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Reincarnated.1754

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Everything posted by Reincarnated.1754

  1. Once upon a time in a far far away GW2 an Ele. Staff was a player every one wanted with them. I have played it from day one, found no reason to change. Every one these days want every thing to be one hit and run.
  2. WTF. The idea of using a Staff is that you are ranged and you stay out of the mele. This "Arcane Blast and Arcane Wave have a bit too much overlap with each other, and we wanted to give Arcane Wave a more unique identity by adding a movement component." This put me in the mele and I die. When you make these changes don't forget about the Elemental-Staff players. It's probable fantastic for those that use single handed weapons.
  3. I ask because of being able to use something given by the game developers that I have been able to use for years. To have it taken away because they don't care. It is going to be missed. (well I say they don't care. What I mean is no one in this forum seams to care) I refire to: API:2/wvw/matches. (well there is a lot of other stuff) Or is there going to be something new added to the API? Since there was no reply to the last time I asked, I am assuming I am talking to the wall again anyways. Read my sig. I doubt any devs. actually read posts here. It's a shame really because being able to use the API is the only thing that makes me go to WvW. In fact using the API with guild wars has been great fun, I have learnt a lot, it is now about 75% the reason for playing Guild wars 2. the other is just to keep up guild member numbers. Frankly if the API goes, I may as well give up, it will be no fun anymore.
  4. I have come to the conclusion they put no effort into the API anymore.
  5. Windows 11, I have a Realtek Sound chip, I have my sound set to surround sound using 4 speakers and sub woofer. While I am in "Zen Daijun Temple" mini map, I hear all other players "Voice Skill Call" sound effect at full volume.
  6. One thing I have learned in this game is: The Dev.'s do not tell you how things work. I think it's because they try to make it work a certain way, but not always get it right. Any ways I think something needs to be done for the minority, the few, people that don't want to bow to big guild leaders. Do what AHs say (I must remember not to use words that the Moderators have made into bad words, lets say AHs=AmpHenrys 🙂 What I am trying to say is "Big Guilds" set rules to join, there run by people that have a Power complex. Even if it is a big guild, there not on a map 24-7. At the end of the day for a small group using Guild Seage, if they have the +20. (which they have to earn) it only takes two players to build a Seage Weapon. You can play as a blob, so all you have to do is run around pressing 1. Some may like to do it Role-Play (yes I said it), what I mean is sneakily (eleat group). Actually have fun playing, not just in it for the points and gold. Hope they can fit it in when there change to WvW Team/Guid selection. It's been nice to read all your comments, but I only have my Leggy gloves to get, then I may take another 4 years away form WvW.
  7. This is how I think it works: Who ever has tagged (Killed a mob) at the Objective gets put on a list of qualifiers. (some one can tag an objective and go elsewhere on the map they don't have to stay once they have tagged it.) When the Objective is taken whoever is on the qualifier list will get credit. Also the list of qualifiers gets arrange into a priority list. Those who are members of a larger guild gets put at the top of the list. I understand that that the guild priority may have been a good way to stop a lot of individuals from calming important Objectives, and I believe this it why it was implemented. But things have changed in the way things work in WvW, It is only the tactics that matter to a large guild. the rest is automatic, if I got this right. So I think it is time for an update. perhaps the supply depots and towers could be put on a lower tier to the Keeps and castle. (well they are, I have put a lot of effort getting my guild upgrades) A simple improvement could be that only the people in the circle of a supply camp are added to the list of qualifiers. It would not be a hard thing to code, the trigger for being in a circle is already there. And of course make the Dialogue Box work for those in the circle. It is just so irrorating having to wait to be able to carry 20 supplies. If there was a commander, that commander is on the other side of the map by the time the timer has gone. Not all play WvW the same way: Some big guilds just want a lot of cannon fodder to follow there commanders. Some big guilds train the members to do the right thing. Then there are the smaller guilds that want to do there own thing. I'll leave it at that. (I don't want this thread kicked).
  8. Thanks. I had tunnel vision, just looking in the API section.
  9. I have come to the conclusion that the logic behind the calming system makes no sense what so ever. If you want to clam a supply depot so you can carry 20 supplies. If there large guild is on the map who have clamed keeps or towers, you have to wate for the counter to count down through all the guilds before you can upgrade it.
  10. Ok I am sure you know what I meant. It would be nice to be was there any warning? So I will re-fraise the question: Where are For any reason when Arena Net stop the AIP system, can a notification be found? That was a sarcastic reply meant in jest, fun, laughter Jokingly. (I have to say it was in jest and no malice was intended because my English (I have been speaking it for over 60 years) is not recognised by Administrators) No doubt I a certain Administrator is going to remove this out of spite.
  11. Just notice they can use it behind a gate now. Just pull people inside a tower up to the inside of the gate and kill them from the outside.
  12. Is the a schedule of maintenance somewhere to be found? After some frustration thinking I had done something to my website. I found that some Map related API's are down. Status Code 503 API Temporarily disabled. Scheduled reactivation: 24 August
  13. How come I can be pulled OVER a wall, but I cant use my skills over the wall? Come to think of it walk through a wall?
  14. There are brakes in which the API is not updated with the latest match progress. Some times it is getting updated to the API. Then there are long periods where the API does not get updated, the data returned is not change to the current progress of the WvW. Please look into it.
  15. As I have said, I have come back to WvW, after not doing it for a long time. I don't know anyone on the same server as me in different guilds. Otherwise I would do the test. I hope you are able to do definitive test, to confirm or not my assumptions. One of my other assumptions was that Arenanet put the queue box there with some intelligence for this reason. I know if I was to leave the queue box open and no one claims the camp, I could be half way across the map before it times out. I know I don't always explain things enough, I remember suggesting coloured commander tags once, and no one had a clue what I was on about.
  16. How did that test it? This is not a true test if you are in blob, a true test is 3 people 3 different guild rep. 2 at the front of the queue close the box.
  17. Thanks for all your replies guys. I took some assumptions: One being: When a camp was taken, the queue related to just those in the camp. Another: Closing the box, removed that person in the camp from the queue. Has someone done a "For science" test? To see to confirm they stay in the queue after closing the box?
  18. I have been out of WvW for a while. I come back and found that the queue for claiming camps and towers is a farce. No one closes the queue box to let those waiting to claim, claim. They have to sit around while the timer closes the box for each kitten-hole. If anyone knows how to make the dev.s do something. My suggestion is: If those in the queue leave the area, they get removed from the queue. I am sure other people get sick of waiting to get 20 supplies.
  19. Please ArenaNet, if the new matching system goes forward. Please update the API. Anyone else who uses WvW API tools/Apps. Give this request a thumbs up. I suggest the API:2/worlds haves new worlds added in relation to the assigned Teams. Or a new API similar to API:2/worlds but giving ID's for Teams.
  20. Are there any know issues with the "API:2/wvw/matches"? Just started playing WvW again, my application to show the timers and owners of objectives taken is only getting data from the server intermittently. There are long periods when it is not able to update the state of objectives. Has any polling limiting or similar been added? Last time I did WvW was a few years ago.
  21. I made a little application. Tim's GW2 Fishing Companion [App.] - Community Creations - Guild Wars 2 Forums
  22. Could we have the daily fish from Taro Everclaw, added to the API:2/achievements/daily? Perhaps put it in the "special": []. Or if you make it a scheduled list, it looks random at the moment.
  23. Added a Time Tab. Helps find the Dawn/Dusk period. TimsGW2FishingCompanionTime.png (614×320) (timsnet.co.uk)
  24. Added two more tabs: Fishing Holes. Helps find places for a Fishing Hole. TimsGW2FishingCompanionFishhingHole.png (614×320) (timsnet.co.uk) and Bonus Power. Helps remember the extra power you get when fishing. TimsGW2FishingCompanionBonusPower.png (614×320) (timsnet.co.uk)
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