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Posts posted by Zily.3152
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So I don't know the answer to solving this, but most of my matches have been paired with players who do not play the objective at all which gives the other team, basically a guarantee win whenever I die as i tend to be the only one doing the objective (with the rare times i queue with a partner, then theres at least one more doing objective with me). I keep getting your basic stereotypical pvp partner who only wants to smooth brain run into a group of 5, die and then complain they aren't winning while they are making zero effort to play the objective.
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55 minutes ago, Malus.2184 said:
It's overloaded and contains things that should be a core mechanic. Transfusion should either be a core mechanic or severely reworked for the same reason since if it's required it's no longer a choice.
Choosing a trait has nothing to do with class identity. That you make it sound like it does implies that you have your own definition.
You proved my point boo. You dont have an idea what you are talkin about.
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1 hour ago, Malus.2184 said:
This is a rather dumb take as Transfusion was never an identity, being able to enter a Shroud is. Transfusion is a CHOICE on a Traitline that's also a CHOICE to take. If it was part of their identity then it would be baked into the spec.
Yes, Shift Signet also makes me salty.
Tell me you don't know what an identity is, without telling me you don't know what an identity is.
Also, shift signet is an engineer skill (mechanist), not a necro skill. And with no quote as a buffer between the two statements, that tells me all I need to know with this.
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There's a different route they could have taken instead of deleting the yoink in transfusion.
They could have gave a 1-2min debuf that prevents yanking. They could give you the revive orb debuf for the same amount of time. They could give a debuf that prevents being yanked the rest of combat. They could reduce the radius to like 240-360 range to add more risk/ reward play style. There are other options than just deleting.
Removing a unique feature to a class is lazy balancing.
The route they're going, I wouldn't be surprised if they lose a large number of players when there's truly no more unique classes and the player base goes find a game that does have unique classes
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16 hours ago, daw.4923 said:
you mean like giving every class qdps,adps and qheal,aheal? throw everyone some stab,aegis,superspeed?
ye that train passed in 2021.
It goes much farther back than that. Necro isn't the first class to lose their uniqueness and necro has already lost one identity. Now it's about to lose its other one.
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Im not a fan whenever GW2 removes class identities. In the near future, the class choices will no longer be, necro, guardian, etc. Instead, it will be more: what color skills would you like your alacrity/quickness in? And to me, that is boring. Having unique classes is what made GW2 great, not the current route they are going down. Instead of stripping uniqueness from classes, why not do some meaningful changes instead?
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We found the rev main😂
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So I am not sure how I feel about the change to what they announced on the livestream.
On the livestream, it was said we would get multiple copies of the decoration upon purchase, but now it is 1 copy and a recipe. The recipe for the plush themselves are okay in costs - 10 homestead fibers and 10 homestead wood.
The price though for it seems a little high since it is just 1 copy of each and the recipe, if it was like 5 or even 10 (5 would be better) the price would be more appropriate in my opinion.
The decorations themselves however are super cute 😄- 1
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This isn't what they mean by the saying, "make something out of nothing."
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11 minutes ago, Hemi.5267 said:
*The Secrets of the Obscure Expedition Contract will be available for purchase at a later date.
When please? All the others have released, and this is the only one I haven't got yet. 🙂
unknown atm, but you can save boxes now and once it is launched, it will effect all boxes in your inventory/bank
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It would be awesome if the homestead settings, both stayed as we put them (day or night, gliding disabled till enabled, etc.) but also those settings effect party. Right now only the host gets effected by the disabling/enabling stuff (like mount/glide/damage)
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I think homestead skins would be a cool idea and treat like a vip pass.
Like a halloween themed homestead and it equips in its own tab like with skiffs, fishing rod etc.
A cantha themed one
A wintersday themed one
etc.
It can keep the same general layout but the terrain and house changes to fit the theme. Have them cost between 1-2k gems. This would add more creativity to the homesteads 😄- 1
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Requesting a wolf theme skin for warclaw and a glacial feathered raptor skin. Also would like to see the all of the mounts get a bioluminescent skin that fits in theme with the raptor and skyscale ones we currently have (same with lucent). Thank you 🙂
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I stand slightly incorrect. Today they worked, but 6 plant nodes didnt. So it might be something with the feature itself doing the auto gathering, but not entirely sure what it is
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On 8/4/2024 at 11:15 AM, Zily.3152 said:
a 9th equipment and build template slot and a 15th bag expansion instead of 14. Also increasing mat increase from 2500 to 3000 and bank tabs from 17 to 20 please 🙂
Thank you arenanet for granting most of these requests and adjusting the others! 🙂
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The nodes: Copper Ore and Bloodstone Crystals do not auto harvest. I am not sure if this was a thing before the most recent hotfix, but I noticed it today after finishing it yesterday.
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A couple things I noticed in homestead:
Side note, I have all 57 nodes so that isn't the cause.
1) Wintersday Christmas tree does not show at all or can be harvested in homestead
2) Salvage Wreck from drizzle wood coast does not show or can be harvested in homestead
3) I'm not sure if this one is by design but will mention just in case. The disable mount/glider and enable fall damage features only effect the host in the homestead and no one in the party.
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Honestly, that's a fair trade off. Better to take the time that's needed than to put it out and it be broken day one. Plus the decorations, while would have been cool at launch, I think the QoL coming out beforehand is much better and resources better spent in terms of priority. Can't wait to get my hands on it!
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There are many of us still waiting for legendary aquatic breathers too. Was kinda hoping they would do that this expansion or when they announced the new account bound swim infusion, woulda been nice to have it released at that time as well.
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12 hours ago, Kitty.4806 said:
Lol it's revenant. You can solo all fractals at all tiers with it.
That's not true. It's not able to solo Underground Facilities. It has the DPS sure, but doesn't have the gimmicks to bypass the switches and what not to proceed after the first half (before mining Lazer or bombs depending which route is open)
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Not entirely sure which category this would fall into, so figured discussion would be a good starting point.
It would be nice if the waterfall area that you can swim in, over in the Sun's Refuge camp (the instanced location in Jahai Bluffs) could get a desert fishing hole or any fishing hole that seems appropriate. All of the water there is deep enough to fish in and counts as open water fishing, but having a fishing hole of 2 there would be neat. Would give it an additional use/purpose to go back and keep returning to this area 😄- 2
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a 9th equipment and build template slot and a 15th bag expansion instead of 14. Also increasing mat increase from 2500 to 3000 and bank tabs from 17 to 20 please 🙂
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For the "super rare" drops anyways, you have a very high chance for it to be an antique summoning stone, because for whatever reason, those like to drop the most despite being in the same category as the good stuff. So yeah, you will always come out negative.
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4 minutes ago, Mike.7983 said:
Do not suppose you got a update on infusions? Been bugged since June 25, myself and many others are curious if this will ever be fixed.
Bugged in what way? I haven't noticed any issues with infusions on my end
October 8 Balance Update Preview
in Professions
Posted
I think part of what makes it bad outside of what you mentioned in your full post, is the fact the flip side of the skills share a cool down. I can't think of any other flip over skills that share a cool down in the way ranger spear does. I almost wonder if they removed the share CD part, if that would fix most of the problems. At the very least, by default it would see a damage increase by that 1 simple change. Simple in concept, not sure about coding it