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SimpleCrow.5309

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Everything posted by SimpleCrow.5309

  1. Worth noting, in other Lore Interviews, the Mists are described as multi-layered, which means it makes sense that Revenants would be able to use their magic to slip into the shallowest layer of the Mists. Best comparison I can think of is the Ethereal Plane from D&D. It's just kind of there, just beneath the surface, but unlike the Eternal Battlegrounds, the Borderlands, the Edge of the Mist, and the PvP Hub, it isn't quite a solid place with lots of islands and structure. It's just the shallows, skimming under the surface of the Mists to quickly return to Tyria.
  2. A group of Vigil roleplayers under the larger, Living World Roleplay Discord server recently participated in a five weeks long arc where we battled an alliance of Frost Legion and Modniir in Harathi Hinterlands. It was an extremely experimental roleplay event where we used large-scale troop warfare, with each player controlling 10 NPCs in a style similar to Fire Emblem. I thought I'd share my DM notes with the community so other DMs who want to run large-scale combat events can see how we've run them in past and brainstorm how we could run them in the future. https://docs.google.com/document/d/1DA1kroLvwzQ9dnDVCePbc0ltaV6RhbtB5ThTmTNasv0/edit?usp=sharing The Scouting Event, at the bottom, was meant to be a single week, but it took two weeks. The third week was a casual meeting in the Vigil Keep to go over the mechanics of the first week of battle and to discuss in-character strategies. After that, we ran the Battle Event, and the week after, the boss battle against the Legendary Corrupted Modniir Ulgoth and his guard. Surprisingly, the large-scale combat event went quite well. It was very confusing. I had to multi-box on all three of my Guild Wars 2 Accounts (Devs, please don't ban me. I only do this for RP. T_T). Obviously, it requires a lot of effort on the DM's part, especially if you are running it alone. However, as the event wore on, the three offensives, north, center, and south, slowly fused together into two groups, then into a final group. It was much easier for the event to become smaller progressively than larger. The final battle, I had less players than anticipated due to scheduling conflicts, so I cut the [Swirl] and [Star] secondary mechanics, leaving only the weather mages at [Square] to defend over the course of the boss fight. With these changes, we finished the boss before 11:30 EST and had ample time for casual post RP. All-in-all, the boss fight felt very fun, but I also have more experience running boss fights than things like the Scouting or Large-scale Battle Events. Anyway, I just wanted to share this! What events have you run in the past? How have you managed multiple players, NPCs, and Bosses? How would you have changed the mechanics of an event like this one? What do you think works? What could be improved?
  3. Hey all! Some of you have seen my Character Dossier for Elidryn, my 18 year old Sylvari Guardian. I've been working on a series of short stories to cover the first few years of his life, when he was just a sapling, and I'd appreciate any feedback, both on the contents of the story and the writing itself. I'm always looking to improve! I hope you enjoy reading it! Book 1: Courage https://docs.google.com/document/d/1suGNVYtJ01syLGf3y4LusDrjJ_ov8g188CsUWvVehzk/edit?usp=sharing Meditations On Courage: Coming soon!
  4. These are all really good ideas and suggestions! I've soft of waffled on it myself, sometimes using one or the other (usually depending on my level of laziness in the RP scene >>;;) I admit, there is something fun about treating boons as a type of universal enchantment that can be created, stolen, ripped, or corrupted in a standardized way across professions and characters. It's also definitely nice to have a clear-cut idea of how two such characters might interact, especially when RPing when unfamiliar with one another's styles. Still, it's cool to imagine how the boons might take effect outside the parameters of the game. Guild Wars 1, without boons and conditions, had each individual skill providing a hyper-specific buff or debuff, making it clearer how it functioned from a narrative perspective. I have always been impressed with the boon and condition system from a gameplay design standpoint, and I just love to see how it is explored from a narrative design standpoint. ❤️
  5. You could always create a Google Doc or similar 'external' file/image with all your characters and link it here. That way, folks can browse at their leisure without taking up a ton of space!
  6. In-Game Name: ElidrynPronouns: He/HimSpecies: Sylvari Position in the Pact: Vigil Warmaster, Order of Whispers Lightbringer, Pact ScoutYears of Service: Vigil (1320 -Present), Order of Whispers (1326-Present) Brief Rumors: "I heard the Vigil tried him for sedition when they found out he was with the Whispers... how'd he make it back to Warmaster?" "Plant was furious when they transferred him to Elder Vale before he got a chance at Zhaitan. Think that's why he swapped sides?" "You see him when he got back? He was covered in scars. Could barely walk. Vigil put him on indefinite medical leave. Can't blame him for finding work where he could. Stubborn fool was born to fight dragons. You couldn't keep him off the battlefield if you tried." "They say he's a 'public liaison,' but I hear he actually manages the spies the Vigil and the Whispers send to mess with each other. Whose side is he on?" "Supposed to have earned his re-promotion to Warmaster handling refugee logistics during the Elonian Campaign. We giving commendations for pencil pushers now?" Additional Info: Order of Whispers Codename: Monk
  7. Hello all! I'm excited that we finally have a forum thread to discuss roleplaying. In combat roleplay, I often find it difficult to describe boons and some conditions. Obviously, some, like bleeding, burning, or poison, are fairly cut and dry, but more nuanced effects can often be difficult to describe in Roleplay without it feeling to 'game-y.' How do you write your character using boons and conditions? Does your character create them using magic, or do you mirror these in-game effect relying on clever prose to reflect a character's mundane or martial skills? I am curious to see your ideas and suggestions! As a Guardian-main, boons are such a major part of the game, so it's something I'd like to translate more into roleplay.
  8. Name: Elidryn Gender/Pronouns: He/Him Species: Sylvari Profession: Guardian Appearance: Elidryn is an average-looking sylvari with a wide chin and nose. His tough, bark-like skin is teal with softer leaves wrapped around his forearms, chest, and legs. Very tall and well-built. His posture is stiff like a soldier, but he moves with an easy grace, wasting no energy on unnecessary movement. He has severe frost-burn scars on the left side of his face, neck, chest, and shoulder. Frequently Visited Locations: The Vigil Keep The Chantry of Secrets Lion's Arch Applenook Hamlet Rumors: "I heard the Warmaster picked up a CANNON to blast a destroyer!" "Is that the sylvari in Applenook who had all the weird animals? There were dozens of them! It was practically a zoo!" "Warmaster Elidryn? Hate that guy. Triggers my pine allergy whenever I'm near him" "He the one that's always training Dylan Fletcher? I think he's dating the kid's mom." "Didn't he used to work for that Tyrian Apple Company? What's a Pact Veteran doing with that lot...?" Additional info: Vigil Warmaster with the Vigil's Espionage Division. No company. Member of the Vigil since 1320. Order of Whispers Lightbringer. No division. Member since 1327. His rank is public knowledge. Currently serves as a public liaison between the Vigil and the Order of Whispers. Favors neither Order. 18 years old. Noonbloom.
  9. The stories, Living World episodes, and expansions of Guild Wars 2 often delve deeply into the lore of one region of Tyria, while the Pact Commander leaves past regions and allies behind to face new threats. As we delve into the far north, diving into the lore of the Charr and Norn, what are a few minor story notes going on in other regions? The Captain's Council in Lion's Arch. The soldiers and allies still stationed in the Maguuma Wastes and the Heart of Maguuma beyond. Seraph fighting White Mantle, Asuran Krewe's researching unbound magic, and Valiants cleansing Orr. Elona left without a leader and recovering from a war with a God in the north, and our allies cleaning up from a battle with an Elder Dragon in the south.
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