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yukarishura.4790

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Posts posted by yukarishura.4790

  1. https://imgur.com/nwVLK2u

     

    Female Human character clipping with the Aetherblade Armor Leggings (Heavy) from the Gemstore. The pants clip with the Festive Sweater skin. These pants are problematic with many other skins such as the Braham Top from the gemstore as well...It always appears as if the character is hollow and it is not connected to each other

  2. In short, when you combine these armor pieces of heavy armor on female human, you get to see a transparent line between the waist and legs as if the character is sort of cut out due to unmatching armor pieces, it happens when combining  aetherblade pants from gemstore  with the braham top also from gemstore. You can see through the character's body when walking. 

    Picture below, btw it also includes the demon wings backpack flappy bug.

     

     

    https://imgur.com/PnIJ1Nq

  3. On 7/20/2021 at 10:47 PM, Nafets.1238 said:

    It's been more than 2 years. The casuals got more content that they can handle in the past 2 years (DRMs, Strike Missions) that not even they play.

    It's literally the deciding factor in buying the expansion. No reason to go get the new elite specs if there's no new content to play.

    I agree, so far they only mentioned CM strikes, which is a bad replacement for raids. I am not buying the expansion unless they announce a raid.

  4. @Dante.1508 said:I'm not sure hardcore raiders will like this but if you want more participation you need to make them easier, faster and less toxic/elitist. Those are the main reasons customers avoid them.

    @"dubs.2396" said:I'm always super surprised at this stance with new raiders talking about the huge barrier to entry. I've raided at the highest difficulty in ever MMO I've played. This is the only MMO, from personal experience, that has a large "training" community. My mythic raid team in WoW is NEVER going to train a new player to raid at our level.

    I think that is largely driven by the scaling difficulty of the raids themselves. WoW players have the stance.. If you want to learn, learn at the lower levels. I won't get into the debate regarding Anet adding an easier difficulty. Plenty of form posts on that.

    However, I think the fact that this game has experienced raiders willing to train new players is half of the solution. The other half lies on the new players to raid like yourself. If experienced raiders are willing to give their time and teach the basics, new players need to take ownership and pick up the torch.

    I had 0 LI a year ago. Now I have over 1,000. My entire static has over a 1,000. You know why? In a training raid, I too felt, like you.. they were time consuming and only focused on specific bosses. I wanted to learn all the bosses. I made a form post, a few discord posts, and joined 2 mega guilds in which I advertised in guild chat. I advertised to find 9 other players that were new, had no experience, and just wanted to work through the raids together starting at Boss 1, VG. I told them we were going to stay on VG until he died and then progress in order, W1-W7.

    I got probably 30-40 responses. My static, over the past year, has weeded out some 20 people that either didn't improve. Didn't really enjoy consistent raiding like they thought they would. Didn't show up, etc. But, we raid 3 hours a week and full clear W1-W7 with ease now.

    My group all has over 1,000 LI and anytime we pug, I list in LFG that we need a dps without ever posting an LI requirement. No LI listings are somewhat common on Mondays when we raid actually. If the person does more than 10k dps and doesn't stand in every fire possible, we just let it ride. 95% of the time they are good anyway.

    TLDR: Stop waiting and asking for an Anet solution. The GW2 raiding community is outstanding with experienced trainers. Whisper other new people from training runs, make your own scrub squad (my static literally was called Dubs is a Scrub Static to make it clear what our intent was) and progress together. The barrier to entry for new players is self imposed.

    Yes, gw2 has so many dedicated guilds to training, people literraly spend like 2 hours just to teach 1 wing to new ppl and wipe -gg- wipe, it says a lot about the dedication

    Most customers do not want training or to waste two hours a day/week/month learning the ropes.. Honestly they are there to play a game not to do training and homework.

    aka receive rewards for 0 effort is what you want :)

  5. @Vayne.8563 said:

    • And if 250k people that are signed to the Facebook...i mean Gw2efficiency >its a sample of the the community

    Well it's a very good sample, at least when it comes to activity. gw2efficiency accounts on average have 2100 hours of playtime. While the global average (official) is about 95 hours, or at least it was in August 2018, but I doubt much changed since then. The difference is overwhelming. So, although gw2efficiency accounts are "only" 314688 accounts, which is a small number of accounts compared to the total, they do contain about 50% of this game's global actual playtime.Meaning where that "sample" spends their time, is where the game does.

    Ok .... and how many did wing 5/6/7 ?PvE 60% ? Raid 4% ?

    Well let's have a look at the Raid completion rates, although using only Wing 5/6/7 when the release cadence was already so abysmal isn't a very good idea. So looking at the earlier Raids, when the cadence was more stable is better:

    I will use the same system as the living world episodes, first boss and last boss, to compete with first instance and last instance.Heart of Thorns: 91% / 65%Spirit Vale: 30% / 21%Salvation Pass: 20% / 18%Stronghold of the Faithful: 26% / 15%Considering only 65% finished HOT, those Raid kill numbers aren't half bad, especially for the first boss.

    The Head of the Snake: 57% / 49%Bastion of the Penitent: 25% / 16%Compared to the episode it was released with, Bastion numbers are quite good, half of those that started the episode, killed the first boss.

    Daybreak: 61% / 52%Hall of Chains: 11% / 8%This was indeed a tough one.

    A Star to Guide Us: 50% / 44%Mythright Gambit: 11% / 7%I think we can see here that the living world lost more players than Raids did, at this point.

    War Eternal: 49% / 46%The Key of Ahdashim: 10% / 7%Oddly enough War Eternal didn't experience the same losses over time, but neither did Wing 7, with very similar results, maybe the playerbase finally stabilized at that point. At least until the Icebrood Saga started

    Well there you have it. HOT Raids had a vastly superior popularity compared to POF Raids. HOT raid bosses were between 1/3rd and 1/4th of those that finished the respective episodes. POF Raids were closer to 1/5th - 1/6th.

    I assume you took these stats from Guild Wars 2 efficiency. My guess is raiders are more likely to list there than more casual players. A lot of people I've talked to don't even know about the site. Let's say, and I'm just picking numbers out of the air, that 20% of the playerbase has a GW2 efficiency account. It would likely be 20% of the most dedicated players.

    The question then becomes how much of the population that hasn't registered with efficiency have completed raid wings. I'm guessing that would skew your entire calculation.Quite the opposite, the site is mostly aimed for veteran casuals who has a need to calculate account worth, mats value/hour analysis(for open map farming), TP flipping, botting assistant, and upcoming progress for crafting a full set of ascended equipment's for their characters. The lower raid statistic proves the discrepancy in real world scenarios.

    Since hardcore contents usually reward raw gold and free ascended gears of choice, most players who frequent hardcore contents don't usually find these calculations necessary, and is more interested in performance statistics from other sources.

    Hardocore flippers are on there. People who make legendaries are on there. Because it's helpful. In fact, most casuals don't come to forums, or reddit or scour the internet for sites, they just sort of log in and play. There are absolutely going to be harder core people on GW 2 efficiency because they spend more time in communities and would have heard of it.

    Yet TP flipping is a casual activity, it does not involve the playing skill level of a player.Neither does analyzing craft cost of a legendary weapon require registering an account as it is an one time affair.

    This site is mostly useful for players who generate income from materials, therefore find the calculation helpful, instead of raw gold from hardcore contents.

    A c;asual player can play a lot. I have people ion my guild who play every day who don't have efficiency accounts, or probably even know what it is. Only the hardest ore people in my guild have attempted raiding and it's a tiny percentage even then.

    But to so blithely dismiss those other guys who are at all the meta and world events, who do stuff like the octovine or drizzlewood or the pinata or the anomaly, even if they don't log in every single day, they're also out there making the game feel alive. They don't do it all at the same time of course, nor do they have to.

    The hard core population who are sitting in fractals and raids, they necessarily come into the open world as much and don't necessarily make the open world feel more alive, but my guess is most people are in the open world.And how is that you consider TP flippers to be hardcore players while at the same time calling open world farmers who played as frequent to be casual? And how is that hardcore players do not make the game feel alive while casuals do?There is so much discrimination in these statements.

    TP flipping is absolutely not casual. It requires an investment in time and money that casual farming doesn't. Most casual players don't flip. Those who flip tend to be very very invested in that activity. They form entire guilds for it. HUGE difference between that and a casual farmer.

    Wrong, most investment of time involved in TP flipping does not require player log-ins, and since TP flipping does not require a large amount of gold to begin with, any player who have a moderate amount of gold can immidiately be involved in the activity.And most importantly, it does not require player skill to warrant it as a hardcore activity.

    You can believe anything you want. Everyone reading this can decide for themselves if they think more casual players are on GW 2 efficiency or more hard core players.

    Here's a fact that does not require believing to be true: 70% of registered accounts in Gw2Efficiency are below 1k AP.

    You are free to believe these are also hardcore players, but clearly for everyone else this suggest otherwise.

    Well, if you want to put it that way, then there are so few hard core players in this game that Anet shouldn't even bother catering to them at all. Seems to me, the most casual players don't research outside the game and none of those guys are on efficiency. Also sounds like a lot of alt accounts there to feed mystic coins to people to make legendries. I have ten accounts on efficiency but only one ofthem has a lot of achievement points. The rest of them are feeder accounts. So it would still be the hardest core people with multiple accounts.

    But you know, if 5% of the population is hard core, they shouldn't be demanding new hard core content.

    GW2efficiency is a bad example to look at, I am not even using it and like, who even uses it? People who are interested in legendaries and such..so nothing to do with hardcore raiders

  6. If only some communication would be there about the state of raids, if we ever get them in the future or if they are dead for good, to clear things up. Since they never said they wont release them anymore, and also said there is possibility of new raids in the future (more similar to w1-3 difficulty). Same happened to fractals till we got Sunqua. A Cantha themed raid would be cool as well with the new expansion like others have proposed here

  7. @Luthan.5236 said:

    @"yukarishura.4790" said:Typical utter selfishness comment. "i don't like raids therefore they should not release more, screw the guys that like them"That's wrong. I just want them to spend the resources on better stuff. Of course if there were endless resources ... they could still spend some on raids. But resoruces aren't

    What better stuff? What is "better" that requries their resources to be put in? What is better than the only unique aspects of the game (the combat style which you get to experience in pvp/wvw/dungeon/fracs/raids). What is better than that? The story is mediocre, so is the voice acting, there are way better games for story for example.

  8. @Cyninja.2954 said:

    @"Luthan.5236" said:How do you know how much story they complete? Did you check for the story "meta achievement"? Or for the individual achievements. meta achievements probably are harder to complete than just the one for completing the story step once normally.

    There is literally achievements for just finishing the story.

    Meta achievement completion is even below that.

    @"Luthan.5236" said:Also when comparing to raid you should compare it to the normal bosses for completing it normally + taking into account that probably the weakes of all bosses will have higher completion cause people might "buy" the completion to just unlock the mastery track to increase their mastery number to max.

    Then there is the open world content. The new maps. Exploring and stuff. (+ also story told there in events.) ArenaNet probably know what they are doing - and they have more number.s More detailed. I mean ... that company exists since GW1 and they managed to successfully survive. Not realeasing new raids for a longer time surely must have it's reasons. I doubt they made some randome decision here.

    Edit: And percentage on gw2efficiency could only mean 1 completion. People could have stopped raiding while still enjoying other content. And yeah: For raids people might buy template slots and stuff. But the skins aren't needed when it is just about maximizing dps. ArenaNet probably also has more insight in the sales numbers to run some check for people that only have raid completion on their account but nothing else - then seeing how they spend gems.

    You can assume and justify however you want. It won't magically make those completion % go up.

    For example, the season finale of season 4, which by now released nearly 2 years ago, has a completion of 45% for Heart to Heart (the achievement gained for finishing the story). That's sub 50%, for a season finale, which is mandatory for a ton of other things like the skyscale. On gw2efficiency, a website where already more dedicated players are registered.

    Let's look at the current season shall we? The achievement "One Charr, One Dragon, One Champion", gained for completing the Jormag Rising episode, released on July 28, 2020 near;t 3/4 of a year ago, the last episode before the Champions tidbits, sits at a completion % of a whooping 21.5%.

    Meanwhile, the achievement "...With Feeling!", which is granted upon replaying that same episode AFTER the addition of voice acting, is sitting at a whooping 6.6%. So there goes your theory about players "replaying" this content. Again, on a website where more dedicated players are signed up.

    Story content is a niche, just like most other content. NOTHING in this game is larger than approximately 30% of the player audience (and even that is pushing it).

    The irony in all of this is literally, the most expensive content to make (living world and story episodes) which takes nearly the entire studio currently, sees terrible replay, is still only niche and loses players left and right as time moves on. The only thing of value remaining is farm metas where players "farm" away at best. Yet, some dare criticize raids with the dev team of 5-10 developers working on them.

    PS: Oh and FYI: I have both, the story up to date and "...With Feeling!" and I am an avid raider. Why? Because I play all types of content in this game, even the one that is not most appealing to me.

    I honestly never find people to do story achievements with so they rot away there, there is like no motivation for people to play that

  9. @Obtena.7952 said:

    @yukarishura.4790 said:... he does NOT even know what diversity means

    I'm certain it doesn't mean release content that only a small subset of the population will engage in. Just because everyone can has access to raids does NOT mean raids are implemented so everyone can do them.

    I mean, you still haven't reasonably explained how diversity is necessary or that raids achieve it anyways ... the revenue data definitely doesn't show it.Like somehow we DIDN'T have diversity for the first pile of raids that were released? it's not even true we need diversity for the game to be successful; it's just something that sounds good and vague. You just say ridiculous stuff, pretend it's true and then brush of real questions and challenges. That's not being honest.

    You still don't understand what diverse content means, it means having a bit of everything, not only the same

    You aren't addressing the points in my post. You still haven't reasonably explained how diversity is necessary or that raids achieve it. You still didn't explain why having all this diversity didn't work the
    first
    time we had all this raid development before it was cancelled. You don't even know if diversity is as important as you say it is.

    See, this is how it seems works. You say stuff ... I'm questioning that stuff because it needs ALOT of explanation ... you go off on some point that has no relevance to those questions. So those questions are still hanging in there, waiting for you to explain them.

    My ask here is pretty simple: You want to paint the picture raids are really important to the game, except if that was true, Anet wouldn't have stopped developing them. Why do you think that is? I'm just asking you to think about the things you say instead of just saying anything to win an argument. Does that make sense that Anet would just drop content that is NEEDED in the game? No, it doesn't ... so SOMETHING you are saying here isn't correct. It can't be.

    Others have provided the data and you ignore it.....There is no need for me to provide you with data at this point.

    You want to paint the picture raids are really important to the game, except if that was true, Anet wouldn't have stopped developing them. Why do you think that is?

    Simple. Because anet is really bad at managing this game it seems. They stopped developing them, which is not a good thing, and neither is the direction this game is headed to

  10. @Obtena.7952 said:

    @yukarishura.4790 said:... he does NOT even know what diversity means

    I'm certain it doesn't mean release content that only a small subset of the population will engage in. Just because everyone can has access to raids does NOT mean raids are implemented so everyone can do them.

    I mean, you still haven't reasonably explained how diversity is necessary or that raids achieve it anyways ... the revenue data definitely doesn't show it.Like somehow we DIDN'T have diversity for the first pile of raids that were released? it's not even true we need diversity for the game to be successful; it's just something that sounds good and vague. You just say ridiculous stuff, pretend it's true and then brush of real questions and challenges. That's not being honest.

    You still don't understand what diverse content means, it means having a bit of everything, not only the same

    • Confused 1
  11. @"Luthan.5236" said:I'd rather have them spend their resources on other stuff that I like. (I do not like raids.) Also keep in mind: There are even whole game modes that (WvW, PvP) that only received minor updates since the release in 2012. That they even added raids and strikes and stuff to PvE ... already was a big deal. Can't expect much more - especially if it does not make them profit.

    The raiders probably only care about the challenge/difficulty - not buying that much in the gem store. While the other "average" player enjoy open world and the "Fashion Wars" and stuff. The core philosophy of the game always had been - since the beginning - to have no gear treadmill and to generate most content in a way that new players can play it directly without farming.

    Ascended stuff therefore did not add much stats increase compared to exotics. (Most stuff can be playec with exotics - which are cheap.) Legendaries only for convenience. No "holy triad".

    All good. And raids are just more difficulty - you don't need to farm tons of gear like in WoW. Once you have your ascended set. But the community itself seems to create close/small hardcore groups where it is hard for new players. (Or raids aren't just for everyone and only a small playerbase. Even if the new players tried ... not many might stick with it.) They (and strikes and high level fractals) also seem to create some kind of player generated "holy triad" where - while everyone can heal themselves, etc. - players and groups try to enforce certain "roles". This is in contrast to the core philosophy of the game.

    Naturally you will end up with less players wanting to play raids here ... cause ... you know ... the people that like raiding already focus on other games whikle GW2's strenght specifically is that it is made for people that do not like the other "your usual MMORPG". Focusing stronger on raids (instead of fully focusing on that other players) might scare away other other players while not really winning new players that like raids. (Cause for them there are already other games.)

    It actually seems like they tried a lot of stuff in PvE - not only with the instanced content but also with open world group content. Where it failed and they stopped with it. (Bounties. Very boring.) The solution probably is to try totally now stuff every time. Just add more strikes or DRM ... or some totally new type of thing in the next expansion.

    And let's be honest: The Cantha expansion in GW1 was focused on PvP. PvP (and WvW) did not have any real major updates since release. They should work there. Could also cost a lot while not generating new players for that content. But with correct advertising (needs maps in the PvE maps like the Jade Quarry and stuff had border in the normal maps in Cantha in GW1) ... it could at least get PvE p layers to try out PvP.

    Edit: Also you can't compare some sales/revenue numbers over the different years and quarters. Near christmas ... people might buy more. Then in later years we have the mobile trend - people more playing on mobile and other stuff. And of course other games and the general lack of interest and need for something new (=totally new game with other system/professions/races/lore). You can't just say in 2019 it was low and in 2013 when they addec fractals it was high ... lol. (I mean: The fractals and stuff ... is still there - for those that like it. And tons of other reasons make people stop playing.)

    Typical utter selfishness comment. "i don't like raids therefore they should not release more, screw the guys that like them"

    • Confused 1
  12. @"dubs.2396" said:I'm always super surprised at this stance with new raiders talking about the huge barrier to entry. I've raided at the highest difficulty in ever MMO I've played. This is the only MMO, from personal experience, that has a large "training" community. My mythic raid team in WoW is NEVER going to train a new player to raid at our level.

    I think that is largely driven by the scaling difficulty of the raids themselves. WoW players have the stance.. If you want to learn, learn at the lower levels. I won't get into the debate regarding Anet adding an easier difficulty. Plenty of form posts on that.

    However, I think the fact that this game has experienced raiders willing to train new players is half of the solution. The other half lies on the new players to raid like yourself. If experienced raiders are willing to give their time and teach the basics, new players need to take ownership and pick up the torch.

    I had 0 LI a year ago. Now I have over 1,000. My entire static has over a 1,000. You know why? In a training raid, I too felt, like you.. they were time consuming and only focused on specific bosses. I wanted to learn all the bosses. I made a form post, a few discord posts, and joined 2 mega guilds in which I advertised in guild chat. I advertised to find 9 other players that were new, had no experience, and just wanted to work through the raids together starting at Boss 1, VG. I told them we were going to stay on VG until he died and then progress in order, W1-W7.

    I got probably 30-40 responses. My static, over the past year, has weeded out some 20 people that either didn't improve. Didn't really enjoy consistent raiding like they thought they would. Didn't show up, etc. But, we raid 3 hours a week and full clear W1-W7 with ease now.

    My group all has over 1,000 LI and anytime we pug, I list in LFG that we need a dps without ever posting an LI requirement. No LI listings are somewhat common on Mondays when we raid actually. If the person does more than 10k dps and doesn't stand in every fire possible, we just let it ride. 95% of the time they are good anyway.

    TLDR: Stop waiting and asking for an Anet solution. The GW2 raiding community is outstanding with experienced trainers. Whisper other new people from training runs, make your own scrub squad (my static literally was called Dubs is a Scrub Static to make it clear what our intent was) and progress together. The barrier to entry for new players is self imposed.

    Yes, gw2 has so many dedicated guilds to training, people literraly spend like 2 hours just to teach 1 wing to new ppl and wipe -gg- wipe, it says a lot about the dedication

  13. @radda.8920 said:

    @"Tyncale.1629" said:Strikes are a bust, only a few hardcore peeps fell for them, and now they have been elitized, like mini-raids. ( Li-nonsense and exclusion of classes included)

    That happens because the majority of the playerbase is incredible bad at creating decent builds. There is a very high chance that someone without kp or li will do 3-4k dps while pretending to be dps.no class is excluded but most selfish builds are. those have no value in a grp.

    Not all. Players just don't like raids. Never should have been introduced to game to satisfy a small group of vocal players.

    So do you think arena should not try to satisfy all types of players in his community? in what honor?They should only do open world content with zerg bus spam 1, right?I've been playing guild wars since day 1 so it's been 16 years. I love the ''hard'' content and specifically the raids. Why shouldn't arena please regular players like me with differents tastes?

    this level of selfishness ...there were already elite zones on guild wars1, I don't see why there wouldn't be any on gw2

    Maybe it's still a minority of players who do raids but in general from my personal experience, they are the most regular players in the game unlike casuals players.Which means that they are also likely to buy a lot of stuff from the cash shop and donate money to arena. They are therefore far from being negligible.

    I totally agree with everything you said, this is why I opened this thread like a week ago...https://en-forum.guildwars2.com/discussion/125224/eod-expansion-should-have-new-raid#latest

  14. @Vayne.8563 said:

    @Vayne.8563 said:I don't believe the core game wasn't good enough to convert players. In, fact, I feel like in many ways the core game is worse now than it was. Heart of THorns launched in 2015, new expansion, first expansion everyone was excited. It was a big deal. Announced at a big con. But 2016 dropped below 2014, before HoT launched. The core game was more successful. It had more casual players. I agree with your numbers, but your way of interpreting those numbers isn't better than my way. The truth is no one will ever really know, but if HoT and raids were a strong release, you wouldn't see the year before the expansion launched being much stronger than the year after it launched, particularly because it launched near the end of the year.

    Didn't you just bring up the massive 9 month content drought that followed up HoT, consisting of most of 2016, explaining that drop?Player's left because there wasn't any content for the game for almost a year, except for the already largely preproduced 3 Raid Wings.Nobody is saying Raids can single handedly carry GW2, as if we needed proof of that, but 2016's revenue was it.

    But in that Wing 1-3 era , we saw the lowest revenue drop of the history of the game .

    So you are going to just ignore the massively detrimental 9 month content drought in which those 3 Wings happened to come out, having already largely been preproduced with HoT, just to make your point that they were, somehow, the cause of the drop (which was neither the biggest, nor barely bigger than the drop we had with constant LW releases)?

    The amount of mental gymnastics, selective ignorance, making up sci-fi data collection methods all while ignoring, or depriving context of, real data that we have to justify this inexplicable hate against any and all content that as tiny exception in this game doesn't appeal to you, while arguably worse competitor products thrive with it in the same market, is truly something to behold.

    What has to do the 9 months . When the Wing 3 has ended we saw a tremendous downfall ?Yes ...i am the ignorant

    So you see no correlation between the game receiving no broadly appealing (or other niche) content whatsoever for 9 whole months and a significant revenue drop, but propose that people just packed up and left because a 3rd Raid Wing happened to be added to the game around that time?

    That's what you are going with, really?

    I am sorry ,the only think i see that the same month that Wing 3 was released , we saw the lowest amount of revenue of the game .It seems ,like hardcore stuff was not pleasing to the majority of the community as some person i am responding to is saying otherwise .And i have a Oracle before me , saying that the revenu drop , was because of the "Future" 9 month content drop that was going to happen AFTER the q2 2016

    Again ...i am the ignorantIt might be , because i lack KP/LI

    Well, this might be embarrassing, but Wing 3 (and the Q2 '16 revenue drop) was 8 months into the content drought, a month after which, on July 26, 2016, LW with Out of the Shadows started back up again (which btw, didn't recover revenue either).

    No oracle needed.

    Of course it didn't recover revenue. Many of the casuals had left. It wasn't going to recover so easily because raiding being so prevalant along with PvP drove casuals from the game. Casuals find other stuff to do. That's what some people in my guild did. They weren't sitting there hanging on every day to what might come out in three or four months time. They simply left. They were driven away by harder core content and raids.

    Why do I say raids were so instrumental in driving them away? For during most of those 9 months there were two text times in the top right of our screen that could not be removed. One would tell us about the new raid we weren't going to play and stayed there. One told us about the new PvP season we weren't going to play and stayed there. 9 months of this being rubbed in my casual face and yeah, I stayed, but it annoyed the hell out of me.

    There should have been a way to turn that text off but their wasn't.

    this sounds like a problem with you, not with the game

    A problem with me? Sure. And maybe 150-200 people in my guild. And if you think we were the only ones, you'd be quite mistaken. This was an image problem for the game. You can't build a game that supports casuals and then spend 9 months showing those casuals nothing. I guess it's a problem for the game if you care when people are leaving it in droves, or playing less and less, or posting on a forum thread about how Guild Wars 2 is no longer for casuals for a year or more.

    I hate to break to you but this affected a whole lot of people other than just me. Some of us did stay but we were angry and more than that, we no longer felt the game was "our" game as it had been. It had become a different game and one we weren't sure we'd continue with.

    Actually I wasn't in that group anyway because I loved HoT. But a very very big percentage of my casual guild had to be coaxed, and carried and taught before they picked up HoT and many of them left, and didn't come along for the ride.

    yes, it is a problem with YOU. quote: "or during most of those 9 months there were two text times in the top right of our screen that could not be removed. One would tell us about the new raid we weren't going to play and stayed there. One told us about the new PvP season we weren't going to play and stayed there.9 months of this being rubbed in my casual face and yeah, I stayed, but it annoyed the hell out of me." This is your choice to not even bother engaging with the content and then complain about its existence. Sure if your guild did too, then its 150+ people who feel entitled or plain lazy. It annoyed the hell out of you? Why? Clearly a problem with you if content in a game annoys you to this point tbh. Imagine getting angry they are putting content you don't want to play while you can play other things. I am playing this game since day 1, as casual as it was, things were harder back then, a leap in difficulty is necesary when the combat evolves so much as it did with elite specs, I was one of these people running dungeons and fractals all the time back in 2013. Whilst also playing LS1 and other "casual" content, which was barely there to begin with. Wvw is not casual content, dungeons and fractals were not casual back then either I think...guild wars 2 is just good at having MANY resources to use, and your claim that the game was casual is bs because it was not. It is not just a game about open world maps and meta events..and I'm pretty sure it never was meant that way else we would not have dungeons, which btw were hard at the time. Imagine completing arah.The whole Arah map is kind of a RAID tbh

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  15. @Vayne.8563 said:

    @Vayne.8563 said:Okay a lot has been said in this thread about raids being required for the long term health of this game. I don't agree with that statement and never will. What we'll never really know is how this game would have progressed if Anet had ramped up the difficulty of stuff more slowly and didn't just make the jump from Silverwastes to Verdant Brink and HoT. And it was a big jump in difficulty.

    Guys like me who did Fractals and dungeons weren't particularly phased by it. In fact, I loved the HoT open world enough that I was able to basically ignore raids. Unfortunately I was the exception in my guild.

    This game suffered from not having a decent ramp to harder content. The core world was laughably easy and even Season 1 wasn't really that hard. Stuff like dungeons and fractals weren't required, except for the last mission in the personal story which people complained about.

    Once those casuals saw they'd bought an expansion they really couldn't play they felt cheated and walked away. This was my game, this is no longer my game. It's probably best to blame the lack of a ramp than raids or anything else.

    After that drop, the game never really recovered, because it never really got that casual again and it couldn't. You can't undo certain things. I don't believe having a raid in the new expansion would actively hurt the expansion at this point. But I do think that it has the potential to if Anet doesn't have the capacity to produce casual and hard core content at the same time. I still think there are far more casuals here, even if the definition of what is a casual has changed somewhat. That is, today's casuals are more used to some slightly harder content, we have tables to break bars and elite specs and that sort of thing.

    But do i think the game needs a raids to suceed? Not even a little.

    have you even tried to get into raids and learn or do you just stop at "raids are hard, not gonna bother, bye"

    I can raid. That's not really the issue. I never even said raids were hard. I don't know why you think I can't raid. I don't enjoy raiding. Raiding is exactly the kind of content I'm not interested in. It has nothing to do with ability or skill. Yes, I have tried raiding. Yes, I didn't like raiding. Not sure where your assumption comes from.

    If you can raid then why are you here to complain about raids and address yourself as the casual who got cheated on? you never said you could raid

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