On a side note, is anyone noticing how weak and long cooldown our stunbreaks are (I am disregarding berserker utility skills)Featherfoot grace - 45s, Shake It Off - 75(60s), Endure Pain (40s), Frenzy (45s). Balanced Stance (60s)For a melee class, we are very likely to be hit by a lot of stuns, but lack good options for reasonably removing them.Compare that against Save Yourselfs (Guardian, 8 AoE Buffs) 50(40s), Signet of Judgment (Guardian, passive -10% dmg) 25(20s), Superspeed (Engineer, toolbelt) 25s, Summon Flesh Worm (Necro, swap with wurm) 32s. Blink (Mesmer) 35(27s). Warrior utility skills feel far less impactful. Either they should be shorter cooldown or they need to do more.