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Da Best QK.2364

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  1. Now that DX 11 has been taken out of beta I would just like to mention that the revenant's "Rite of the Great Dwarf" elite still makes my character a vibrant light blue, rather than the stony texture that I was seeing before DX 11.
  2. I know this is a really old bug, but I thought would bring it up again just in case some bored dev sees it. The shining facet indicator that heralds get sometimes doesn't disappear after all active facets are consumed. The main way this happens seems to be if true nature (the second F2) is used while any other facet is still in effect. It also occurs if you run out of energy while facet of nature at the same time as another facet. Also on a personal note I think Anet should hold a poll about whether revenant players would like the pulsing dragon icon in the center of the facet indicators to be removed or not. While I don't think it's a huge deal, it's a bit distracting with all of the other ground AoEs in the game. I'm looking at your Captain Crowe (Siren's Reef final boss) =_=
  3. I noticed this too, the positioning when mounted is even worse! I unlocked the precursor sword (Dragon's fang) and it basically just floats next to the character model. Really disappointing since this was going to be my first legendary weapon, but I don't know if I'll display it because of how janky it looks.
  4. So... this is a really minor thing, but has anyone else noticed that the 1 handed gen 3 legendary and precursor weapons (sword, axe, mace, etc.) look like they're sitting too low when they are holstered (out of combat). For example, the pommel of Aurene's Fang (sword) is where most if not every other sword's handle should be.
  5. Hey! So I just unlocked the Vabbian Lightpaw Skin for the jackal and while I was running around testing it out I noticed that there was no sound cue whenever I teleported. I was just wondering if anyone else with the skin could confirm if this is intentional or not?
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