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SlothPowah.1072

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  1. Most players use the Candy Corn Gobbler for the XP boost. The others are not desirable outcomes: magic find is trivial to boost separately when relevant and karma is in plentiful supply without boosters. Stat increases are meaningless in open world. PvE players use it to farm more spirit shards. Competitive players use it to complete reward tracks faster. This is a nerf for everyone. If this was intentional, I would love to learn more about why this was done. If not, this needs to be fixed as soon as possible.
  2. Commander tag owners can make a private squad of 1 and do this with squad chat. I haven't encountered any rate limits with this method.
  3. I'm a bit concerned about the implementation of always-on world restructuring. All of my guild slots are in use and there's only room for one WvW guild. If I wanted to join an alliance guild, I would have to leave one of my guilds! If a 6th guild slot specifically for your alliance guild could be added, that would remove that pain point. I'm sure other folks are in a similar situation.
  4. Title. I encountered this with the Antitoxin relic, but it might apply to all of them. Attempting to drag it to an empty shared inventory slot shows a red highlight.
  5. Title. I burnt all of my participation trying to get this done. I seriously doubt anyone who enjoys WvW enough to select it as their Wizard's Vault gamemode wants to do jumping puzzles instead of fighting players or PPT. I'm glad that the weekly lets you skip 2 of them, but now I'm leaving Astral Acclaim on the table. This sucks.
  6. Convergences sound fascinating. More Dragonstorm-style events with options for a private instance are always a great thing.
  7. Title. Currently, laurels come from achievement thresholds (very limited) and login rewards. Mystic Coins have more sources, but most of them come from login rewards. Since login rewards are being removed, will the Wizard's Vault system supply an appropriate amount of laurels and Mystic Coins to make up the difference?
  8. I agree that full healers should be able to sustain the boon better than a condi alac variant. That makes sense. I do not play full healer scourge, ever. It's not my focus. Playing in ritualist will yield the same results, since cele and rit give the same amount of concentration. Imo you should be able to sustain the boon at around this level. (55%-60% BD) One thing that would help short term is changing Sand Sage to give 225 expertise/concentration while a shade is active, instead of 75 per shade.
  9. Did a rough test at around 76% boon duration. To get there, I had to drop earth sigil for concentration sigil and use eggs benedict instead of veggie flatbread. I might just suck, but I was not able to keep alacrity up even after sacrificing a lot of damage. Is the intent that scourge is only played as a healer in PvE now? This feels awful. Won't have time to test this until later tonight but this also feels very life-force hungry. I do not want to be forced to take mainhand dagger, it's awful for damage output.
  10. CMC said it during the livestream. It is not in the written notes for some reason.
  11. Is the sand shade duration nerf just for alac scourge or does it rollover to dps scourge as well? That part was very unclear.
  12. Yeah idk, today's patch seemed like there was a lot missing. Very little story content. Mid-expansion story updates are usually a lot longer.
  13. The change to scrapper gyros will feel awful in PvE and make all scrapper variants less desirable in instanced content. IMO it's completely outclassed by herald with this change. Feels kinda awful.
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