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Kain.2310

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  1. if it really overpowers or makes thief invincible like everyone (who know nothing about thief) said, thief would dominate any game mode since 2015. and you seem to forget that it has 3-4 conditions that would make this trait reach it full potential. -fury needs to be active, thief has 4-5 traits that generate fury and all of it has downtime -health generate from damage which means thief need be on offense -thief use initiative system which can only be active for a few second and has serious downtime for someone who claims to be a 'main' thief and yet seems to know nothing and call it's broken said so much about yourself.
  2. -shadow shroud is almost useless and boring, all skills feel weak, the animation looks stiff, clunky. it has no "magic" behind it, i used to play reaper and i want to stay in reaper shroud because it's cool and powerful but for shadow shroud, i just use it as emergency healing skills it has almost zero impact on the gameplay. -scepter is an alternative version of pistol, i stuck with a pistol since launch and now i got another pistol with cheap effect, a black tether, a black bullet, and also an exact copy of p/d 3 skill on scp/p 3 backstep. -utility skills make no sense, why shadowstep? if specter is made for mid-range combat why would i want to get close to the enemy? if they want to give players more mobility then make well to function as a portal, not auto-shadowstep. the best word i can describe specter is a weaker version of deadeyes, it feels cheap, clunky, weak, messed up like it is randomly made.
  3. idk if you heard this before but Better to remain silent and be thought a fool than to speak and to remove all doubt.
  4. it would be either axe or longbow if you ask me, both fit thief nature really well. greatsword might sound cool but that means we might get something similar to daredevil, dev wouldn't want that also, new off-handed weapon means spam more dagger and sword 1 which is really dull and boring. other possibilities would be they bring off-handed weapon to main hand but still axe sound cool and reasonable for thief weapon.
  5. rework assassin's fury old : gain might when you gain fury.new : inflict torment on critical hit2 stack torment (8 second)3 second cooldown remove deadly aimadd keen eyepistol attack now can be bounce but do less damagedamage reduce : 10% remove hidden killeradd sharp witgain condition damage base on your precisionprecision convert to condition damage : 7% more option for condition build.
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