I've got trouble with hand stiffness and reaction time, get a bit overwhelmed when a lot is going on or if there's a time limit, stress kicks in and it makes a favourite game horrible to play, and I only play a few anyway, it stood out above the others so much before. I'd been looking forward to doing the many story parts I'd missed, just returned after 2 years off the PC due to my hands and fatigue, it's sad. The jumping puzzle in Storm Tracking is very tricky. I can do the jumps, but get halfway through and then the path is blocked by the insta-kill storm cloud. It took a long time and a lot of stress to do From the Ashes too. I enjoyed working it out, but it left me drained and nauseated.
There's loads the team could do and people to ask what, why and how. The points raised by OP and others like difficulty options eg turning off time limits, pressing a key once to do things, not repeatedly or holding one down, easier routes in jumping puzzles, it's all there to care about and prioritise. I love jumping puzzles when I can do them and I'll redo things up to a point, but not a dozen times getting more stiff, painful and tired. Spitting in the wind here I guess if we're still saying it now, but you never know.
Idk why this is confusing. That reaction is ambiguous, but seems rude.