This is how it works. You take bull charge to catch him, he takes another skill to run away. BALANCED! (no jokes). And yes, if he left you on a point - you won! Captured points give +5 in every 10 seconds, while dead enemy only 5. So you just need to control the point for 10 seconds. This is why many players create USEFUL builds instead of "I MUST KILL THEM ALL" builds, feel the difference. Only, the Mesmer doesn't need to take a "skill" to run away. There's this fantastic trait called Elusive Mind which invalidates every single stun in the game.And that's if they somehow manage to not keep permanent stability in them from that other fantastic trait (which also offers a lot of counter-play) Bountiful Disillusionment.Elusive Mind - just stun break ability, every class has similar skills (not always traits, but skills). Also, if you check wiki, it has negative effect "Exhaustion (3s): -100% Endurance Regeneration". Btw i don't use this trait but take stun break signet. I think waste best profession slot for it is not a good idea, but may be someone don't use stun break util skills i don't know. I don't think it is best trait in game at all. Bountiful Disillusionment - i don't use it either :) (and chaos trait line as whole). All classes have access to boons. But mesmer in my opinion, has hardest access to boon spam, he must use many traits and sacrifice clones, while other classes just press 1 button to get tons of them. Also, keep in mind, stability does not work like stun breaker, it only prevents future effects. P.S. Funny, just like other classes have problems with retreats :) Warrior can pop invulnerabilities and use charge skills s/gs, thieves and engi invis, druids - 3 from staff etc. All classes have theirs mechanics. More likely the playes have "Elusive Mind" in theirs heads :)