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ezd.6359

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  1. Mirage without evades is like a warrior without full counter or a thief without stealth attacks. Half of mirage mechanics come from "mirage cloak". Mirage - is useless trait line now, it just makes mesmer even more vulnerable. I will miss you my mesmer :anguished:
  2. From "low population" and "300 pool" i expect to see not exactly same 1-2 ppl in my team for 6 matches in a row. But this match making makes such things real! If it is random, they must be in another team 50% of time. I see such things pretty often. Once you start winning, match making puts someone to your team who helps you lose. Again and again. Exactly same person in your team.
  3. I just read subtitles, if i dont see anything about builds templates i just skip whole article. I just can't take it serious. It is 7 years since release, but still no builds. Even obvious things like changing pvp build while playing pve still not implemented. It says a lot about how do they care about PVP.
  4. So, if you like these numbers, why don't you show real numbers before/after match? If everything works as intended, it should not hurt anyone.
  5. I heared one game developer (blizzards?) said they intentionally make some games too easy or too hard, because:1) Their matchmaking is too good, it could make 50/50 matches too often, so testers say they are tired of hard matches.2) Easy matches let players feel good.3) Hard matches give experience. I can't prove it. May be im mistaken. Just my thoughts. I don't think it is right decision and i hope arena.net don't implement such thing.
  6. This is how it works. You take bull charge to catch him, he takes another skill to run away. BALANCED! (no jokes). And yes, if he left you on a point - you won! Captured points give +5 in every 10 seconds, while dead enemy only 5. So you just need to control the point for 10 seconds. This is why many players create USEFUL builds instead of "I MUST KILL THEM ALL" builds, feel the difference. Only, the Mesmer doesn't need to take a "skill" to run away. There's this fantastic trait called Elusive Mind which invalidates every single stun in the game.And that's if they somehow manage to not keep permanent stability in them from that other fantastic trait (which also offers a lot of counter-play) Bountiful Disillusionment.Elusive Mind - just stun break ability, every class has similar skills (not always traits, but skills). Also, if you check wiki, it has negative effect "Exhaustion (3s): -100% Endurance Regeneration". Btw i don't use this trait but take stun break signet. I think waste best profession slot for it is not a good idea, but may be someone don't use stun break util skills i don't know. I don't think it is best trait in game at all. Bountiful Disillusionment - i don't use it either :) (and chaos trait line as whole). All classes have access to boons. But mesmer in my opinion, has hardest access to boon spam, he must use many traits and sacrifice clones, while other classes just press 1 button to get tons of them. Also, keep in mind, stability does not work like stun breaker, it only prevents future effects. P.S. Funny, just like other classes have problems with retreats :) Warrior can pop invulnerabilities and use charge skills s/gs, thieves and engi invis, druids - 3 from staff etc. All classes have theirs mechanics. More likely the playes have "Elusive Mind" in theirs heads :)
  7. This is how it works. You take bull charge to catch him, he takes another skill to run away. BALANCED! (no jokes). And yes, if he left you on a point - you won! Captured points give +5 in every 10 seconds, while dead enemy only 5. So you just need to control the point for 10 seconds. This is why many players create USEFUL builds instead of "I MUST KILL THEM ALL" builds, feel the difference.
  8. This is how it works. You take bull charge to catch him, he takes another skill to run away. BALANCED! (no jokes). And yes, if he left you on a point - you won! Captured points give +5 in every 10 seconds, while dead enemy only 5. So you just need to control the point for 10 seconds.
  9. You can beat mesmer with decent skill. When i play mesmer: i dont like: necro, warrior, i try to kill them but when fail i run awayi dont really fear but leave them if it takes too much time: druid, firebrand (when they use tanky builds)i try to kill fast: necro, ele, thiefi fear good thievesi fear good warriorsi very dislike good holos
  10. My main pretension is since GW2 is fashion wars and when you put epic shiny skins in your shop there is no point in game ahievements any more. Introduce gear treadmill then at least we will have something to play for.
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