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Bhabel Dalgheti.4285

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  1. Sometimes the lesson is not to enter a fight if you've got no clue what's going on. No one's holding a gun to your head. Timing, particularly as a thief, is of the essence. And thats not really an helpful answer because the question is what is going on ? What is a good fight ? And if a fight is " good" but i dont do what i should do because i dont know what to do , is that fight still "good" ? What timing ? That s the problem i was talking about in this game . It expects you to have 4 years worth of experience from the get go .Dude, everything in life requires you have to a minimal experience before you even think about being effective. You can't just jump in something new and hope that everything will be okay.Even if we give you all the answers to your questions, you will still suck. The only way to progress is by experiencing, by playing the game until it "basis" become intuitive for you. In order to progress you have to fail first. So:how does someone learn how to drive? By drivinghow does someone learn how to cook? By cookinghow does someone learn how to code? by codinghow does someone learn how to play? by playing kittenI guess you didnt understand my post ... as i said in my post . I m used to playing competitive games ...i played fighting games to a descent lvl all my life . I played wow for years and i was in the 2k3 rating range , i play league and i think plat 1 is descent , starcraft , starcraft 2, a crap ton of warcraft 3 ... so yes i know what a learning curve is and i know that you always suck at first . But here is the thing . You at least have a learning curve . You start somewhere you have a basis that is straight forward and then you build on it . Here , there is nothing . Yes if someone wants to learn to fight he should start fighting .But if you have Mayweather jumping on you everytime you step into the ring and breaking you a couple of bones in 5 seconds each time , my bet is you ll find another hobby .
  2. But here is the thing , studying a build is impossible if there is no point of reference . Let s take wow for example . If someone fresh out of leveling started pvp he would be taught on every guide and even by the game itself what he should do for a start . Let s say he plays warrior , well you want to charge first , then criple your opponent , then here is your bnb rotation for damage ...now do you always want to use your charge ? no . But the beginner will learn it after but for starters he can build upon a base and slowly improving towards situational moves and strategies . Now in gw2 i play lightning rod weaver . On average should i start air/air ? Air /fire ? Or earth ? I dont know , the game doesnt tell me and the guides dont tell me . Now i look at the build and i try to figure it out myself ...well i think air/ earth is nice ...but i dont have any gap closer so is it bad ? I dont know . Now do i use the wrong spells in the wrong order ? I dont know . Tried different things got the same results so at this point it s more like trying to randomly guess the combination of a safe-lock . I dont know if i m on the right track , i dont even know if i m on a track at all . And there are things that make this game harder for no reason like the targeting . I m facing an opponent i press tab and it targets a ranger s pet who s not even remotely close to me . I then have to either cycle through targets or click the guy but precious time has already been lost . All those things add up and make things so hard and so unwelcoming .
  3. Sometimes the lesson is not to enter a fight if you've got no clue what's going on. No one's holding a gun to your head. Timing, particularly as a thief, is of the essence. And thats not really an helpful answer because the question is what is going on ? What is a good fight ? And if a fight is " good" but i dont do what i should do because i dont know what to do , is that fight still "good" ? What timing ? That s the problem i was talking about in this game . It expects you to have 4 years worth of experience from the get go .
  4. I have played many competitive games but this game has a learning curve that makes no sense . I try to play weaver . Found a lightning rod build ; looked fun ; gave it a go . I m maybe 60 games in this season and i feel like i hit like a wet noodle . Tried looking for some guides but it looks like there is no guide to teach the basics . Is there a bnb sequence on this build ? Who knows ? On top of that the targeting is confusing at best and in the middle of all the chaos it s almost impossible to learn anything from a fight . At this point the game has become very frustrating and god knows i tried . My approach in every-game is take it one match at a time and you ll improve with each win and loss . But this is the first time where i feel like the game is telling me " if you dont have 4 years worth of experience in this game get the fuck out " .I expected to get matched with other new players in ranked but either i m the worst player to have ever played this game or something is really fishy because I get deleted in 2 secs to the point where it s a grey screen simulator and even when i get the jump on someone i feel like a kitten trying to bite a lion . Now i dont mind losing , but when there is no sense of improvement and after every game i m left with more questions and no answer to the previous ones it feels like the game is showing me the exist door .
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