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Hellissane.3041

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Everything posted by Hellissane.3041

  1. The weird thing that started today is a very frequent 429 error code, even though the requests are way below the limit. Havent measured it, but it feels like a 60 limit instead of a 600 one.
  2. Maybe. But also maybe its a bug, since there is nothing official on this, not even in patch notes.
  3. Since there is no official mention of this, and it's not in the patch notes it feels like a bug. The JP chest used to be available once per character. Now it's once per account. Please fix.
  4. Check the other thread about this issue for a temp solution while Anet make a fix.
  5. Yep, you're not restarting it, just resuming it. If you progressed beyond the party i don't think can restart it anymore.
  6. Have you tried to restart it multiple times? With every time recieving the mail from rama again. I got mine right with restarting. Couldnt see the bottle, neither had the option at first.
  7. No, the option to give is not the same as the option to buy it. You must have the optional thing before you enter the instance with Rama. Its also tied to the city of your race(Divinity Reach for human, Black Citadel for charr, etc). (already bought the alchohol, am human) https://imgur.com/a/jT1EOXM
  8. It seems to be a bug with the quest itself. After receiving the mail from Rama for the party you should have an optional task to buy alcohol. You probably dont have it. To fix it restart the chapter. Quit it, start another chapter, then restart the 16th one. Recieve mail from Rama and you might get the optional task.
  9. Another ninja update that makes jumping puzzle chests once per account per day. It was once per character per day. Its not even in the patch notes.
  10. Costly as in gold? Not really. Costly as in frustration of the Research notes system. Oh yeah! Just make them tradable as the ambergris/jade runestone and we'll be golden.
  11. Yep same thing here. have Dungeon Master title, 800 runs for the hobby, not a single opened tab.
  12. What we need is to get more changes on the research notes. The cost itself for 10K is nothing special - 100-200 gold. But its seriously frustrating to go through the entire process of obtaining them. Not to mention its not 10K but more like 1 Mil for all the skins(if next versions also requite 10K each). After going though the 40K for the aurene weapons I thought I was done. Silly me. Had some leftover mats for my first zaithan variant and got the 10K for it. But at this point I'm currently way too disgusted from the research notes system that I don't want to even go near it. For me personally its almost a "blocking" issue.
  13. And what exactly stops you from using these "broken mechanics" to win? Yes its a "kitten show", there are many problems that make PvP less fun than it could be. "broken mechanics", class unavailability, match type unavailability, ranked dual joins, horrible desertion penalties and even worse anti-afk management that make the matchmaking absolute horror in some cases and many more. But statistically none of those affect your ability to win. Well the thing is what is "competitive"? Platinum? Don't we already have, not one, but multiple platinum+ viable builds? Maybe top 3 montly? But don't you need extensive training, including training with all classes to study their weaknesses, to reach it? And correct me if I'm wrong, but aren't the top monthly teams the same group of players that we see every month, playing more or less the same classes? If you don't have the dedication to reach the very top, you can still have a lot of fun with any class at Platinum or below. If you want to go up more, you'll have to work for it and GW2 gives you the tools to do it. This is true for all MMORPGs I've played, multiclass training included. And then class-class expectations come. New classes and their abilities are always "broken"; there are useless classes; people see that their class is weaker/st without ever trying another; people quit because everything is unbalanced; etc; etc. In this sense class-class balance, a complete balance, is indeed impossible - you cant match everyone's expectations. Yes it can be more fun if we had more variety at the top of the meta lists, but will never be enough. If we want to not lose people in pvp, focusing on class-class balance is not ideal.
  14. You should reread my post. 5v5 is balanced, as well as all other pvp modes. While you have skewed view on what balance is and blame a non-existing poltergeist, you'll never have fun in pvp.
  15. Well that has been discussed multiple times before. You're thinking in terms of class-class balance. I.e. a core elementalist will lose to a willbender, for example. You have a choice of 36 different classes with dozens of skills and traits making a potential of millions(?) of possible combinations - such a thing cant be balanced. Try to find 1 RPG game that has this balanced - you won't be able to. What you should be thinking is team-team balance. All pvp/wvw maps are more or less mirrored(looking at you Eternal coliseum). You have X team members that can change at any point before a fight - so whatever the enemy can have, you can have. Afkers, bots and generally "weak" people in SPvP in your team are based on MMR - its a luck factor that's equal for both teams. WvW fights never have the same numbers, but it don't need to - 20vs50 cant be won in an open field, but its doable in a well managed siege defense. That makes any fight practically balanced and has been this way for years. So if the enemy can use "OP" stuff, why dont you? If you want to have fun with whatever class/build, then why care about an impossible balance?
  16. Because you can buy more splinters after you complete the collection, without waiting for weekly reset. They don't work the same way. I like to think that you might be right, but its hard to hope for such a thing considering what we see.
  17. Yes, that would had been valid if Anet never made statements about the cost of the skins. But they did. This is not overblowing an issue, its a backlash to their statement.
  18. No one expected to be free. But when Anet say that "you won’t have to worry about spending tons of resources making and remaking these weapons" nobody expects the skins to cost almost much as the legendary itself. A legendary costs 2500 gold while its skins would currently have a combined cost of minimum 1700 gold. (6 skins, each costing: 18g for clovers, 22g for ambergris, 84g for jade runestones, 52g for memories of aurene, 100+g for research notes, 100 spirit shards) Also a collection is done in roughly 2-3 hours, give or take some time for waiting at steps 2 and 7. So unless most people can make 150g/hour when the benchmarks are 27g/hour, then mats would be a far larger issue for most people.
  19. Completed my first. I don't see an indication that this is weekly in any way. You HAVE to pay the 10K research notes for each weapon, plus all the other stuff like 200 jade runestones and 250 memories of aurene. Extremely disappointed. Especially if they keep the other versions like this as well. Requiring us to make 1 million bloody research notes(literally, as stated earlier) for all the gen3s is ridiculous - the notes system is not friendly for this kind of mass usage.
  20. I don't mind the gold sink as much - even though Anet promoted the legendary skins not as a gold sink - But the reseach notes really trigger me. Buying hundreds of thousands of items, and spending hours on end to salvage them is just stupid. The whole research note system is so not fun when you have to do it en mass.
  21. Totaly agree with this. I don't feel ok with spending 1 million research notes (literally - 40K for the aurene weapons, 6 skin sets, 160K notes per set, thats exactly 1 million).
  22. Yeah, can we get info if this is intended? Doesn't feel right.
  23. The items rotate in the statuettes vendor. Within 1 year of its last appearance in the vendor every item reappears. Considering it was last available around november, i would say it should reappear until the end of the year. Check every bl vendor change however, just to be sure.
  24. The tooltip of the achievement is misleading. Would like that to be fixed. There is no other bug however. Activate the prism at the base of the JP(its way darker than the one at the top, at the first rocks you have to jump up), do the jp without teleport, activate the prism at the top.
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