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MUDse.7623

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  1. a bit late but i suppose the reveal duration being less on rifle is because it is applied twice on DJ. once on starting to cast it and once when the bullet hits. assuming half a second travel time of the bullet that will get you 4 seconds. if the reveal is only applied on cast -not on hit- then increasing it to 4s would make it more in line with the other stealth attacks. the current 3s on cast + 3s on hit makes it easier to escape after an avoided DJ.other than that cant really comment on the current powerlevel of it as i just returned from nearly a year break.
  2. LOL...I play many classes as you brilliantly point out, and all equally poorly. No one is forced. If you don’t want to participate then go play Pokémon for a week. As others have said, not much chance of this happening but, assuming the power/condi kings could put their 10,000 lb egos aside, I still think it would be fun to watch people struggle to survive with a class they may criticize/call to nerf so easily. Glad this stirred some small amount of comments and fun (love the Moa thought Chaba). good to see you amused by my reply as i merly point out that your idea is unlikely, wich you then
  3. sounds to me like you are unhappy with the powerlevel of your preferred class. you can choose and play whatever class you want as an alternative every day, multiple classes a day even. the chances anet provides an event as proposed by you is very low. forcing people to play something specific doesnt really work, if you do not force them to play at all.
  4. Thief places the exit in the lordroom and jumps out of the keep: the cooldown of the skill is already ticking, though the portal is not being used yet-> waits 60 seconds-> ports back to the lord room, the portal CD is off, immediately places a new exit-> jumps out of the keep-> waits 60 seconds-> ports back etc. if you have enough people that are good enough to hunt the thief inside the lordroom, they most certainly will also catch you doing that as your movement is even more predictable so you can be easier marked and put in combat. if they dont put a thought in how to get the
  5. if you enable AA inside a golem, it is also enabled on warkitty. they seem to be similar transformations.
  6. Ah I see, but to get shared participation I need to get a commander who you know.. Wants to put me there. a commander can provide shared participation to 20% of his squad, there is always plenty of spots unused. i am sure there are some commanders that wouldnt mind helping you get the warclaw, at least if you ask open tags.
  7. Thief places the exit in the lordroom and jumps out of the keep: the cooldown of the skill is already ticking, though the portal is not being used yet-> waits 60 seconds-> ports back to the lord room, the portal CD is off, immediately places a new exit-> jumps out of the keep-> waits 60 seconds-> ports back etc. if you have enough people that are good enough to hunt the thief inside the lordroom, they most certainly will also catch you doing that as your movement is even more predictable so you can be easier marked and put in combat. if they dont put a thought in how to get the
  8. get the keep/tower later this day on weekly reset and then roam the rewardtrack or scout/afk with shared participation till the rewardtrack is done.
  9. Thief places the exit in the lordroom and jumps out of the keep: the cooldown of the skill is already ticking, though the portal is not being used yet-> waits 60 seconds-> ports back to the lord room, the portal CD is off, immediately places a new exit-> jumps out of the keep-> waits 60 seconds-> ports back etc. if you have enough people that are good enough to hunt the thief inside the lordroom, they most certainly will also catch you doing that as your movement is even more predictable so you can be easier marked and put in combat. if they dont put a thought in how to get the
  10. the differences between the portals has nothing to do with wether the thief can be caught or not. if you make the thief portal in WvW equal to the mesmer one in each aspect, it would probably be even better in most cases than the current one as a limit of 5 uses can be rather low if you want to get a zerg in. i think overall you focus too much on the portal and especially its lack of tells, if you truly have an issue with thieves in keeps. a thief can solo flip the lords and you can give the thief siege to open inner wall/gate if he is stuck in outer. getting people inside might speed some
  11. Which is why they need to reduce the timer to 30 seconds, just like the mesmer portal and add a visible indicator and tell on use. So there is decent counterplay and less abuse of broken mechanics. basically make the skill useless in WvW and mostly for PvE use?
  12. even with only selfuse you will still have people complaining that the thief solo flipped the keep, been there already and the portal even with only selfuse enables flipping camps from inside a keep, getting supply to open inner and solo the lord, did exactly that to a t3 keep today.
  13. visible portal only does help if you have a large group ready to bomb the portal, else it wont change much and reducing it to 1, how should that change anything? i mean you still can use it for yourself or let a mesmer port through to get in a zerg. the only consequence would be for small groups that they also need a mesmer.
  14. upper part is female sylvari 'common clothing outfit' and lower part is one of the cultural skins
  15. are you sure antitoxin will only trigger once?
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