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MedievalThings.5417

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Everything posted by MedievalThings.5417

  1. I logged on an alt, turned in 3 of the 5 required, realized I needed to get more mithril off my main and to do it on my main. Logged off and it was gone when I got back. Seems odd to not put it back in the game once fixed so the other 95% of the playerbase can get it done.
  2. No one is making that argument.Because (a) a Griffon is not a bird, (b) a Griffon doesn't exist in our world, © and everything in GW2 is artificial in some way besides the obvious. There are, however, lots of reasons why it would be bad for Guild Wars 2, and fine for other games.GW2 already allows skipping zones by use of waypoints; mount travel is slower. Other games tend to have more stuff that people want to skip; generally, all zones in GW2 have potentially interesting areas.Everything in GW2 is balanced (theoretically). Each mount is setup to have their own niche, to be less useful in some arenas. Each is setup to have advantages/disadvantages compared to 'walking'. In the end, it's a design choice: it's more fun this way (in ANet's opinion, and that of many players). Actually, it seems otherwise . . .GW2 wants you to spend the time, energy, blood, sweat, tears and(not insignificantly)GOLD,to acquire a half-dozen or more mounts to accomplish the same thingthat twowould easily accomplish:A land-based creature,and a Bird. A flying mount renders land-based mount obsolete. The main reason is simply that having a flying mount makes a huge amount of open world content and map design useless. Why bother designing terrain elevation and shortcuts if players can simply fly over it? Why have these random events that spawn when players will just fly over them? A major strength of GW2 is the open world content. Look at WoW and FFXIV whose open world content has been meh at best and free flying is a cause for it. Not to mention if you ask the players, free flying is not exactly something that is unanimously liked. If you want players to engage in open world over and over again, then you cannot allow this sort of easy travel. Also please stop typing with a new line after every word, is obnoxious. Ascended armor makes masterwork armor COMPLETELY obsolete. There is no reason an actual flying mount couldn't exist in GW2.You progress through the game, you get (or craft) armor that is better and you use it. Salvaging the old (never to use it again).You progress through the game, you get (or craft) a better weapon and you use it. Salvaging the old (never to use it again).There is nothing preventing them from just making a flying mount. They can always add content that requires the use of the old ones, but it isn't going to hurt the game or the other mounts to have a flying one. Players will adjust, the mobs in game may adjust and start shooting people out of the sky, who knows. What worries me most about mounts, is that this is all they have for us. Occasional new maps, but the NEW content is just a new mount, to sell new mount skins.Everyone always jokes that the game is just Fashion Wars, but I really don't want a new mount every 9 or so months, just to keep the gem store going.I would rather they make the mount fly like any flying creature should, and make new content that is actual content, not a gimmick to sell skins for cash.I'd rather they just make the game have a monthly sub.
  3. It's not meant for you to just "teleport" your way to map completion on a new toon, they sell waypoint unlocks for that. It is a tool to endlessly teleport to a friend to play the destination with them (not map hop every few minutes). I rarely buy anything from the gemstore, but will likely get this for my wife and I. If I need to teleport again shortly after using it, I can use a disposable one. The hour cooldown is reasonable because it is permanent, and doesn't make other things sold/obtained (like the single use ones) obsolete.
  4. I do like the super-speed up of skills AFTER the huge server-side skill lag. I've seen it so bad that during a speed up my entire best rotation goes off in about a second...funny as hell to watch.
  5. Permanently killing off Taimi would pretty much ruin the story. There are numerous ways she could avoid a perma-death. Even Braham, who I wished a fiery, burning death on numerous times, was redeemed. His redemption came, not from the story, but the voice actors ad-lib of the "Ka-Braham" line for me. My only interest in him sticking around now is the voice actor, and what he may "add" to his lines.
  6. They said no. Only members that declared that guild as their wvw guild would count towards the alliance anyway, so no guild population changes really needed or expected. The problem is that the game tries to "sort" people when placing them in maps. People are already trying to figure out how to exploit this. Because the game sorts where to put you based on guild/server, which means that people can claim an alt guild as their wvw guild, and then most likely get "sorted" in to the same world as the main wvw guild and their alliance, the same way that when you load in to Lions Arch or another map with multiple instances, the game "sorts" you to be with guildies. So, you have an alliance cap that is almost certainly meaningless, unless they do some serious changes to the way the sorting already works.
  7. I found an old logitech f310 controller cleaning out stuff yesterday. I plugged it in and it still works. Tried to configure a profile that would let me run around, jump/glide, etc, there just aren't enough buttons on a controller to make playing this game efficient. I mean, I can probably do heart quests with it, but wvw would be impossible.
  8. They do not work against any unblockable attacks. They do. Guardian's sanctuary only cannot block beam attacks, while physically destroing any projectile. Might be the same with spellbreaker's elite. Unblockable Projectile Attacks go through any blocks/reflects/projectile destroy effects, this has always been the case. Everything in the game, blocks, reflects, conversions...the game considers ALL of them blocks. Unblockable goes right through. That’s what I said, Unblockable Projectiles go through them....Yep, I was agreeing, it's early.
  9. They do not work against any unblockable attacks. They do. Guardian's sanctuary only cannot block beam attacks, while physically destroing any projectile. Might be the same with spellbreaker's elite. Unblockable Projectile Attacks go through any blocks/reflects/projectile destroy effects, this has always been the case.Everything in the game, blocks, reflects, conversions...the game considers ALL of them blocks. Unblockable goes right through.
  10. Surveys are more inaccurate than old data. Surveys are what people perceive they do or want to do in their glorious minds as they RP through wvw. Actual data as player hours tells them what they actually do. ie: WvW fight guilds believe they are fighting for Sparta underneath a hail of persian arrows and bringing victory to their alliance.Reality: they're either afk at spawn, looking for the next nut hug bandwagon, or the ones reigning arrow carts behind T3 fortresses themselves. LOL I just spit my drink out.
  11. Must be nice to always have full meta groups standing by in towers to defend against the 30-70 man blobs that show up.Every class does NOT have endless stability.Every class can NOT spam their class abilities/stability WHILE using siege to try and stall the blob so more defenders can show up.No class should be able to pull defenders OUT of a tower, if they are on the stairs or on the ground INSIDE the tower. Yes, this is a small problem compared to tons of other issues...but it is still an issue.I main a mesmer, regularly pull people off walls, I think it needs fixed.
  12. Are you sure its not a double pull? I've been pulled from the inner lip of the wall to the outer, then pulled out. But when I reviewed my footage (was recording), it was 2 mesmers synchronizing their pulls. Get single pull, realize wall is too hot to stay there. Go down the stairs, get supply, walk to the wall to repair, start repairing, poof, outside and getting killed. You sure it was a mesmer? Dragonhunter can spear you and wait 6 seconds to pull you. Might've gotten spear'd when the mesmer pulled you.Seems unlikely as there is never the F1 animation. I may try to duplicate the DH thing though, to see if that would work. In theory, it shouldn't.
  13. Are you sure its not a double pull? I've been pulled from the inner lip of the wall to the outer, then pulled out. But when I reviewed my footage (was recording), it was 2 mesmers synchronizing their pulls. Get single pull, realize wall is too hot to stay there. Go down the stairs, get supply, walk to the wall to repair, start repairing, poof, outside and getting killed.
  14. Through the wall has happened once at OW, and at least 4 times at Klov. First time, I thought maybe it was lag and I wasn't where I "thought" I was. After it started happening regularly even mid stairs, I figured it was a problem with the skill. Seems like the problem could be server lag or maybe a problem with the walls at Klov. Needs to be looked at for sure.
  15. Your not getting pulled out of the tower from the bottom of the stairs. Don’t insult peoples intelligence, we play this game too. Gross exaggeration doesn’t further your argument. That's not a gross exaggeration, that's what has happened multiple times. Stand on wall, the wall spam happens so I run down the stairs to flat ground. A few seconds pass, I may even got get supply to repair the wall, next thing I know, as I kneel down to repair, I'm outside and being stomped into the ground.
  16. List of places other mesmers can "pull" me out of the tower regularly. top of the walltop of the stairsmiddle of the stairsbottom of the stairsthe ground behind the wallThis isn't a one time thing. It is happening all the time, most often in Klovan on the south wall side.Maybe the issue is the wall, but I am constantly removed from the structure when I shouldn't be able to be and the walls are all up.
  17. It has 2 points of interest in it. One you can get from the door, the other you have to get inside to where the warden is to unlock it.
  18. You're getting a focus offhand...get over the hype. Think martial arts and fans....there you have it.
  19. What's funny is they changed plague to plaguelands for the sole reason of making the pulsing nightmare unique to scourge.
  20. I am running Win7 x64, but used to get those errors often. In my case, it turned out that Malwarebytes was causing it. If you have it installed, you could try removing it to see if it fixes your error too. Since uninstalling Malwarebytes, I have not gotten one of those errors.
  21. I just hope they eventually get around to removing the dredge turrets and moving red keep back so the 3 sides are a little more balanced.The population thing is going to be whatever we get, will be exploited to the maximum it can be, but Anet isn't likely going back on this idea so we might as well get used to the thought.
  22. The new worlds will likely have fewer players available then BG currently does. It looks to be that worlds will be around 2000-2500 players.Guilds are currently limited to 500 players. It looks like they may also make the alliance limit 500 players (with no guild limit set, just a player limit).The 'number' of players in an alliance isn't the problem (although, the larger the allowed alliance size, the greater the imbalance gets). The first problem comes down to time played. If one alliance can get 500 dedicated players who all play 40 hours a week (which seems probable), than that one alliance will have 20000 hours of playtime a week. Organized, meta build, voice comm, playtime. It is going to be really hard to come up with two more worlds with alliances that will also be on equal footing. Anet will match them with two more worlds that have a similar total playtime, but those three worlds are NOT going to be equal. I imagine that two worlds will be able to create that level of organized coverage and playtime. The second problem is that the map spawns are not equal. So, the most competitive matchup will likely consist of a BG-level organized alliance (possibly 2) and a third world that is not quite as well organized. That world will be red in the matchup and is handicapped by map design before players are even alotted. Desert borderland is harder to defend than the alpine borderlands and the layout in EB puts red at a further disadvantage.Green has the easiest third to defend and is the strongest world in a matchup.Blue has the next easiest third to defend. If they are as strong as green in a matchup, being blue is not really a disadvantage.Red has the hardest third to defend, and their keep can be trebbed from the castle (almost always owned by the strongest world).Tower design, location, and distances make red's third the worst spawn to get, and it is given to the losing team in a matchup. It's not a question of IF someone is going to stack an alliance, but how strong that stack will be and whether or not at least one other stack can match it.That said, if Anet doesn't switch the spawns there is no chance in balancing these matchups. If the goal is to create some semblence of balance, than the weakest world in each matchup has to be green and the "strongest" world in a matchup has to be red. At a minimum, the red keep HAS to be moved back so that it can NOT treb (or be trebbed from) SMC. They can work on the rest of the redesign of red's third later, but that HAS to happen.
  23. This is the reason that the "new" idea isn't going to work.
  24. But does that still work in this model? Is 500 the right size, too small, too big? Taking the algorithms that are planned how many size guilds of various sizes are being planned so that the mix is right. Yes they shared some conceps which is appreciated but this still sounds blobfest. And when you have disagreements in alliances what tools are in place to handle. Alliance tools by itself might make or break this system. Considering guilds are replacing worlds, I would think that guild sizes might need a bit of a bump in max player size. Guilds aren’t replacing worlds... and Anet states that Alliances won’t be able to make up the majority of a World’s population so yeah.Herein lies the problem. Alliance is at least 2 guilds.Guilds have a 500 member cap, meaning alliances will be at least 1000 members.If an alliance is not a majority of the population, it means they are planning on world sizes being greater than 2000 in population.There are only 4 maps, and it only takes about 300 people to que every map.So, yes, an alliance could easily take over a world so that only they are really seeing a lot of play time.And yes, guilds and alliances will be pre-stacked essentially continuing the problem we have now.They might as well start naming the new servers: KtrainTower SwapBag Farmingetc
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