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Maugetarr.6823

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  1. I don't know how much work the idea I'm about to propose would be compared to fixing all the nav mesh, but in my head it's more like painting the terrain with a broad brush rather than finding a needle in a haystack. Would it be possible to put tags on sections of the nav mesh (for simplification, we'll just use A, B, and U). So when you attempt to shadowstep, instead of trying to find a path along the nav mesh, it'll look at the tags at the start and end location. So if you're standing on a piece of ground tagged "A" and attempt to shadowstep to a part of ground also tagged "A" it will automatically succeed and teleport you there more like how portal works (ignoring the actual path in between the two). If you try to shadowstep from a place tagged "A" to a place tagged "B" it will default to the current path finding mechanic, and if a successful path is found, it will shadowstep you. This second check would be due to stuff like the inside of keeps and tops of walls in WvW, and inside the lord area of foe fire in PvP needing to be tagged differently from the outside of them to prevent going through walls. This would narrow your hunt for broken nav mesh down to only where changes in the nav mesh tags occur. Alternatively, instead of the current pathing check to see if a wall or gate is down, have a trigger that when a wall or gate is destroyed, it applies a universal beginning and end to a shadowstep in a 2k radius around the piece of terrain. So the way it would work then is if a wall is destroyed, in a 2k radius around it, the nav mesh would be tagged "A&U" on the outside of the keep and "B&U" on the inside. The "A to B" check would fail, but the "U to U" check would succeed, triggering a successful shadowstep. I have no idea what your code looks like and how hard it would be to add a new script to do this check of shadowstep abilities, but it seems simpler than looking for all the wrinkles and disconnects in the mesh. Edit: P.S. I will try to document problems when I find them though to help with your search.
  2. Can... Can we get Peter Dinklage to play an asura? Or Sean Bean to play a GS warrior? Gwendolyn Christie as a norn guardian?
  3. Do you really think this is what thieves wanted lol? Not at all Few years ago, there was a Thief nerf thread created by a thief main player which consists of constructive suggestions to make thief competitive, fun and rewarding. That thread lasted a long time: hoping that Anet would take some suggestion by thief mains into consideration. ............ I'm almost speechless. You know the thief nerf thread was a joke to collect the ridiculous suggestions of how to nerf thief we found while combing through the rest of the forums... Please tell me you know that....
  4. This is what I was thinking. Show a boss or big mob cinematic, then show a dodge from player perspective against a well telegraphed boss hit. Then another npc cinematic followed by a big flashy attack from a player perspective against a mob. You guys have a pretty slick combat system and I think you can showcase that and new content hand in hand. Focus on some PoF skills in particular and it might sell to new and returning players simultaneously. Mix up between solo, 5 player, and 10 player scenes to show off some different aspects too. Edit: I guess another way to put it is I don't buy a game for cut scenes, I buy it for gameplay. Some games have awesome cutscenes/graphics and an alright story, but the gameplay is horrible. Use the gameplay/mechanics (I.e. 99% of what you're doing in the game) with a story hook at the beginning and end, then show how much fun it is to get there.
  5. Maybe it's a difference in price, but doesn't Google run gaming servers out of Oklahoma(among other locations)? Wouldn't that have been a better choice for US coverage?
  6. Yes, please do that so I can kitten on players even easier as mirage. Well, the idea would be to tone down the dodge traits of mirage and DD. Since Acro was weakened considerably to make room for DD, basically the endurance regen traits would need to be moved back, and the utilities, traits, and staff attacks probably revisited. Similarly, mirage would have to see adjustments also based on the increased regen. But, probably not gonna happen anytime soon/ever.
  7. I sorta wish they'd revert the gamewide vigor nerf. With all the damage flying around, it would be a boost to all of the evasive classes. Feline grace Endless stamina (RIP FG returning 15 endurance, 2012-2015) might have to lose the vigor being more effective part (or maybe reduced to 20%) but that might help with the pvp survivability since damage has slowly crept up while active defenses have been reduced over the past 5 years.
  8. Fight with Balthazar feedback: Initially cool, but giant healthpool made it monotonous after about half health. Suggestions that might have prevented that and could be used for living story updates. Reduce his health by 1/3. At first he doesn't take you seriously because he's killed you once. At half health he gets annoyed with you and summons 2 forged hounds of Balthazar or similar large ad (each with health at about 1/6 Balthazar's current health), unique in their types of attacks from each other (think flame and frost duo). After you kill the hounds, he comes back, angry, and fights like how he did at the end of the current fight with the AoE spam and the stun mechanics with Aurene kick in like the current fight as well. General feedback: Casually playing it, I enjoyed the game. Difficulty was somewhere in between HoT and Core, which seems about right. Without knowing what's to come, it seems you guys have left open the possibility of extremely hard open world content by having the option to open up the mouth of torment if the story goes there. I enjoyed the maps more than the HoT maps, but that comes down to personal preference and I largely enjoyed the storyline more than HoT. Mordremoth (in regular mode) was a more mechanically interesting fight because you had 2 pre-fights with bosses you got to choose, but the fight with Balthazar got to the final fight in a more sensible way than the HoT storyline.
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