Just like they were before the layoffs, my impression is that ANet's leadership is betting the company's future on unannounced, unreleased future products (specifically using Unreal Engine 4 on consoles based on their recent job listings). We have had no indication of a renewed focus on GW2 despite the suggestion that it would happen after the layoffs. Content has been smaller but well-liked, but the reality is that ArenaNet produces less content less quickly than dev teams a fraction of their size - if they aren't focusing on other projects instead of their singular income generator franchise, then I cannot fathom why a handful of new assets, some new VO, and a short bit of new writing is the extent of what their content teams can produce every two months. Before last year's layoffs, I had always felt that ANet's content was much, much less than what a studio of that size should be able to produce, and now I'm starting to feel the same way again. Are we in 'maintenance mode'? Perhaps, in some sense, we are - the bare minimum is what we got before the layoffs, and even after the layoffs nothing much seems to have changed. We have no announcements of long term projects or content, and nothing to look forward to but a smaller chunk of content every 2 months and a continuation of ANet stringing along the WvW players with promises of 'alliances' that have not been kept for years at this point. The roadmap was a vague joke, and the announcement event of this 'icebrood saga' was almost insulting, giving players hope for the future of the game prior to the event, then selling gaudy leggings and funko pops in place of giving us actual long-term plans that didn't essentially boil down to 'more living world seasons but we changed the name and made the episodes smaller'.