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Jarn.1726

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Everything posted by Jarn.1726

  1. The main gripe for myself is the disruption of the "completeness". I was done with farming random kitten for builds allover all the 9 classes. The same level of "having it completed" and "not having to farm random kitten" can only be attained by a legendary relic. I'm not really perturbed by the prospect of coughing up another 320 gold or similar (tho it feels bad to get your stuff devalued, but eh), but more by no legendary relic being announced at all.
  2. I have 7 legendary runes. let's talk some costs: Costliest exotic rune used in a meta pve build: Torment at 4g a piece (Typically runes cost a lot less, some just a few silver) So you can gear a character with those for 18g So you could gear 13 builds for this absurdly high cost assumption and would then equal a SINGLE legendary rune at 320g (80 builds at 4g per exo rune for 6 legendary runes) A low extreme would be Eagle runes at ~11s. You can fully gear 480+ builds with those until you reach a single legendary rune. (2900 builds if compared to 6 legendary runes) If we reduce the change in value to the 6th slot functionality, we would need to compare a SINGLE normal rune to a SINGLE legendary rune, so a gold factor of 80/2900 for torment/eagle. The whole idea of "compensation" is to counteract the loss in value. It is only natural that you would be compensated less if you have not lost a similar amount of value.
  3. all mantras have been buffed a lot in pve? what nerf are you talking about?
  4. you got Nepha's argument wrong the current raid qfb build has ~27k hp comparing the bench number to an ow scenario is useless, this thread is about group content -> raids/strikes/fractals and yes, most players will not be able to pull that off, which is irrelevant, because some can and for the rest the avg is higher
  5. yes this is the point it can do this in group content which makes it unbalanced there it doing less on its own does not matter in this context bring group dps down to the solo number and its fine
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