mini expansion.  Meaning they will have to be working on expansion 5 the entire time they are still trying to release the things they sold us for expansion 4.  I do not have high hopes for legendary relics being any time soon (or even before the next mini-expac tbh).  Remember when we paid for the first expansion that would have legendary weapons in it (3 of 16), and 5 years later (two years after the second expansion released) they finally finished delivering what we paid for in the first expansion?   Pepperidge Farms remembers.

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  6. 3 hours ago, senftube.6081 said:

    Okei now we had Stealth, Initivative and mobility, on demand boon spam (?) and now is also 3 dodges broken. Sure thief  has perma superspeed too.......everything is perma it seems. Oh man guys really GO READ the wiki or play the class for kittens sake.

    I have several thousand hours on thief, it was my first class.  The cheese people are always talking about ends up being daredevil.  And yes, 3 dodges is a problem.  It's actually THE problem when talking about thief.  Initiative is fine, stealth could be permanent for all I care.  It should be turn on and turn off, not timed.  Mobility is overtuned, but that isn't a thief problem but a game problem.  I don't want broken, I want balanced, and 3 dodges is broken.  It's funny to watch all these players, even streamers, lose a fight, get their ego bruised and then jump on daredevil to prove how much better they are then people.  They will never be able to balance thief, because all of the other things that seem to be a problem  are caused by the fact daredevil can dodge 3 times without sacrificing sigils to get it.

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  7. On 7/27/2023 at 9:54 PM, oatsnjuices.1698 said:

    I know a ranger that can break 300k in a zerg fight almost every time and never have support.

    There are a ton of builds that can pad their dps numbers while not actually doing anything to affect the outcome of a fight.

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  8. 18 hours ago, Kozumi.5816 said:

    Enough is enough. We keep getting bad FF14 fights as end game content when that games combat is nothing like this games.

    There's nothing to dodge. The fight drags on too long. It's the same repeated mechanics over and over.

    I legit fall asleep doing this fight. It's so boring and long. After doing Shattered Observatory and Nightmare then immediately doing Silent Surf afterwards, it's like playing a completely different game - a bad one. While the older fractal fights are so fast paced with tons of fun action mechanics, dodging and jumping, Silent Surf is completely devoid of all this.

    FFXIV is not played for it's end game. combat, or class design. Those are actually it's weaknesses that the players complain about example1 example2 example3. It's plated for it's story, revealing dress up, and cat girls.

    If you want to turn GW2 into FFXIV so badly, at least copy it's good parts, not it's bad.

    Notice how the pacing, length, and feel of the below video is very similar  to Silent Surf?

    Embrace GW2 for the fast paced action RPG it is and stop trying to make it something it will never be.

    The entire expansion coming this month is just the Rift MMO...inside GW2.  It's becoming like Hollywood at this point.  Every game is just copying ideas from every other game so they can say they have X feature to compete.

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  9. The problem with thief isn't stealth, it's Anet.  The biggest outlier to thief is daredevil, and it is a balance outlier because it has 3 dodges.  Anet isn't capable of balancing the class because they don't understand what balance is, and they haven't figured out that 3 dodges on a hyper-mobile class is broken.  Three dodges on any class is broken, more so with mobility.  So, you get nerfs to things that are core, like shortbow, because 3 dodge daredevil with shortbow was broken x10.  To compensate for nerfs to things like stealth, you get perma-superspeed on the hyper-mobile class (that the thief dev managed to get a portal on too).  They are going to continue to break things until they figure that out.  Wait  until the 22nd, when rifle (3 dodge + portal) daredevil is completely unhinged.  The forums will be fun at least.

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  10. 2 hours ago, Jitters.9401 said:

    😆 🤣 😂 

    The one wholly true thing you will say/write today 

    Sure. Let us pretend. Everyone has reflects available at all times just in case someone is going to exploit pull. 

    Hills Keep. West Cata Wall. The area people fight on (outside the wall) is fairly narrow. Two groups going at it. By your thought pattern, every member of the attacking force will be watching explicitly for an enemy to run to the cliff to do a jump pull, and have a finger hovering over a reflect skill.

    Or the moment a defender who may have a pull ability runs to the cliff edge all the attackers scatter to over 1200 range from that person? 

    You argument is both funny and holds no water.

     

    You do know that Hills has gates too right?  Your argument is no different than saying "random X class shouldn't be able to attack me because Y".  So, berserkers can't use rifles cause they are ranged attacks, I already used my dodges, so it's not fair they keep shooting me for 15k unblockable.  And, I can't know when that is gonna happen, so it should not be allowed.  I don't know when a ranger is gonna pew pew with rapidfire, I don't always have reflects available at all times just in case someone is gonna "exploit" (use utilities or class skills) to kill me.  Anet spends soo much time catering to attackers: boon-sharing, downstate, shield gens, nerfing keep supply, nerfing defensive siege.  Anet hates defending, we already know this.  This is now players asking Anet to stop people from outplaying attackers.  Using a pull is NOT an exploit.  Hitting a pull a fraction of a second before jumping/running/shadowstepping/moving is NOT an exploit.  Pressing rapidfire is NOT as exploit.  Now that this is settled, can we close this thread?

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  11. 27 minutes ago, Jitters.9401 said:

    Are you really trying to defend "Exploitation" by saying it takes time to learn to do it properly? 

    So exploiting is ok as long as there is a difficult learning curve. Gotcha. 

    And the "standing at the wrong place " means anywhere in range.  1200 range pull means anywhere in 1200 range. 

    I kill people like this all the time, and fail twice as much.  You can't, within the game rules, pull while gliding, and not every pull works while jumping.  Necro pull does, which is soo much fun.  Get some swiftness, run and press pull right as you press jump to go over a cliff, you will obviously be airborne when the pull connects to your enemy, bringing them almost all the way to you for a nice hug, and a long fall with a sudden stop.  The 1200 range is from where it was cast, not where I am once it connects, just for a reference.  What is really fun, without naming a couple servers, is how many times I have pulled enemies off cliffs, and had them glide safely to the ground in territory we own.  Hint...it's over 100.  

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  12. 3 hours ago, blp.3489 said:

    If there are attacker skills that can pull people up and over walls, as there are, shouldn't those skills work the same way for defenders?  Do they?

    I've been pulled physically through walls (and not the gate portals) that were intact more times then I can count.  Not even up the stairs and over, which has also happened, but just straight through the wall magically ending up outside.

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  13. 24 minutes ago, Quirin.1076 said:

    Pulls should work inside the tower or keep.  This way you can pull people into the keep or tower to burn down one by one.

    Imagine gravity well, just outside the walls, followed by a pull yanking a player over the wall inside.  Oh please yes, Anet, make this happen.

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  14. On 7/24/2023 at 1:20 PM, Aeolus.3615 said:

    is this like the Aliens thing going on in the USA so many see it yet 0 videos or photos? 😄

    Btw desync and netcode can bork really easy in this game.

    There are literally hundreds of videos of people flying (in golems too), appearing from nowhere, on a class/race combo with no stealth (including at spawns), teleporting around like they have access to blink with a 100 ammo charge.  People (entire guilds actually) dropping from above, in zones they don't control on top of enemies like they were in the movie Jumanji and respawning.  Most are not posted in the forums, because Anet will do nothing about people cheating, but will ban the posters from the forums.

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  15. 21 hours ago, Junkpile.7439 said:

    No idea why anet let players use elite specs in WvW when it's clear that elite specs are made for bad PvE player who can't do new PvE content without newest elite spec.  🤦‍♂️

    That's how they sell expacs.  New elite, broken OP.  In order to compete, you need to play one.  So, right before every expansion they nerf everything, introduce new, overpowered elites, sell expacs to everyone.  Rinse and repeat.   This expac it isn't locked behind a new elite though, but behind a SOTO relic, which will all be clearly better than the core ones.  Want to compete, cough up the dough.

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  16. Scourge gets nerfed, they all switched to reaper.  Yep, Anet creating another problem.  In a 50 man zerg, I'm seeing 20 + reapers lately.  And, no surprise to anyone in this thread, they all are using rise.

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  17. 22 hours ago, XenesisII.1540 said:

    Is that really an accurate statement? Isn't most runes taken for their 6th bonus? Like trapper dragonhunter doesn't care about condi stats, it's for the stealth bonus. Antitoxin isn't taken for the condi damage it's for the extra cleanse. All that's going to happen now is runes will be taken for your build type, that dragonhunter will now take power stats instead.

    I expect there's going to be a lot of useless runes as usual unless they make the 6th stat be more unique. Like superior rune of brawler, cavalier, daredevil, reaper, scrapper, all have the same power/toughness for 5 stats, are they going to trash 4 of them and just have the new 6th be 125 toughness? or all 5 of them have different 6th stat? If that's going to be taken anymore, most of those will be replaced with power/precision/ferocity runes in meta builds instead cause ya know, moar dps.

    lmao yeah I'm not sure I can trust anet with that, given the current profession balance situation. That wizard tower example says it all, repackaged feature to sell better relics as an expansion exclusive, I mean which boon ball isn't going to want more projectile reflect and cc pull in their comp when all boon balls are melee fights on top of each now. 😏

    Watch all the boon ballers preorder today. Meanwhile enjoy your lag. 😒

    Yep.  I don't for a second believe taking an entry away from legendary runes was about choices are balance.  It was solely to create more grind, a selling point in the "our game has relics now", and to force people to buy the expansion to stay competitive.

  18. 46 minutes ago, Reincarnated.1754 said:

    How come I can be pulled OVER a wall, but I cant use my skills over the wall?

    Come to think of it walk through a wall?

    Try being an Asura.  Where every blade of grass leaves you with combat that is you get hit by everything, but all your ranged attacks say obstructed.

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