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Sidestep.2069

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  1. Anybody else think they should add effect animations to weapon attacks/utilities to match with the legendary weapons the user wield/dual wield with the option to toggle animation off.
  2. I think the whole ammo system for Gunsaber needs to be removed, instead let the Gunsaber's weapon attacks consume a charge much like thief's initiative. Add a new minor trait that replace [Dragonscale Defense] with "[Advanced Reload] Critical hits have a 50% chance to gain a charge while in combat." This way you can accumulate charges for Dragon trigger attacks or use it for weapon attacks outside of trigger, and maybe lower flow rate to 50 instead of 100 to balance the charges gained outside of Dragon trigger. Probably adjust the charges and rework Flow according to Dragon trigger's attack frequency. Canceling Dragon Trigger's stance retain the charges outside of Trigger stance. [Blooming Fire] consume 3 charges, now blinds 3 targets? [Artillery Slash] consume 2 charges, maybe increase damage to 1200 and applies 2stacks of vulnerability per hit (Main damage outside of Dragon Trigger) [Cyclone Trigger] Consume 5 charges, should be a like binding blade's animation that shoots 5 projectiles crippling 5 targets for 2sec within 600 range [Break Step] Consume 4 charges [Tactical Reload] Grants you full 5 charges and refreshes Dragon trigger.
  3. I think triggerguard needs to be a 3 second block that absorbs attacks into charges with a maximum of 3 bullets with a 12second cd, if no attacks are absorbed during the action it turns into aegis instead. This way you can launch dragon reach instantly for a gap closer cleave. The teleport needs to be ammo skill with 3 charges and 600 range that reload 1 bullet when teleporting.
  4. It's not a pistol, it's a scepter! I assume a scepter because of the way he hold the grip, they can also use assets from mesmer's scepter animation for shooting a gun and turn the scepter into a melee that materialize an energy blade much like reaper's scythe with the staff.
  5. There's actually balance in this game? This game lacks a trinity or some kind of actual mechanic. It's a skilled based game with an attempt to create artificial balance using cooldowns. But the only actual class that seems to be balanced enough is a Warrior. If they wanted balance they need to bring some kind of actual mechanic into play, otherwise, we all can roll a warrior in PvP/WvW if we truly wanted balance.
  6. I thought instead of adding new specialization that's completely independent of the core traits. What if they designed a whole new system like for example; Warrior, combining arms with defense unlocks a new core specialization that further increases the effectiveness of sword and shield offhand playstyle called knight? And combining discipline with defense increases your effectiveness with axe and offhand shield called Warmonger. Combining certain core specialization unlocks a new core specialization to make certain weapon combination much more effective and more enjoyable, possibly even changing the attack animation.
  7. I tried to PuG this with no success. I'm a fashion hunter and I need conjured amalgamate gs skin. CM CA offers a free weapon coffer, I can run BS/CQB/DPS if that helps.
  8. I would move 100blades to a Elite stance that works like One Wolf Pack with an IAS. Maybe remove the running animation from Rush completely with a shorter cast that starts from the blade swing with a decrease range of 600 that launches the target, renamed Uprising. Add a new cleave GS attack named blade smash that deals double damage to target being launched/knockdown/dazed/stunned
  9. 100blades need to be reworked, it's horrible in general. Look at GS Ranger Maul for example; it's only 200 damage less than 100blades and synergizes with Hilt Bash, you also don't get rooted like 100blades! I think they need a new attack for GS warrior to make them more competitive with other GS professions and move 100blades to elite utility stance skill or something?
  10. I was wondering by creating a legendary weapon, it should unlock a dye collection for the legendary weapon color's scheme. I mean most of us are fashion wars... It would be neat to have a nice short collection to unlock colors from legendary weapons to our dye section so we can match our outfits to our weapons.
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