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InkTide.1908

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Everything posted by InkTide.1908

  1. Just like they were before the layoffs, my impression is that ANet's leadership is betting the company's future on unannounced, unreleased future products (specifically using Unreal Engine 4 on consoles based on their recent job listings). We have had no indication of a renewed focus on GW2 despite the suggestion that it would happen after the layoffs. Content has been smaller but well-liked, but the reality is that ArenaNet produces less content less quickly than dev teams a fraction of their size - if they aren't focusing on other projects instead of their singular income generator franchise, then I cannot fathom why a handful of new assets, some new VO, and a short bit of new writing is the extent of what their content teams can produce every two months. Before last year's layoffs, I had always felt that ANet's content was much, much less than what a studio of that size should be able to produce, and now I'm starting to feel the same way again. Are we in 'maintenance mode'? Perhaps, in some sense, we are - the bare minimum is what we got before the layoffs, and even after the layoffs nothing much seems to have changed. We have no announcements of long term projects or content, and nothing to look forward to but a smaller chunk of content every 2 months and a continuation of ANet stringing along the WvW players with promises of 'alliances' that have not been kept for years at this point. The roadmap was a vague joke, and the announcement event of this 'icebrood saga' was almost insulting, giving players hope for the future of the game prior to the event, then selling gaudy leggings and funko pops in place of giving us actual long-term plans that didn't essentially boil down to 'more living world seasons but we changed the name and made the episodes smaller'.
  2. The effect is annoying to me, and I don't have visual impairments. My screen has somewhat poor contrast so the difference between the snow overlay and the environment is very low, and the extra levels of effect for high stack counts is excessive in my opinion. That said, literally no amount of 'immersion' it adds justifies how inexplicably hostile some of these replies are. OP has a major issue with this minor system (easy to change; there was a similar issue with the 'branded' effect at PoF release) that you evidently cannot be bothered to empathize with, and if you cannot even make an attempt to understand the problem they have and respond with something that can be boiled down to "git gud" or "I don't have a problem so the problem can't exist," you are entirely irrelevant to the discussion of said problem.
  3. Perhaps the most amusing thing to me is that mesmer clones display a different effect from either one 'legendary' trinket or both - four orbs tethered to a black central orb with lightning. This leaves several possibilities - perhaps the black orb is intended to be Vision's effect, or maybe Vision's effect was intended to be the globs and the combined effect was supposed to be the black orb. However, the most common conclusion I'm seeing is that the black orb is likely the intended effect of 3 legendary trinkets, one of which would be Coalescence. In any case, to call an item that by itself is no more than a copied skin a 'legendary' reward to round out an entire season of living world content seems... disingenuous. I find the orbs of Aurora to be aesthetically... jarring. They would ruin the cohesiveness of every outfit I attempt to construct, provided that I didn't intend to use copious amounts of pink and purple dyes in said outfit. I had just decided to forgo crafting Aurora, and hoped that LS4's legendary trinket would be something not clearly designed for mesmers and mesmers alone. It seems that, not only was a non-mesmer skin too much to hope for, my base assumption that a new legendary trinket would surely come with a new skin put far too much faith in ArenaNet.
  4. How do you know? Internal insights or just wild guesses? The fractal and raid teams used to be separate, and have now merged into a singular team that is most likely skewed towards fractals, as fractal releases reach more players according to GW2efficiency statistics (which themselves are almost always assumed to be skewed more towards the 'hardcore' portion of the playerbase, given the effort involved in setting up GW2efficiency and the lack of any official news or ingame resources mentioning it). It's also likely the merged team is smaller than the original total number of devs for the discrete fractal and raid teams - generally some positions become redundant and people get moved around when team mergers like that happen. According to everyone I've seen speak about the issue, the raid population is hemorrhaging players at a rate it can't replace them. Content that's being played by fewer and fewer people is not the kind of content you put more resources into, if other content reaches more players.
  5. When raid population continues to decline past the point of sustainability, and those who play them move on to newer and better things because raids aren't being released fast enough (there's already not enough people playing them for ANet to justify dedicating a whole team to it), then it will.
  6. Probably going very against the grain here, but I'd like to see a single-target, 1200 range condi weapon for necro. Picked rifle since that is a little bit unorthodox (rifles are usually power), I love the asura rifle idle stance/animations, and I really want to see necro with some type of firearm. I know a lot of people hate condi here, but the way I see it, if you keep pushing for another power weapon ANet will never fix the glaring issues with the existing ones. Full disclosure, though - I do prefer condi playstyles to power ones; I like to disengage and just watch NPCs die as they try to run towards me and attack after I've dropped some condis on them. Also, I'd just like a 1200 range weapon that isn't the most boring weapon in the entire game - necro staff.
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