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Danger Ferret.6342

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Everything posted by Danger Ferret.6342

  1. I hate WvW. It's tedious and pointless. The ONLY reason I play is to get the reward tracks, and I firmly believe ANET stuck the gift of battle in WvW because otherwise no one would play. As long as you force PvE players into WvW, WvW is going to suck because most of us don't want to be there in the first place. It's like ANET goes out of its way to breed animosity among the players, and customer service refuses to take feedback, so we're forced to deal with more hostility in these forums to get the point across. STOP MAKING US DO THIS TEDIOUS BS TO AVOID A $150 Pay per Play on legendary weapons.
  2. Well, now you've done it. You've had a differing opinion from many GW2 gamers, so prepare for the community spirit ArenaNet is always touting. It will convince you to game elsewhere, believe me.
  3. Does it include a path to legendary weapons that doesn't force uninterested players into WvW, because I hit the "No. You'll play the way we TELL you to play, kitten it" pretty quickly with GW2. So far, can't find a reason to come back. EoD isn't going to do it, as nothing in the update looks even remotely interesting. Other than that, it just looks like Collectathon 2: Ascended Backpack Boogaloo.
  4. I'm sorry, but this is incorrect. An overabundance of particles can absolutely cause symptoms that behave like lag. It's never a good idea to dismiss something that a user could try to see if performance improves as "irrelevant" out of hand before even trying. Might not be the solution, but until it's ruled out, why dismiss it? You may have misunderstood what I intended to convey, which is that particles can produce latency because having 100 particle emitters running on one's system can drastically reduce framerate. The problem the OP is having may very well be a network problem, but it might not be. After 3 decades as a qa analyst and dev, I've learned to pursue all avenues under my control first, allowing me to hone in on whatever is left. Your mileage may vary, of course.
  5. I've never enabled any camera or movement options other than what come as default. Though I occasionally find myself holding a kite in the middle of a battle, so I could have twitchy-fingered the wrong key, if there are keyboard bindings for camera options. One thing I note is that I also experience this the most often during Claw of Jormag, when there's a lot of fear-running and cascades of ice shoving players down the slope. When I regain control of my character, it's reoriented to the physics of the object to which I'm nearest, rather than an x, y or z axis.
  6. Yes, and particle emitters, too. Nothing slows down a game faster than particle emitters, since it's more than just UDP information being transmitted; it's code running on the user's system to generate them. Put a whole bunch of players together, and it's particle insanity. I'm pretty sure (though I'm not logged in at the moment and can't check) there is a way to disable particles in the options. Not that this is an optimal solution, but it's something a user can do to rule it out as a possible cause. A sudden surge of particles can definitely look like packet loss. Of course the problem could be packet loss as well, but it's worth checking.
  7. Doesn't the Crystallized Iron Gear hint say "Can be found in crystallized supply caches in the SCAR lane"? Maybe it's just a matter of where not when, but it could be both.
  8. As the last time the Mad King was present in Tryia saw at least one user going around with repeating chimes demanding a gold piece to stop, I suspect not. It really wouldn't make sense for ANet to provide things like instruments, aviator's boxes, portaling abilities, etc, then ban players for using them. Not only can you disable music instruments in options, you can re-enable them just as easily once the problem has been solved.
  9. But the randomness of drops means that could happen any time. I try my very best at every event I attend. Other players do too. Not all of them, of course, but many. Luck decides what we get in a chest, so rewards - unless guaranteed rewards like the 2gp - are always uneven between players. Personally, other than noting there are some people standing around, I'm always too busy playing the game to monitor what everyone else is and isn't doing, and whether their dps/buffs/etc are equal to my own.
  10. I think you and Vayne are both making great points. What's good for one player/group isn't going to satisfy another. It does seem to be a common complaint, though, that some modes aren't getting the support or development they need. I'm a PVE player exclusively, but I absolutely get your point here. Poorly executed/supported game modes are just going to frustrate players who prefer that style of play, while diverting dev/support resources away from the more popular game mode: in this case PvE. I know that, were things opposite, and GW2 were mostly a PVP or WVW-centric game with little support going to PVE content, even though it's advertised as being one of the play-as-you-like options, I'd be disappointed too. Why do these things at all if they aren't going to be done well? The problem that "well" is often so different from person to person. As to housing, I just started playing ESO. Since I am not at all guild-centric, having some of the benefits of a guild to use as a solo player is a great idea. Being able to place stuff from my inventory into personal storage space is about the only thing I could see adding to home instances to make a worthwhile living space for GW2. The rest is just decoration (for me). But for the more serious roleplayers, definitely having something like this would be cool.
  11. Unfortunately, the easiest way (I can think of) to solve a true "leeching" problem is to introduce a timeout disconnect due to AFK activity. I think there is one for GW2, but it's set remarkably high, and I'm not sure that would solve anything anyway, since the published API and an allowance for multi-boxing seems to me it would make it fairly easy to set up some sort of script that would cause an AFK player to hit 1 every so often, or any key really, since it isn't participation in an event required to avoid AFK disconnect; just input. And as you point out, some of the rewards for completion are meh at best. Two gold for Dragonstorm once a day is super nice, but I can get more gold from that with less effort in the same amount of time just farming, frankly. Using your Gift of Aurene as an example: I did Dragonstorm probably 100 times before that dropped. Still a GREAT reward to have a "free" ascended" weapon. But by that time, I'd crafted four full sets of ascended gear, and had an arsenal of ascended weapons I store in the bank because my characters are full up on those, too. For ascended weapons as a reward, completing each elite specialization collection awards an ascended weapon on completion, and other than having to finish a map in a specific area of Tyria, don't take much longer than running through Dragonstorm a few times. This seems like another issue that is caused by the environment: multi-boxing, an API, a long (if any) AFK timeout. All of these things have benefits that might outweigh their potential for player abuse, though, so I don't know if it would an overall benefit or penalty to change them. And, as this thread indicates, there doesn't seem to be a way forward that suits even a plurality of players. And you're right. It doesn't hurt me at all if someone else gets an ascended drop who may or may not have put in less effort. Them's the breaks. Mostly, it seems like the "what to do bout leechers" conversations are like focusing on whether or not you want a herd of cats to go to the museum or the ballpark, while missing out on the fact that first you have to ... herd cats. I think several things would have to change in the environment to even make a one-size-fits-all leecher deterrent possible, and I don't think those things are likely to change soon.
  12. Yes. Sorry I couldn't find that for you. I'm new. I did search, but I couldn't remember any words in the title beyond Orr. Glad you found it. Hope whatever is going on is fixed for everybody soon. Having everyone on the same page will probably help.
  13. Oops. You are correct on that second bit and I apologize. I must have conflated this issue with another. Sorry for muddying the waters.
  14. ArenaNet is right. Sharing your account is a security breach that compromises their intellectual property far beyond deleting the items of the person who shared the account. I'm sorry your family member was so crappy to you in response to your generosity, but ArenaNet isn't responsible. You're very luck your family member took out vengeance on you, rather than on the community at large. You could have found your entire account deleted to do their tantrum, had they chosen to direct it outward. If you let your friends crash at your house and they trashed it, you wouldn't expect to be able to report it as a break in. Your friends, your door, your key, your responsibility. Yeah, ArenaNet is a big rich company, but if they recover items due to your security breach, then they have to do it for anybody. Then they aren't so rich anymore, having to spend their time restoring everything for everybody. Also, since he had your credit card (I presume you didn't give him the physical card and take it to another residence with him, or just give him all the information off the card so he could use it independently) it seems likely you let him access your account using your payment methods and your computer. Unless you're connecting via a VPN, (and potentially even if you are), it would be super easy for ANet to have proved a hacking claim to be incorrect in this case anyway. I'm really sorry this happened to you, but your anger is misplaced. Direct it at your nephew, and I don't mean to rub salt in your wound, at yourself for not supervising.
  15. I can't seem to find it now. It may have been merged with another thread or moved by mods, and I'm not sure what category it was in. But it looks like the problem has moved beyond Orr now, at any rate.
  16. Collections are a HUGE thing in GW2. Talk to the collections merchant in Lion's Arch to get started. He's in the Commander's Quarter (?) near the laurel merchant, identifiable by a laurel wreath on the map. The collection icon is less recognizable, but he's just nearby. GW2 is very subtle compared to other MMOs when it comes to discovering what's there. They'll give you hints and clues, but you have to pursue them. ESO kind of beats new players around the head and neck with new adventures. I started yesterday, for instance, and I thought I was going to go INSANE until I figure out how to move the camera without moving my character, prioritize adventures, and generally cut down on all the noise. GW2 really makes you work for things, but the collections (once you have them unlocked) and achievements you're working on are always viewable from the Hero panel in their respective tabs. It's just REALLY easy to miss out on features if you're used to a game being a little more aggressive in telling you how to get started. GW2 is little like: "OK, here's how you move. Figure it out from here!" Which is super fun, but if you miss that at first, you can definitely feel like there's a whole empty world where a game should be. Definitely pursue all opportunities that seem interesting. 🙂
  17. The dye unlocking system seems to function similarly to ESO. The nice part about skinning and dying in GW2 which I find far superior to ESO is that you don't have to go to any station. You can apply skins and dyes at any time and at any place. Here's a tip about unlocking things like dyes quickly: In the trading post, you can buy a stack of unidentified dyes fairly cheaply (I think a stack of 250 costs about 11 gp. You surely don't have to buy that many at once if you're still working on increasing wealth.). Then you just keep clicking on that stack and it will identify new dyes (each time you do, it takes a separate inventory slot). If you want the dye, consume it to unlock it for your entire account. If you don't, you can sell the dye back to the TP (most aren't very valuable, but if you're lucky you might find you've unlocked dyes worth 6 or 8 gp a pop, even upwards.) You will get a lot of duplicate dyes, so the ability to sell them back if nice. You can ALSO throw duplicates into the mystic forge, and it will combine four dyes into a new one (which might also be one you already have). For a fairly small investment, you can unlock a good variety of dyes pretty much instantly. Inventory management in GW2 can be almost as much of a pain as in ESO. However, you don't need to have a subscription (indeed there aren't any) to use material storage. So most crafting items won't be taking up inventory or bank slots until you have more than your material storage can handle. There's a button in your inventory's top right where you can deposit all the materials in your inventory to your account bank's material storage all at once, or you can right-click each one and choose to deposit them individually. Like ESO, materials are available account-wide, and you don't need to bring them with you to the crafting stations (though you will need to have them in your inventory to throw them into the Mystic Forge). Bank slots are a good investment, and you can also increase the stack-size of your materials by spending gems. You can also craft bags of up to 32 spaces a piece to put into your slots, so if you're looking at 4, 5, and 8 slot bags, that's something you can change fairly quickly as well, and fairly cheaply. You can buy some bags, but you can also build up your crafting in some professions to make them. Also, some achievements award bags. I think you get 5 bag slots on a new character without purchasing more. You can increase your inventory up to 160 items without making one purchase from the gem store if you're patient enough. GW2 and ESO have very different feels. You do have to pursue achievements in GW2 rather than having them walk up and present themselves to you, though there ARE npcs who will do that. The hearts are a little annoying, but each heart npc becomes a merchant upon completion. It's well worth buying some of the odd looking items you find there, as they will unlock collections that lead to greater rewards and more interesting content. Also, when you get to lvl 80 maps, many of the hearts need to be completed each day you wish to make purchase from that merchant, so it's well worth purusing their inventories and buying what you can if you don't want to repeat them at a future date. Those hearts will have infinity icons on them on the map after you've completed them so they are easy to identify, and everything below lvl 80 map hearts (I believe) will remain unlocked forever upon one completion. I hope these tips help you with inventory and dyes. There are a lot of similarities between ESO and GW2. Sometimes, that makes it trickier for players coming to one from the other, because just when you think you understand what happens next, things are totally different. I hope you enjoy Tyria! OH! One more thing... Unlike ESO, GW2 changes DRASTICALLY after you reach lvl 80. The mastery point system kicks in and you can really start working on a lot of interesting things that ESO gives you right up front, but in its own fashion. GW2 is fun in the lower-level maps, but it really comes alive once you reach 80.
  18. Now I'm confused. The only way I know of to get laurels is through log-in rewards. They don't drop from any farming or chest that I'm aware. There maybe achievements that reward laurels, but that wouldn't be a normal reward. The login rewards are the same for everybody, as we're all mentioning. If you aren't getting those rewards according to the schedule, there's a problem that would require you (probably) to file a ticket.
  19. That's why it isn't working. The seed packets you craft need to be planted in fertile soil *inside* your home instance. Fertile soil in the wild is for specific achievements. The wiki describes the mechanics of planting and harvesting fairly well, and fairly quickly. If you don't HAVE a garden plot in your home instance, you need to either purchase one from BL or unlock one through the Gourmet training achievement. This achievement isn't difficult, but it will require a significant amount of bloodstone dust/bricks to comlpete.
  20. That's a new one on me. I'm assuming these are varietal seed pouches and you're trying to plant them in your own home instance. I even tried Googling it and didn't find anything, just because I was curious. Did you do any harvesting of non-varietal plants in someone else's home instance garden plot? The wiki seems to indicate that would prevent harvesting your own non-varietals, but makes no mention of what effect it might have on planting. (I would assume none, but I'm just trying to think out loud.)
  21. There's another thread about problems in Orr where a handful of other people have posted about the game crashing on Malchor's Leap. No one is sure what's causing it, though some possibilities have been discussed. It does appear to be a problem with that map, for whatever reason.
  22. Next time you're in-world, press "H". Navigate to Achievements. You will see the log-in rewards that everyone gets. The laurel rewards happen once every 7 days you play in an increasing amount: 1, 2, 3, and 4 laurels. There are two larger bags of laurels: one for the 7th day of logging in. And one for the 21st day of logging in. These bags are 10 and 15 laurels respectively. There is another option for laurels in the Chest of Loyalty on the 28th day of logging in where you can opt for laurels. Anyone who has led you to believe all their bags of laurels are between 10-15 laurels a pop is feeding you a line. These are the same rewards for everyone, but not everyone has the 7th day of logging in on the same day. Laurels do make purchasing some things easier, but the only people getting more log-in rewards than you are people with multiple accounts.
  23. That's a sensible policy. Pretty much a standard for any company not to discuss a customer's private business with that company with anyone other than that customer. It just seems strange they would direct people to the forums on billing issues, since other than saying, "That happened to me too," or "I've never had that problem," it's something none of us could fix.
  24. That's what made me consider it might be a cloud server issue. That's when the apparent "swath of cloud server" issue happened at first. But at any rate, I hope you get through it. Maybe I'll go flap around Orr and see if I have the same issues.
  25. I hear you, but if those Orr instance maps are clustered separately from other maps as far as servers go, it's entirely possible one cluster is down (or having problems) and the others remain active.
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