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panzerdragon.8791

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  1. Franky I'll take a faster way to make more legendary armor. How bout removing mystic clovers. Took me 4 to 5 months for the first set of raid armor. The gold required for mats , mystic clovers , and not having enough time to full clear everything was a contributor. Once I had the builds and experience to full clear all the wings things went much fast for my last few pieces. It was a good reward for half a year of work. 16 to 20 weeks is about consistent with a previous post of estimating progression to a full clear. This time is also consistent with pvp and wvw.
  2. Good day, I play alac rev in fracs and raids and can say with confidence that diviners rev is the superior option for both. The hb and alac meta is well established and revenant by itself brings metric ton of utility. Also alac rev transfers well and easily into most raid compositions where as hb is not really the preferred option example: 2 quick Chronos and alac or two cqb and alac.
  3. I'm up for it. Adding some kind of garbage instability like t4s might add some spice to the weekly clears. Add another chest reward and we are good to go.
  4. You'll want to start moving towards harriers gear if you progression as an hb is important. The added toughness doesn't do very much in your position and in many raids you'll end up pulling aggro from the boss. If you want to tank then your already ahead of the game. Hope this helps !
  5. You could not be more wrong. A kill of Dhuum or Qadim 1 is more than 50g just on their own. You do not NEED to pay your way through WvW or PvP to get the armour, if doesn't matter how much you lose or die because you always get progress as long as you're participating. The discounted set is still 25 li per piece and requires you to do the first 2 collections of Envoy Armour. Assuming you buy W1-7 every week, you're getting 25LI a week (15 LI and 10 LD), assume you can get W1-4 for 30g each and W5-7 for 100g each, you're still paying over 2000g and the armour is still 300-350g/piece to craft. You'd have to be pretty kitten dedicated to do that and it probably applies to less than 1% of players. It's a really invalid point to say the armour is "credit cardable". You also forget that the Ectoplasmic Residue that you need 10 of is RNG based and you may not have it all within 6 weeks. If this is the case, you cannot progress to the next set. There's so many things that you still have to do and cannot simply just buy. It is no way in hell 3-4 hours a week, you are only counting an incredibly fast raid buy with no wipes and no time spent searching for it. It's just a ridiculous post to be honest. You act as though PvE is the only route that requires materials. All three routes require you to farm mats. So don't go tacking on mats, when I didn't tack on mats for any of the other routes. Quite frankly the raids are dull to me. Now I can honestly say I haven't even attempted w5-7, mainly because I cant stand the raiding community in GW2 to begin with. Second to that, PvE already gets the unique skin which arguably is probably one of the few reasons people even "attempt" to go the raid route. WvW is still going to require a gross amount of time to farm the mats, tickets, and honor. WvW alone requires ~18 hours every week just to hit the weekly pip counter to get your cap of tickets. This is assuming you are maintaining participation, have not skipped a week (for the +1 pip for previous week), and that you're at least a somewhat decent rank. Being a full-time commander is the only suitable route for anyone who wants to acquire the legendary armor set in a reasonable time in WvW.PvP requires at least several hundreds of matches just to hit the ascended shards.PvE, lets "assume" it takes the average player 18 hours a week to full clear the raid. That is still significantly less time either of the other routes. Good day , Pve has a failure state wherein no progress is made towards the armor. I would argue that pvp and wvw have some progression regardless of the outcome. I would agree that some down tuning of the other modes is reasonable though . Thanks
  6. Lol what? A boss gives you 2g or 4g, plus magnetite shards and an exotic weapon, plus the chance for raid specific drop. That's kitten. What exactly is lol about the data. Liquid gold and tradable items across 7 wings net minimum 90ish gold. Where’s your math behind this? Full clears have never yielded that much for me unless I get a lucky drop. I get about half of what you’re claiming. You can get 25 LI/LD a week, which essentially means you get 25 liquid gold rewards. Assuming the two double wings are W1 and W7, you're getting 28g from those and 36g from the remaining ones. I can't for the life of me remember how much gold you get from Gate and Bandits before Sabetha, but add those on too. It's a lot of gold, but it also takes a fair bit of time (the less time the more experienced you/your group are). This means 64g, add up the exotics you get drop, it goes up even more, but it's RNG at that point. It's still rarely going to be 90g after food, and 15g of that requires you to spend all the gaeting crystals you get that week.I see where you are coming from. Perhaps your numbers are more in line with reality. Either way the the gold intake is very low to keep up with constant crafting. Thanks for your clarifications .
  7. Lol what? A boss gives you 2g or 4g, plus magnetite shards and an exotic weapon, plus the chance for raid specific drop. That's kitten. What exactly is lol about the data. Liquid gold and tradable items across 7 wings net minimum 90ish gold. Because you get 2g or 4g per kill, not between 5g and 10g. The way you typed it is stupidly misleading. If you only kill W5-7 then sure, you may end up with that. But if you do a wing from W1-4 expecting 5-10g/boss you're gonna end up really disappointed. It's really RNG on what exotic you have drop, and whether it is armour or a weapon. You're capped at 150 magnetite and gaeting crystals a week, you can't make magnetite into gaeting crystals. The Djinn doubloon is 39g at sell price, and costs 150 crystals + 20g, so you're gaining about 15g from that after fees, assuming you can sell it at sell price and do not have other uses for the crystals. The Peerless Infusion is around 390g and costs 2000 crystals + 20g, it takes a while to get 2000 crystals and is less profit than the doubloon. I can't think of a single item for magnetites that gives any sort of profit. Correct me if I'm wrong.At work but here the figures you presented. Gold /kill 2-4 so let's say 3 gold average. 25 reward boxes for full clears per week. Average result is 75 gold per week. If we include 25 drops I can see this number being reasonably close to my estimate. Let me know what you think. Cheers
  8. Lol what? A boss gives you 2g or 4g, plus magnetite shards and an exotic weapon, plus the chance for raid specific drop. That's kitten. What exactly is lol about the data. Liquid gold and tradable items across 7 wings net minimum 90ish gold.
  9. I'm in the same spot as op. Legendary armor cost about 250 per piece. Daily fracs net about 30 gold per day. Raids only pay between 5 and 10 gold per kill , so a full clear runs about 90 gold after food. Mystic clovers are ridiculous to roll for as well. If I'm crafting then yes things are very tight.
  10. @Zawn.9647 That hurts man. Sounds like you need a more experienced group. Try RA if you need an easy way in.
  11. One user earlier did mention that the common fc lfg is playing with a completely different player base than the newbie raiders. I pug every single wing with general ease. My only sticking points might be largos SH as they require double the tanks. I lead my own raids most of time and my lfg reads as follows: W5 fc LF exp tank, druid pusher , alac , condi dps Guess my squad requires experience so it's toxic to newer raiders , and I specifically want a druid to deal with tds. This is the typical post of 99 percent of the lfg. Nothing really outstanding. If a newbie joins our squad we let em know that now is not the time to train and that's about it. Honestly easier bosses I don't really much about kp. I started playing on day one in gw2 and have enjoyed dungeons , fractals , and then raiding. I only perceived toxic stuff from the forums. Raids were so hard back then , but look where we are now. The raiding community has no issues clearing content on the daily. If rewards were daily I would just spam raids all week. I'm not sure what more newbie raiders want. All the build development for every build and class come from raiding or pvp. Even the open world builds are found on meta battle and are compromised of raid perfect builds with added functions for solo play. Hundreds and guides , videos, and guilds/ discords with training. The raiding community has done enough. Perhaps people think requirements are toxic. That could really be it. To that I say it's too bad then. I've heard of the bear long now ranger meme , but never seen one. Does the bear ranger really fall into the target market for raids ? Can the ranger force people to deal with them ? Also no. When the bear ranger can't get a group or join groups they will now understand social market places. If you don't speak the language people won't talk to you. Same goes here. A person that wants to raid will have the equipment make the investment to train up. The lfg is mostly for experienced raiders. Pug groups do not have much comms so tried and true meta comps and strats provide easy clears.
  12. Good day , Gear progression is the game ends at ascended. Legendary are just useful for stat swapping on the go. By the time I build legendary armor I already had most of the sets I needed. The way to improve in the game is found in skill and time at the golem. Honestly it's fine this way. More time to raid and less time wasted doing other stuff. Cheers
  13. Good day , What exactly keeps toxic effected players from making their own groups. That's the actual definition of what RA was and still is. An easy place to start raiding. Don't like meeting 80 percent of your class bench ? Make your own group and stipulate no benchmark dps plz. Or better yet just open an all welcome raid or strike. Unless people expect bench mark players to join these lesser exp groups there shouldn't be a problem.
  14. Well I would say the natural response to underperforming in real life is indifference. When it costs more to find new bodies than to help people then we see more altruism. From the perspective of players in the hobby we are paying ourselves to play. What's the point of wasting time on under performance when there is readily available talent lying around. Especially in the dps rolls there is little reason to keep a bad player around.
  15. From where I am sitting raids are the only reason I ever had to buy gold. I could not make my legendary armor with whatever tiny amounts of gold I received from weekly clears. Now that I am equiped for all my toons there is little incentive to keep pulling up li/ld or go back to the gem store. With only a trickle of end game content coming out it's hard to find things to do. No time in game means no reason to purchase more stuff. My purchases so far: Both world boss and maguma teleportsCopper and silver salvagerUnbound magic , skyscale , molten mining toolsMany bag slots, bank tabs , and material storage slots The techno looking mount skins About 2k gold for crafting
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