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Nazarick.9653

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Everything posted by Nazarick.9653

  1. That didn't work for me...can't even reach the login screen anymore. Launching it without the -dx9 -usecoherent does nothing, except start a bunch of cefhost.exe processes in the task manager. (and it did work with DX11 when it was first launched a few months ago, but with terrible performance like everyone else) Even after repairing, it does the same...I guess this is their way of forcing Win 10 as a minimum system requirement.
  2. I got that crash too, next time I launch the game it simply disappears after initialising (with the window still visible on the taskbar but unclickable). Removing the -dx9 -usecoherent does not change this...
  3. Home instance already has max movement speed, nothing affects it apart from mech teleport.
  4. A lot of things change in price over a long period...I remember a time when they were 12-13s each.
  5. https://www.wowhead.com/npc=21217/the-lurker-below Pretty much, the lack of a new fishing category for Gyala Delves confirms it. The only thing they will add is new skiffs and fishing rods... (at least for this expansion, next one they'll have to go some way to justify not including it...water is everywhere)
  6. Lemmings, Quake, UT, Mortal Kombat, early Sonics...the list of glaring omissions goes on. As with any list of this type.
  7. Trouble is, if they did that they're bound to leave everything else untouched out of laziness...and the floodgates of QQ would open quite quickly when attempting to kill anything in HoT (mob difficulty), travel anywhere in PoF (stupid aggro range+respawn rates) or land a single hit on anything in EoD. (CC spam, patrols, aggro range etc.)
  8. But even that is no longer true...none of this will ever happen now, because GW2 has been de-prioritised, resources have been reallocated and there isn't enough for anything other than the new minimal content model that started with Gyala Delves.
  9. Same here, middle bush is broken. And the gardening event is already just completed. (it's the stupid crate event from into the harbour that's blocking it?) Edit: and the gardening event restarted, less than 10 mins after finishing...forget it.
  10. Same here...got the game working with -usecoherent, but framerate is choppier and the TP takes ages to respond...
  11. Any chance of that trading post upgrade you promised us months ago, before quietly dropping it?
  12. T3 is actually the hardest, as it's the awkward gap between beginner groups and experienced groups. (T4 flows very smoothly and has a lot more people doing it) You'll get through it much easier if you can provide boons yourself (helps greatly in T3 and makes getting groups easier in T4), and with engineer you can actually provide it all - scrapper for quickness, mechanist for alacrity, and both can heal if you wanted to (holo is pure lightsabre pewpew). Trouble is, you'd still need to stack in melee, even with a rifle...as no-one will receive your boons otherwise (and if you are mechanist, you need to be near the mech as well). Like others said, DPS mechanist is the only ranged option...and even then you'll still need to be in melee for boons+heals. (although you do have a teleport/shadowstep)
  13. They can all be soloed, even with full CM flags if you have the right class/spec.
  14. That issue would be solved by making it easy to flip between bot modules...the current setup discourages the use of all but the optimal modules (and esp. the situational ones like skiff, glider, or turtle). Even the quickest method (porting to/from Thousand Seas Pavilion) has some issues with open world, as you'll miss some of the action if doing a meta (loading screens) and might not even end up on the same map when you return.
  15. It's worse tbh that they didn't add a new set of fish + achievement for the new zone...is fishing dead as we know it?
  16. Problem is, you need an equal amount of the other 3 mats (obsidian, airship oil, ley-line sparks) to make fulgurite...and those are much much harder to farm. (dust is ezmode thanks to being a byproduct of octovine meta and the only home instance node worth hitting daily with the free key) So the dust really is useless. (feel free to join the choir of voices calling for other useless items to be sellable like the hatched chilis, though)
  17. Well there is...because there's no such thing as a pug without UFE requirements. (which is the reason why I stopped fractals, I was ready to step up to challenge modes but they're walled off)
  18. Quickness scrapper made redundant by overpopulated HFB...rifle mech now dead in the water...is there anything left for dps support builds? Can power alac survive with mace, or will it have to be piano dots if we want to dps? Or is it going to be HAM's only from now on, with the rest of us going back to super-squishy holo like the last few years? (engineer is supposed to be able to do it all, and it was great to have both buff support options available as dps...now it sounds like heal/support is the only viable thing outside of dps)
  19. And that's before you get to EoD...he's going to love Echovald's 7-10 mob patrols with endless CC spam. (better bring an OP elite spec to mitigate it) Every other game has some form of DR for this...why not this one too?
  20. I hope this is nothing to do with having the story active or not...as the first note in Investigative Study 4 (the one that is meant to be in the open world) does not appear without it active.
  21. Fixed. (they said they were working on it after EoD was released, don't expect any new content...LW1 was the "new content" for this expansion, instead of LW6)
  22. More solo challenges. (DRM's with all motes active aren't bad, but not intended for sure) More fractals. (ideally 4 more to bring it up to 25, and get rid of repeats)
  23. Zintl Holy Grounds (Sparkfly Fen) is another one that's always contested...when will Anet accept that no-one does old events anymore? So whenever that one comes around in the pact supply rotation, I have to pick the one NE of it instead. (which is actually nearer than the one far west of it that you get booted to)
  24. Tbh, this fractal only poses a problem in T1,2,3 because it's such a step-up and the experience isn't there. And when you're at level 25/50/75 it's possible to skip it entirely by doing a low one from the next tier up. At T4, I've rarely had any trouble with the Spellcaster. (the marble boss in 99 is more of an issue) It was a weird move to create this fractal in the first place, given Anet's record on ignoring old content...never mind making it a lot longer and harder than any other fractal (like comparing Arah to other dungeons, but not as extreme). And then putting the T3 version on the same day as the daily (not meant to happen) and also making it appear twice in the 15-day rec rotation (not meant to happen). But as soon as you realise that it's set in Cantha, it all makes sense. (esp. as the fractal was originally going to continue Arkk's storyline)
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