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Zelulose.8695

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Everything posted by Zelulose.8695

  1. They should ask for more health... Every time I redownload the game longing for the GW2 experience pre HoT... I get revealed by rock paper scissors engineer skills and then die in less then a second to ONE skill that does 90% my hp in a 5 vs 5... Then I say this is stupid. And delete the game.
  2. As I create my own game, I learned many things about what GW2 is doing wrong and what they can do to improve it. The principles are: 1 Allowing players to be present in the game 2 Not allowing others to take away a players impact in a game 3 Allowing a player to outplay challenges in the game 4 Allowing players the most diverse freedom of choice 1 and 2 are important because it is why players hate CC. Players hate cc because it takes away their presence in a game. No one likes to stand around for a couple of seconds and die before they touch a single skill in a 1 vs 1 or a 5 vs 5 doesn't matter. 3 is the part where unfair things are things that you cannot overcome no matter how hard to practice. Examples include. Instant skills, 1 shotting players, having players with too little health so they die quickly, CC chains were players sit there unable to fight back, stealth abuse, rock paper scissors counter abilities like stealth reveal or unblockable skills. (Making blocks useless). Once a player realizes their kit is countered instead of their mechanical skill... they quit. 4 is the update where GW2 died in pvp. They chose to decrease the ability to spend points in a traitline point by point. Now you have to put 10 into a traitline and follow the path. They decrease the number of viable builds with frequent nerfs. This is the opposite of providing players diversity to seek new play styles. By limiting things to a meta that is to easy to find, ANet reduced the game to a low variety meta build game mode. There is no longer a mystery, you can no longer be creative and find something special. Everyone is the same just like in the real world where everyone has to have a uniform for a job everyone has to have a meta build or be useless. To fix this they need to: 1-2 prevent CC locking. Players should not be able to die because they can't move. Make CC'ed players have a dps limit based on how many are against them so they don't just spend 5 seconds unable to move and die. That is not fun. It is not even playing the game. You get touched. then you watch people kill you and respawn to pray it doesn't happen again. Also, make it mathematically impossible to be 1 shot in a 1 vs 1. If you are dying in less then 5 seconds, no one would want to watch the fight. It is boring. Imagine watching dragon ball z and the fight was one second and the episode was over... ya. 3 stop adding instant skills which are completely unable to be dodged by the human reaction time. Instant buffs and healing are fine but instant damage is just a point click hit you take from an enemy without using human skill to counter it. Same with limiting counters to blocks and stealth. Remove rock paper scissors from the game. Why let a player bring stealth then let another player take their skill away? Imagine finding a cool skill and then players tell you that no one uses it because the skill is already hard countered by many classes... All it does it make players not use the wonderful skill the devs worked so hard to create (what a waste of effort and time!). It would be less annoying to players to not have a skill to taunt them if it is not viable due to a counter. Also, revealed is not the answer to perma stealth which should have never existed in the first place... 4 Allow duel classes or add more skills. Make trait lines more customizable. You can add 1-29 points not 10 20 30 maybe even extend it to 40. Create variety so the game is not boring. Balancing a game should be based on criteria such as: No skill should do more then 7k damage in one hit or No player should be able to heal more then X hp per second. No player should be able to do X dps per second. This way you don't over balance things. Also, if one things seems op... Having more variety instead of less helps balance the game. It is easier when no one knows the optimum build because there are too many options. This means there will never be a best build until someone solves the game. The more combinations the longer a game takes to perfet solve. Example: Checkers has less variety of moves and has been perfect solved by AI. Chess has so much variety it is harder to perfect solve using AI. Variety + dps or HP/s limits can be what protects balance. If you take the opposite approach and you try reduce variety, the game gets easier to perfect solve and metas become mandatory. More variety (not less) keeps a game alive as well as established transparent rules for the player base for dps and hp/s limits. I'm sure players to played the original GW2 loved the game it left us always trying something new and gave us laughs when people found out new builds that were strong. But that game is no longer here because people were not aware of the principles I am bringing up and instead worked against these 4 principles. I doubt any Guildwars2 developer will see this but hey. Maybe someone else will develop the game with these principles in mind.
  3. I called the issues people are having with pvp a long time ago. I tried to entice them with the profit a healthy pvp community could bring the company. As a beta player who played for years before on quitting 3 years ago (of and on) then completely quitting a year ago and never looking back to re download the game, I can say clearly what the issue was. When the game was released there was a clean flow to pvp. You could dodge an attack and not be punished with a high damage auto attack. Conditions were able to be completely cleansed if you brought it with you. Good players lasted a long time and probably would not die unless facing another good player who could count their dodges. Things changed though. They added elite specs which invalidated core specs forcing a meta when there was previous diversity. The elite spec meta eventually got a power creep buff to deal with tanks. This would have been ok but instead of buffing individual long CD skills they buffed all skills including auto attack damage. They made it so it feels like everyone is just spamming damage and even if you used all your dodges to keep your health up you still end up losing it all to a constant volley of no break attacks. Now in a 5 vs 5 everyone is instantly downed to Spam skills if focused vs in the past where a person could outplay them and survive a bit before dying. Since the game lost its unique mechanic of having 10 impactful skills that had to be timed just right... many players quit as the rotation based metas took over. Anet broke two huge promises.1) The limited skill bar was supposed to help build diversity not encourage metas. It worked before elite specs were added. By limiting elite specs to their own trait-line so they could not be combined then making them essential in terms of what they had to offer. I get it... op specs bring in money in the short term. But it costs players in the long term.2) No holy trinity. The rise of support like abilities like the Firebrand, druid, or elementalist is a slap in the face and false advertising. Support was advertised as combo fields less healing and buffs not what we see in those three. This made many players feel cheated of their initial purchase. Add that to a vet player who has his favorite builds nerfed (I had at least 20+ builds nerfed already not including builds lost to stronger meta's... All my friends builds were nerfed or invalidated with elite specs) then obviously people would leave pvp or be dissatisfied with it. People like permanence and owning a play-style. Imagine chess if they kept nerfing chess pieces all the time... No one can ever realize certain near infinite skill ceilings if the entire game changes all the time. Furthermore, noone wants to buy something without a clue as to what it will change to next. That is like buying an item from the store with a magical random feature that it becomes another item unable to return to what you bought in the first place. If you do wan't to nerf something, at least have servers to play the original content so there is some permanence.
  4. I like these changes. These changes may make me play the game again. I was getting frustrated how the game transitioned from developing skill in a nich build to meta's and rock paper scissors. If I feel like I can dodge skills again with impact and won't be out-healed despite landing all of my damage, I will Rejoin the pvp community. Right now in the Spammy meta, noone gets real rep for getting good at the game. At least not like ranked in other pvp games. With these changes, this may change. I had quit the game for a while because practice just had no impact in a 5 vs 5 situation where not having defenses up for less then 1 second meant instant death and most players had defenses or healing up nearly 100% of the time to counter this.
  5. Well I understand. I will just wait until next patch like I did for this year. I would love to support anet through their cash shop and my own game-play and recommendations. I cannot recommend this game to my friends in its current state and a pvp player going to pve is boring because everything is too easy once you realize how gimpy some builds are. If the devs actually look at the games goals when they started selling this game to us the would realized that many of us have been a victom of false advertising that cost us money. Like no holy trinity was their sales pitch in the past. Then they gave us holy trinity in the form of "supports." They also Changed the trait system the sold us on to one with less customization. They changed all our skills and added elite specs to invalidate everything we payed for. It is like they are forcing a skill dependent game to become a time dependent game when they promised this game would be more challenging and advanced than Gw1. Now they give us one one shotters and a meta that makes the game feel repetitive. Without build variety, I feel cheated of my money. Even cheated when I bought the expansion to stay updated for esports that never happened. Right now this game is worse than the real world. Games were supposed to take us from the real world and give us a chance to find a niche not give us the same boring stuff that made the real world suck like nerfing off builds and giving players universal builds. There is a reason players were given many skills and a limited skill bar in the beginning. Now there is only one meta and no need for a limited skill bar. Ok rant done. See y'all next patch hope they nerf damage or buff hp.
  6. If you ran an amulet with absolutely no defense, you will get 1-shot by a lot of different skills in this game. That's not a problem with the attack skills. That's a problem with you running absolutely zero defense. What about the part where I said I had vitality in my amulet? Not even a bit of toughness in my amulet will stop this. Thief has to run tank amulets or be 1 shot right now. They are not tanks though, why should they have to run tank amulets or die in less than the human .2 second average reaction time to skills that don't even require aim? Not really too inclined to take you seriously when you start your arguments with a build running Berserker amulet since it's pretty much never run in any legitimate build, but even if you're running a Marauder amulet, then you're running a very glassy build and will at times get kitten 1-shot. Why is that? Because you can also 1-shot other glassy builds running the same amulet if they're not paying attention and playing smart. I mean, just use your head for a second. There's a reason that the only meta builds running Marauder amulets are ones that have ample active defense and/or rely on a support class teammate to stay on their feet.You just proved my point. The damage is way to high if all the amulets require thief to 2 vs 1 any non thief vs thief situation. where they one shot each other. Do you know how many amulets thief cannot use right now based on this reasoning? All the amulets are not viable for a thief to hold his own except for 900 toughness and 900 vitality amulets. That is a largely limited selection for a thief that originally used to run berserk amulet when the game came out and still have over 15k hp with a vitality trait-line. Also stop talking about berserker amulet as if I am fixated on it. I got one shot with a Marauder amulet. I simply could not even see the attack coming so I didn't have any defenses up. My traits didn't save me because I died in one hit.
  7. They need to drop all stats on an excel sheet/ program and create a standard damage per second limit, evading limit, and healing per second limit in place. Then they need to balance around that standard regardless of the class when they find proof the class has exceed the limits. That is all they have to do.
  8. If you ran an amulet with absolutely no defense, you will get 1-shot by a lot of different skills in this game. That's not a problem with the attack skills. That's a problem with you running absolutely zero defense. What about the part where I said I had vitality in my amulet? Not even a bit of toughness in my amulet will stop this. Thief has to run tank amulets or be 1 shot right now. They are not tanks though, why should they have to run tank amulets or die in less than the human .2 second average reaction time to skills that don't even require aim?
  9. I know guys. Every class right now does too much damage for a thief to handle, epecially in 5 vs 5 with all that aoe. The thief backstab is one example of many classes that are over-tuned in damage and healing. Still, the issue is that if I was playing a berserker amulet I would have died in one skill to any class. This is just not balanced. Even with vitality amulets which I had in this case, it is a FPS game with head shots that do not require aim. This is a valid point.
  10. So apparently Thief can perma stealth and 1 shot a thief with an amulet that has minor vitality or toughness stats in one hit with one skill. And yes they can survive running around waiting to hit that cancer from stealth. It is already bad enough that every class can kill a thief with one skill if we go Berserker amulet. There are limits to increasing damage ya know. Anyway, liked the thief updates was thinking about hoping back on but this reminded me why I hopped off. Reduce the damage so players can at least react ya know like make it take idk 2 seconds to 100-0 a player that might balance things because this is ridiculous for any mmorpg to even allow. Use any popular esport with balanced pvp like league. This is basically a second person shooter with only head shots and no aiming. https://imgur.com/0VfAsJv
  11. I understand a ranked dueling system would balance the game numbers if they balanced around it. Then they can fix the team based issues in 5 v 5 ranked. Together Ranked dueling and 5 v 5 will attacked the largest competitive platform and lead to a more balanced platform. Open world dueling would take allot of players for HoTM so I know why they wont add it. But they do need to add a ranked system to grab the more solo pvp player base. I would work and increase their companies revenue.
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