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Marow.8253

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  1. Look, I get it that everyone that was invested in the story was at least mad with the conclusion of LWS5, (myself included) mainly because of the little screentime and pratically no exposition about the main point of the whole thing, the freaking dragons!!111!!1!. But ok, what is done is done, and so that's my suggestion to help remedy the situation: So, to keep it simple, one dugeon for each of the dragons, or even beter, a series of mini dungeons (just like fractals), with a narrative that let us experience impactful moments on the life of those beings. We could start them going to the Scrying Pool on the Eye of the North, and Aurene would be like: "Hey mf, with all that dragon energy that I absoverd, i got to see some of their memories, and now i will use my powers to let you experience them on first hand. Why? idk, do you want it or not?" ...Ok, I know Aurene would never speak like that, but you get the idea. *This is where I develop more of my idea, if you don't like long reads, you can skip this part* What I ask is, at least, one dungeon for Jormag and another one for Primordus, taking the same format of something like the Forging Steel strike mission(remember that?) with a lot, and with that I mean tons of exposition about the past of these two dragons. I'm not saying something like their origins or their intended role on Tyria, because I imagine that this kind of topic will be covered on the next expansion (I SURE HOPE SO), I'm talking about the rich story that beings that lived for millenia striking fear on the heart of mortals because of their incomprehensible amout of power should have. If they are murder machines with no empaty for another life forms, at least give them a little more personality now that they are dead, because they were the main antagonists of the game since the beggining, and we still know so little about them. Take Jormag for an example, the dragon that is said to be highly manipulative and coniving (even if didn't get to see none of that on the conclusion), show us a story about that, why does he preffer to play mind games or make promises of power for mortals to join their side while the other dragons do it by sheer force, whether if something that hapenned on Jormag's past made them that way or is just their nature, please, do something around that, make a narrative with this material, prefererably involving the Norns because of all the story they have with Jormag. But what about Primordus? Refered as a mindless beast that acts only on instinct, how to give personality to something like that? Build his personality around that. Does he have any amount of intelligence? If thats the case, it could be showed what are his thoughs on the beings that he attacks, if he consider them a threath, is because he has some need involved on doing that, or he simply does because they are on his way. Show us his point of view when he was ending the dwarven civilization or terrorizing the azura. It would also be very cool to see their thoughs not only about the other dragons, but especially about each other, explore more about the strong connection that they have and their feelings about it. Not only that, but also their thoughs on other species, especially on their first contact with them. Anyway, thats just a shot on what kind of content the story on dungeons could have, i'm sure a team of real writers could do a hundred times better. From what I heard, the conclusion that we got was due most of the team being invested on the development of the next expansion at the moment, and so, they needed to keep it simple. It's fine, it wasn't a bad ending for the story, it's straight to the point, but I guess i'm talking for everyone when I say that we expected more on the storywise aspect. So if the developers consider doing something like my idea (haha...ha..), please do it when the whole team is avaible, hopefully after the conclusion of End of the Dragons, I don't want anyone overworking, I just want to enjoy some good content on one of my favorite games.
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