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Lynx.9058

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  1. I really want them to add skin packs so I can have all my summons actually be skeletons/zombies instead of these weird fleshbabies.
  2. I'd rather have a longer duration on the orbs and remove the finale skill so you can keep refreshing it. I'd like to be a walking elemental storm, thanks.
  3. Do we know for a fact charr have three sets?
  4. I do like the idea of a brawler spec for thief, tbh. Greatsword or Hammer, loses stealth, gets to use stealth/ambush attacks while visible, that'd be pretty cool. I do think if they come out with a fourth spec for each profession, many of them need to be ranged focused (1200 range, maybe 1500) - especially the elementalist and engineer specs, as both of those professions currently lack strong ranged options while simultaneously making more sense as ranged characters than melee in terms of theme.
  5. Yes, but charr and asura females better get actual female swimwear and not be stuck with the ugly male version like they are on so many other skins and outfits.
  6. Then the least they could do is put some kind of text or warning on those items stating that they are not dyable. I'm sure I'm not the only new-ish player that had no idea about these legacy items or the fact that some could not be dyed until I purchased them, and it feels a little like getting cheated.
  7. Here are some of my top picks for what I'd like to see: A proper HUNTER theme: Ranger spec with Rifles as the unlocked weapon, maybe the ability to use multiple pets at once (2, maybe more); i.e. the standard hunter with a pack of hounds feel. TECHNOMANCER: An Engineer spec that unlocks either mainhand scepter or offhand torch, offers ranged attacks, and uses technology to create elemental effects (Fireballs, Ice slicks, Lightning storms, Earthquakes, etc.). WARDEN: A Necromancer spec that focuses on and changes pet/minion functionality. I would like to see this implemented as
  8. This is honestly starting to kitten me off. When I buy a glider-backpack combo, I generally want to use both, and that means I want them to be colored the same. It's pretty stupid when your glider-backpack spontaneously changes appearance because you can dye one but not the other. It's pretty stupid that your backpack can't be made to match your armor. I've run into this issue on three different glider-backpack sets now: Citadel Assault Glider/Backpack Combo - The Backpack cannot be dyed Forged Glider/Backpack Combo - The Backpack cannot be dyed Dynamics Exosuit Glide
  9. This is honestly starting to kitten me off. When I buy a glider-backpack combo, I generally want to use both, and that means I want them to be colored the same. It's pretty stupid when your glider-backpack spontaneously changes appearance because you can dye one but not the other. It's pretty stupid that your backpack can't be made to match your armor. I've run into this issue on three different glider-backpack sets now: Citadel Assault Glider/Backpack Combo - The Backpack cannot be dyed Forged Glider/Backpack Combo - The Backpack cannot be dyed Dynamics Exosuit Glide
  10. This is honestly starting to kitten me off. When I buy a glider-backpack combo, I generally want to use both, and that means I want them to be colored the same. It's pretty stupid when your glider-backpack spontaneously changes appearance because you can dye one but not the other. It's pretty stupid that your backpack can't be made to match your armor. I've run into this issue on three different glider-backpack sets now: Citadel Assault Glider/Backpack Combo - The Backpack cannot be dyed Forged Glider/Backpack Combo - The Backpack cannot be dyed Dynamics Exosuit Glider/Backpa
  11. I honestly don't care if grenades or bombs are better, both of them are gimmicky as hell and I refuse to use them. Seriously, who the hell drops bombs at their own feet?
  12. Haven't seen anyone using them yet but I know what you're talking about. The cerulean wand from the queensdale wand scepter skins has the same effect, and even though I like the color I had to go with the other version of the wand on one of my characters because that stereoscopic effect was bugging the crap out of me.
  13. I know the main issue we have is limited offhands (the whole two options we have), but I've been thinking lately that mainhand use of offhand weapons could be a cool feature for engineer and maybe even some other classes with limited options. Mainhand torch, mainhand warhorn, mainhand focus?
  14. Thanks for the input guys. I ended up going with a pirate-themed norn thief and a sylvari mesmer. https://imgur.com/a/AogHixB
  15. Well for the norn I ended up going thief. I got an interesting pirate motif going with a female norn using the new oriental faces, and after playing around in the pvp lobby I really like deadeye with dual pistols or pistol/sword/dagger. Kind of have a head cannon going that she's only half norn, grew up among pirates, and is returning home to discover her origins. Sylvari I'm still undecided on. I may well go with mesmer but something about the class just doesn't jive well with me, I'm hoping virtuoso will be an improvement. I like the theme of revenant but the playstyle just f
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