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Everything posted by MedievalThings.5417
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The engineer that was enemy didn't spawn the friendly turrets. There is also a HOPE guild engi from your team doing the exact same thing as the enemy one. Which is why, near the end of the video, you see 2 teleport hackers briefly. Probably the same person controlling both accounts though. Now we patiently wait for the experts to chime in with "the guy was just using rocket boots".
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What Comes Next? - Who Knows? Anet Won't Tell Us...
MedievalThings.5417 replied to Chichimec.9364's topic in World vs. World
To be fair, Anet is still trying to tackle the trainwreck they created for themselves by adding Relics to the next expansion. You know, Relics, the thing we already have and grinded for in making legendary runes, but now they moved part of it to a new place so they could sell an expansion by claiming the game now has relics. So, yeah, no surprise they can't get back to us on this yet. -
Wait till they get bored and start down the Stargate SG-1 path for content. "Guys, some new monsters appeared through this "rift/gate", we're gonna send a team back through it to see what's causing it."
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What's the point on nerfing boonstrips?
MedievalThings.5417 replied to Zekent.3652's topic in World vs. World
Those 2 boons are literally destroying every game mode. -
There was a huge discussion on the old forums. Yaks are basically bison. Even charr are more "cow-like" than yaks are.
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What's the point on nerfing boonstrips?
MedievalThings.5417 replied to Zekent.3652's topic in World vs. World
This is about defending and how Anet wants people to play wvw. They do NOT want people defending. They do NOT want giant comped boonballs fighting each other. They want giant comped boonballs winning every "fight" so that everyone is happy. You too would be happy if you would just stop defending and join 60 other people pressing 1 for easy loot and ranks. It's ok to chase down and kill the roamers you see, because it's their fault for roaming. If you see another giant comped boonball, you're supposed to find another map and ktrain that one, respectfully waiting to backcap the map the other was already on. An endless, door fighting, ktrain of happiness. No one ever loses. -
Objective Aura + Keep buff = 25k+ hitpoints every push
MedievalThings.5417 replied to Riba.3271's topic in World vs. World
You spelled it wrong. It's spelled "downstate" and you're right, it shouldn't be in a competitive game mode. -
Objective Aura + Keep buff = 25k+ hitpoints every push
MedievalThings.5417 replied to Riba.3271's topic in World vs. World
Anet has nerfed everything in favor of attackers. Wall health, siege, supply. They even added shield gens so that attackers can avoid defensive siege. Then they nerfed the only good tactic an outnumbered server had, which is now siege dampener. For those who don't already know, it's completely useless as it adds maybe 5 whole seconds of defense. All these giant blobs rolling around unhappy that it takes ANY effort to take something is kind of sad. You can take a T3 tower in 25 seconds from siege drop to lord dead (maybe 30 if a dampener is used). A T3 keep can be taken (depending on which keep) in as little as 50 seconds. And, your suggestion is that defenders have it too easy? You want keep buffs removed...fine. As long as Anet removes bloodlust, downstate and target caps at the same time. Standing next to 49 other people should not be an "I win" button like it is now. But sure, let's blame failed keep takes on the keep buff. -
why is story progress locked behind dead group content?
MedievalThings.5417 replied to OhOkYea.5431's topic in Living World
You can complete the tower events with currency. You don't actually have to do any events. When you enter the tower, bring 50 of the pristine toxic spore samples with you. You can turn them in...in groups of 10. 5 turn ins completes that step. Than you can continue the rest of the instanced content. -
Do something about pulls
MedievalThings.5417 replied to Kranlor Greyhelm.8417's topic in World vs. World
Anet does need to do a quality check on them at least. 1200 range pull, pulls you from 2000. 600 radius pull, pulls you from nearly 1200. This stuff happens regularly. They should at least look at them to fix things that are doing what they shouldn't occasionally.- 232 replies
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Bring Ele' Down To Par For Once.
MedievalThings.5417 replied to Jitters.9401's topic in World vs. World
You're supposed to teleport hack in stealth, like most mesmers seem to. Unless, Anet gave jaunt a 20 ammo count that I missed. It is amusing to watch them skip away across the land like a rock on water though. -
(Weekly) Keep Keeper is Broken
MedievalThings.5417 replied to MarkBecks.6453's topic in World vs. World
Was clearly just guard aggro. Guard at the top of the stairs that's always shooting at the veteran bog scale was shooting at him as he was going for another keep tap. -
(Weekly) Keep Keeper is Broken
MedievalThings.5417 replied to MarkBecks.6453's topic in World vs. World
Keep seems to complete with little issue. But yeah, the tower one never moves. I have all the weekly stuff done, except towers (1/8). And that one tower defense was me killing a keep tapper halfway between WC and the Lowlands sentry. Was honestly surprised when I got the defense credit. -
People are still adding to this thread to voice concern about the wording of that post in particular. People aren't looking for compensation, they are looking for identical function, which is the ability to change the 6th slot bonus any time they want on every character and build (soon to be the relic slot). There is a very real possibility that Anet could decide 3 XP boosters is compensation, which would be more than a slap in the face. They could decide to give people 350 gold for every legendary rune they already crafted, which wouldn't restore lost functionality but would at least cover the cost of the runes they just devalued. People are VERY concerned that they aren't going to stop at taking functionality from legendary runes, but will eventually take things from other legendaries as well.
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Everyone in my house plays; me, the wife, the kids. We have pre-ordered every expansion, the game at launch, even got Guild Wars so the littlest one could get some Hall of Monuments stuff done. This expansion we haven't pre-ordered yet. This relic change is the reason. You're right, it's completely a trust issue. Relics take away functionality we spent time/energy and money completing, and it just seems wrong. Maybe next time, they change how stats on armor or weapons work. Anet may not stop with the 6th slot bonus. Maybe they divide stats into primary and secondary, and, only primary stats (like power, condition, healing) can go on the armor slots we have now, and they add underwear, t-shirts and socks as places to put secondary stats (like prec, ferocity, conc, expertise, vitality). Once again taking away functionality from legendary armor (or weapons) that people have put time/energy and money into. How they handle this really does and will affect how I choose to spend my extra time and money. I am hoping they will do right by players and give us equal functionality to what I already spent the time grinding and earned. Guess we will see how they handle it.
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And they would matter more if people actually needed supply to repair/rebuild the things they broke. While this would probably just benefit the ktrain boon-blob, I really do think they should look at a system like this, even if it was just for a random event every now and again. It would absolutely make supply and supply chain management more important. Instead of just run around blobbing everything down and then kitten-jamming the 5 guys trying to recap, over and over.
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That's just it, Anet doesn't want you fighting the boonball. They want you in your own boonball doing the same thing the enemy one is doing...PvE on WvW maps. You're supposed to fight doors, and NPC's and map hop if an enemy accidentally rotates on to your map. You are free to kill randoms and pugs with your full squad, but your not supposed to be defending.
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It's almost like catalyst is broken.