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Everything posted by radda.8920
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Echovald wilds critiques
radda.8920 replied to artcreator.4859's topic in End of Dragons Discussion (Archived)
It looks good visually. In the sense that we find good colors and normal saturation and not the horror of shing jea. But it looks like a generic maguma map, I even had the impression of seeing Auric Bassin a few times .. The textures, vegetation, tree trunks and even some structures are exactly the same. It has absolutely nothing to do with echovald. All the originality of the guild wars 1 area is lost: no more stone, no more sinister and gothic atmosphere, no more yellow stained glass with amber, no more mysterious and oppressive environment. It's a total failure at this level once again But I understood the reason during the live. Echovald's developer makes it clear that she has never played guild wars 1. How do you want to respect the soul and style of this iconic map without ever having played the original game. Mind-blowing.... As for the content, we haven't seen much, the events seem basic and without challenge as usual but we will see later. The new faction and the jade structures, it's totally ridiculous, however, I already miss the kurzicks people 😔- 96 replies
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When can we get a playable Tengu Race? [Merged]
radda.8920 replied to Carnibulos.9078's topic in Guild Wars 2 Discussion
Well it was officially announced during the echovald live , no playable tengu for EOD -
The new assessment with the famous Q3 which contains the launch of EoD in pre-purchase with the deluxe / collectors. It's pretty downright mediocre ... Going from 16 to 19k, not even 20% increase. Besides the previous expansions had a much larger increase and PoF had risen to 25k. There's really 0 hype for the extension. https://i.redd.it/sorpps2fdzy71.jpg
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And yet despite the contempt you seem to feel for Joko and the Mursaats, their rather failed story on gw2 remains far superior to the whole soporific scenario about the dragons. It shows how, in the hands of a quality screenwriter, they would have far more potential than all those repetitive and bland stories about elders dragons. Of course we could expand the history of the Mursaats just by exploiting the island of Janthir and imagining lots of things there. For joko, they can give the origin of his power in the past, explain the reason for his transformation into a lich and and enrich the threat of the scarab plague that has been ridiculously botched in kourna
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I am a little reassured. I find shing jea absolutely abominable on all levels .But there ,it really looks like guild wars 1 with more vegetation, the cathedrals look splendid, wait and see friday
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They're nagas, aren't they? I don't seem to have seen a krait
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I still find it abominably ugly .And yet if there is a strong point in guild wars 2, this is the environment, I have rarely been disappointed by a map in this game. The only time I was shocked was by the massacre they carried out in Kourna. Afterwards, shing jea was one of my favorite places on gw1, I've been waiting for it during 9 years so my expectations were high. And I admit that I expected better considering what they have accustomed us to with HOT and POF. Then I'm not the only one to say it, just read the comments next to the stream and the hundreds of feedback on reedit. This is one of the first times that a map is so controversial, so there is a major problem. Hope they will correct the colors / saturation.
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it is quite true what you say. Afterwards, in the new shing jea, it's not necessarily the buildings that pose the most problem to me. It is especially the bright colors, the luminosity, the shape of the rocks, and even a little the sky that is totally different. All these elements change the whole aspect of the island. I hope it will not be the same on all cantha 😞 I hope they will make the green a little less bright, they still have time to make it a little darker until february. Like this, at least: https://imgur.com/a/90dY4Lh
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It's a bit of everything, the style of the buildings is too different, the colors are much more "fluorescent", there is a huge problem with the saturation. Shing jea on gw1, even though it's colorful, there are less bright colors that burn the eyes, it's calming / restful. And there is also the music that plays a lot. The POF desert is different from the one of gw1 for example but there is the same light and atmosphere, I really felt that we were in the same place but with years of evolution. For shing jea, i am really shocked with the difference. If only, if it was different BUT pretty, but for the moment I find it really ugly. Finally, we can easily see the difference with the screens below: http://www.noelshack.com/2021-44-2-1635892587-gw003.jpg http://www.noelshack.com/2021-44-2-1635892605-gw007.jpg http://www.noelshack.com/2021-44-2-1635892726-gw039.jpg http://www.noelshack.com/2021-44-2-1635892775-gw042.jpg http://www.noelshack.com/2021-44-2-1635892794-gw032.jpg http://www.noelshack.com/2021-44-2-1635892856-gw045.jpg https://www.noelshack.com/2021-44-2-1635893393-gw043.jpg
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We are not asking for the same thing, obviously there will be changes in 250 years as in POF. We just want to feel the same atmosphere, the unique style of cantha, the same soul , the same kind of brightness and sensation. You can make the buildings and the environment evolve while keeping the same unique style. If they make the extension to cantha, it’s to attract the fanboys of this place so what’s the interest to totally change the atmosphere... Especially since right now, it’s to do something much uglier than the original. I went back to visit shing jea on gw1 and it is a thousand times more enjoyable to watch than the presentation of shing jea in video of gw2. You can upgrade a place without turning it into a filthy green fluorescent dung, you know. For the moment shing jea is an insult to gw1 players, simply. We’ll see the other 3 maps.
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Afterwards we are already starting to know a lot about this extension: we have seen all the specializations which are mostly bland and uninteresting to play, we know that there will be no raid and fractal so all the HM content will be determined by the strikes, we also know that shing jea does not look like anything on gw1 and is even much uglier with awful colors, there is no pvp, no new race and no new class, a more than laughable feature: fishing ... So personally on my side, my purchase will be 100% based on the content of the strikes and the look of the next maps. If it doesn't look like the cantha that I used to know, I'll skip my turn.
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Our eyes must surely see the shades of colors differently. But in any case, even if you find it closer to green, it is much more pleasant to watch than the fluorescent green of the golem or the one of the fractal Yes I agree with you on everything you say except the echovald forest. I find the few images we had a little more reassuring than the rest, it looks quite close to guild wars 1 with more vegetation. For example, the fort Aspenwood is exactly the same style as in gw1: http://image.noelshack.com/fichiers/2021/43/7/1635711461-echovald.jpg we will know more in 2 weeks
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I don't find it green at all, or really very discreetly. I almost only see blue in this video. Afterwards, not all eyes see colors the same way. But in any case, we are very far from the green of guild wars 2
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Even the jade of the fractal, it looks nothing like the one of gw1, way too green. it's so much nicer to see a bluish petrified sea like on gw1, much more pleasing to the eye. But I'm not naive, it will not be the case. So i hope that the green is as less fluorescent as possible.
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I do not understand the point of returning to cantha if it is to totally destroy the style and the soul of this continent. Obviously there must be changes during 250 years but if it is to go back there and not recognize the place, I do not understand ...if they did EOD on cantha, it was to bring back lots of fanboys . So if cantha no longer has anything in common with guild wars 1, many players will be disappointed. If it was to do something totally different, you might as well leave cantha aside and go to a totally different place. Space is not lacking on the world map... Shing jea already has nothing to do with the original, it's even uglier than before. So if it's to bring back some futuristic kaineng and the jade sea with ugly fluorescent green (when we see the jade color of the golem of the new engineer specialization), it's going to be hopeless. Kaineng on guild wars1 had something unique, a real originality, if it is to make something generic and bland already seen in many video games, it's sad. And please stop putting this green everywhere, it is one of the most unpleasant colors to look at apart from the vegetation .. for example the jade on gw1 it was bluish, so i dont understand why to change totally his aspect .
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ANNOUNCEMENT HERE FOR TEH DEVS !!
radda.8920 replied to scarleach.6324's topic in Guild Wars 2 Discussion
she deserved better than the name of the worst character in guild wars history but all my congratulations- 30 replies
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Are you hyped for...
radda.8920 replied to Omega.6801's topic in End of Dragons Discussion (Archived)
I'm a cantha fan on gw1 But for the moment nothing pleases me about this expansion, I find it even sad to ruin such a potential with such a jewel in the hands I'm waiting to see the look of the echovald forest, the jade sea, kaineng and the level of the strikes before deciding but for the moment I'm very very negative about this expansion, no hype.- 37 replies
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i'm really scared about the jade sea
radda.8920 replied to radda.8920's topic in End of Dragons Discussion (Archived)
I have always had trouble with the green color except obviously for the vegetation. I found the bluish jade to look a lot more like a petrified sea than a fluorescent green .. it was sober and calming to watch. So if we still have to put up with green, I would do with it, but make it pleasing to the eye and not like the golem's. -
i'm really scared about the jade sea
radda.8920 replied to radda.8920's topic in End of Dragons Discussion (Archived)
guildwars 2: http://image.noelshack.com/fichiers/2021/43/3/1635320362-gw064.jpg -
With the arrival of the new Engineer specialization, we can clearly see what the jade will look like on EOD by looking at the golem I still find it extremely fluorescent green and quite aggressive for the eyes. I don't understand this obession with this type of green on EOD which is almost the same on shing jea. The jade did not have this aspect at all on gw1, it was even quite bluish and much more pleasant to look at. for the comparison: Guild wars 1:
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Thank you, ANet, for making the Strike Mission optional
radda.8920 replied to Gibson.4036's topic in Living World
We are talking about a LEGENDARY object, not something common. It has to deserve the title. That something else is easy to obtain, I do not see too much of a problem. But this is supposed to be the rarest and most desirable weapons / armor / trinkets in the game. So yes it must be a minimum hard to have and not accessible to everyone... otherwise it destroys the value of the thing. It's always been the interest of titles and rare items on a mmo. That a limited amount of people get them to show off your abilities on the game. If everyone had the legendary raiding armor, it would be pointless to wear it for example, it would become mundane and tasteless. But we surely have 2 different conceptions of what should be a rare object so we will enter into an endless debate.