It would be very risky indeed.Path of Exile fixed this, they add a new mechanic/gamemode and new balance changes and skills every season, it's not just repeat the same thing again and again and again like Diablo 3.But if they were to do that it would take away development from the main server, unless they would just release it for both servers.Also not sure if they would be able to add anything as gamechanging as Path of Exile does every season, they are 2 completely different type of games. You can level a character to maps in 2 hours if you're a good speedrunner in Path of Exile, for normal players it probably takes up to max 10 hours, after having done it a few times. But yeah these kind of modes are probably isn't a good fit for Guild Wars 2.Some of the reasonings in this thread I don't agree with, but a lot of what you guys said makes a lot of sense.I will probably go in more depth later, have to be on my way now.Those games are kinda balanced around that. In the span of 2-3 months you can grind your build to godly levels and there isn't that much to improve on in standard, game would get really stale and that's why they have seasons with new quirks every ~3months. In GW2, most of the progression are long term goals, mainly focused on fashion wars and isn't enaugh build variety in both items and traits to warrant restart a every 2-3 months. It would require insane amount of resources to do something similiar in meaningful way, which they don't really have if we judge them by quality of recent patches.