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Mell.4873

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Everything posted by Mell.4873

  1. That would be true on some builds. Even Bear stance doesn't cut it on my Carrion Poison/Bleed Soulbeast build due to not enough direct healing. There are plenty of built in traits/utilities that can cleanse conditions especially if you are not a Soulbeast. Using "We Heal as One" is also a great way to get Regeneration on Soulbeast when you don't have any other command skills to waste.
  2. You are slowely convincing me to play Alacrity Mirage again. I recently went back to playing Axe DPS Mirage mostly in Open World though.
  3. I ask the same question myself sometimes. I guess if you practice Mirage enough you can get alot more DPS out of it especially if you plan on playing a Alacrity Support. It ends up being an extra 5k depending on the equivalent role compared to Chronomancer. In terms of Virtuoso and Mirage comparisons. It's so close now there is almost no reason to play Mirage. Especially since for what ever reason Virtuoso has no ramp up even if it is Condition damage. It has less ramp up than Chronomancer which is power.
  4. They should just make Beastmastery add the breakbar to the pet with a grandmaster along with with vitality buffs.
  5. I have never get that on my Chronomancer with full DPS so I doupt I can do the rotation required on a boon DPS. I only really use Virtuoso now days for DPS. I'm not really saying it is a skill issue more that it is very hard to pull off much like Mirage.
  6. I have yet to see any boon DPS pull those numbers, maybe on a Golem or under the perfect scenario.
  7. I mean essentially it is Boon DPS with a little healing. I don't have Legendary Light Armor since I have so many left over sets from before Legendary got introduced (like 10). My Boon DPS Chrono is Assassins/Berserkers while my Healer Boon DPS is mostly Marauders. You really don't need much boon duration or even healing power especially for Rifle; food or Sigils/Relics should be enough.
  8. The Ambush is already kind of a ranged attack so I don't know what you are asking for here since 2 and 3 skills are melee.
  9. Maybe with Chronomancer but Mirage needs those clones to be alive forever.
  10. I keep this build only on the back burner for easy content that I am expected to heal like recommended fractals or certain easier ones. You are right about the damage, but the rotation is alot simpler and it is power so not much ramp up. I even use an Inspiration Virtuoso for most Strikes with double feedback due to many one shot mechanics.
  11. Just pointing it out but regular Rifle Chronomancer can go hybrid with full power gear and either both Chaos/Inspiration or just one depending on your other weapon. The number of phantasms and shatter you can produce should give you full boon uptime with the help of some food or even Sigils. Then the Rifle alone can push out about 2k HPS along with some burst.
  12. It is an odd mix. I guess it is more a PvE thing. You could run Axe Mace then Mace Axe/Warhorn or maybe throw Dagger/Torch in somewhere. If they buff the force of nature stacks beyond 30 seconds then you could just use the off-hand Mace to maintain it. Right now if the boss goes immune you cannot.
  13. You play it like Deadeye chain 3 for repositioning and use either the mobility pets on Soulbeast or Super speed on Untamed. Honestly reading more of your posts you should just play Guardian since they have more access to stab and have a Longbow. Ranger does not inherently mean ranged any more.
  14. You can't have tried an Arrow Cart Soulbeast with two mobility pets or Untamed with double boon strip ambushes. It can devastate most small Zergs and can do pull off some good 1v1 in WvW. In terms of sPvP longbow and Shortbow can be built around.
  15. If we are searching for buffs I would prefer more access to Stability. Right now my favourite thing to do is spam the skills we have to instant get 6 or more stability for big clashes (mostly WvW).
  16. I mean it's not all bad they both provide something new to Ranger but currently we don't have many ways to improve pet durability in PvP. I believe the Chak when testing it kept running into melee for one of its skills so turtle was almost always better. It kind of depends on what you are after. For me I want CC and defence on my pets. The extra damage or utility like stealth isn't really my playstyle.
  17. The Chak is just squishy so unless you plan on merging with it for a power Soulbeast then I don't think it is worth it. I don't use the shark so I don't know how good it is.
  18. If they do plan on eventually turning GW2 into GW3 then it makes sense they don't want to spend to much effort on the older engine
  19. I think that most likely, a GW2 remaster. Why announce 2 more expansions if you plan on moving on. Maybe what happens is GW3 will redo core Tyria but leave the living world and expansion alone, making them something like a vision of the past. I also don't see them abandoned all the cosmetics they have created, an unreal GW3 could run on phones too.
  20. True but only if you're clones are alive and didn't disappear due to an enemy dying. They can't be cleaved but they can still die by standing in aoe too. It is also a very easy trait to swap so if you want extra damage instead of essentially another dodge on shatter then change them
  21. Dune clock, gain Mirage clock when shattering and Sand through glass both made Mirage much faster to play. You can burst alot harder with three active clones and then shattering them periodically before spamming Axe 2.
  22. Axe Mirage in my opinion did get alot stronger with the latest parch
  23. Honestly it opens up many build options especially with full Celestial (or runes in sPvP). I changed my entire playstyle due to now being able to survive alot more. I can focus more on not being chain CCed.
  24. Same but I do cheesy things to win like chain Longbow Ambushes to one shot people a bit like a Deadeye.
  25. Honestly solo roaming is just odd anyway unless you want to play a super fast Soulbeast build nothing works to keep up with classes like Willbenders or Thief.
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