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Expertus.5746

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  1. I started a few months before hot released, so i pretty much had vertical progression, since i was gearing all my characters. Thats over by now. When pof released i was playing wow, and when came back, there was w5-6-7, and a bunch of new fractals, so i did them, progressed through the wings, catched up on lws, started doing vision, coalescence, did my skyscale, beetle, and started working on my journey to have all legendaries. In IBS, there was some strikes, i did them daily, but near the end, when they started developing eod, and they did drms... oh god... i quit to play wow again. In EoD i did the 4 strikes, and pretty much continnued my journey to full lege, started working on aurene leges aswell. There was progression on the strike cms, mai-trin, ankka was fun, ankka cm cm was great content, still my best memory of eod. KO fine, and HT too. Also there were elite specs, which made old content interesting again. I finished my lege journey here. Then they started doing lws1, which is no content for me, i dont really care about the story in an mmo, and that was purely story. I went back to play wow. Came back for olc, and for the cm, but i pretty much just did weekly raid fc with the cms, 4 eod cms, then log off. About 3-4 months ago i started playing wow, and bdo, and only came back when they announced the new expac. I also liked the new fractal, the cm too. But in soto we ll get 3 boss in a room, elit spec weapons freely, some rifts which i expect to be super easy, and thats pretty much it, as for endgame content. The game has a bunch of content, but we are doing them for years, and the only time it "changes" when we got elite specs. But its over. New content is like white crow, and we are not gonna get elite specs ever again. And this time, i cant even do the old content with new stuff, since the weapons are not coming with release. I can imagine how awful this is for all pvp/wvw players. They literally dont get anything, not even the 3 bosses pve players get. But tbh, "my kind" long ago quit gw2 completly. I just like the combat system a lot, and that pulls me back every time. The answer to these promblems are easy, repeatebility.
  2. Idk about that. In other mmos, i can blast the content for a week, 12h/day, and still not reach a point where i wouldnt have anything to do. And those expacs are also 25-30$. The answer we need for that is repeatebility. In my experience, in AAA games the story takes about 25-30h, and then to finish the game, its another 70-80h.
  3. Fair. Between hot, and pof there was a 2 years gap, and in this 2 years 10 map released. The new style of expacs will be 3 map/year or /1,5 year. So its still 3 comparing to 5. The maps in soto gonna be bigger than the ones in lw3, but i sincerely doubt that their quality will be anywhere near the og 4 hot maps. Thats not the answer. An expansion releasing in an mmo, i a huge event. Ppl taking their break off work, using all the sickdays in school, and they are planning to blast the game for a week. You cant do that in soto. We already know what happens then. Exacly whats happening right now. Ppl who like endgame content, challenge, leave the game for another mmo. Lack of content leads to dead content. Ill certainly do them weekly, just like the other strike cms. But its not repeatable, once its done, you have to wait a week.
  4. Dont get me wrong, im excited about the new expansion, but the question is valid. Story ~4-6h Fully explore the new 2 maps, and get all the mastery points ~3h Do the two meta events, another ~2h, probably less, but lets say 2h for now Do the two strike missions, and the fractal ~2h Thats about 12h, so lets say its one day. Get all the missing masteries maxed ~4-6h Get all the achievements for the strikes, and fractal ~4h Trying out the new weapon combos in rifts, and... here we go... in old content ~4h Why later? Its barely 30h content what i just listed. For an expansion? Really? And im not rushing, i do everything at my speed, so i know what it takes me to get stuff done. Ofc, we dont know how big the maps gonna be, or how long the story, how long the metas, but id say, my estimations are probably gonna be correct. No challenging content at release, nor long term reach. Both strike CMs, and the fractal CM comes later. The hardest rifts also comes later, and those i expect to be easy, since its open world. No legendary relic at release, nor open world legendary armor to go for. 1 map comes later, with probably 1/3 of the story, one meta event. The new weapons, which would be the main content for every endgame player, also comes later. Why later? why cant we get a huge amount of content with the release? Despite all this, im still pretty much lookong forward the expac. I loved the maps in every previous expacs, so i expect them to be gorgeous. However, there only gonna be 3 of them. If i compared it to HoT/PoF maps, its 10+ comparing to 3... PS.: Make LI worth something, and let us have more equipment/build template slots.
  5. Yeah, but i want the 9 characters im playing to be "fulled". It has always been cheaper to buy char slots instead of build/eq slots. But im willing to pay more for convienence. And there is really no reason not to increase.
  6. I mean, the system replaced an already existing better one. One with free, unlimited slots. But i accepted it, its not gonna change, and i kinda like the new adaptation anyway. Its just not enough for me. Even before EoD, i was playing more than 8 builds/class.
  7. We have more viable builds than ever, every elite spec of every class is viable, most of them has 2-5 builds. Just an example in PvE perspective: Engineer. Engineer is one of the few classes which has two decent core builds, but lets not focus on them. So we have Power dps mech, Condi dps mech, Power alac mech, Condi alac mech, Heal mech, Power dps scrapper, Power quickness scrapper, Power dps holo, Condi dps holo. Thats 9, and i havent talked about fringe viable builds like: Condi quick scrapper, HT CM ham (which uses completly different gear to the standard ham), Heal scrapper, or Cele mech Thats the case for all classes. Some of them is gonna get 1-2 more builds with the incoming patch. eg.: Condi dps druid, and Condi alac druid. I wouldnt mind if you would extend it to 20 with the patch, but id be happy if i could buy just 2-2 more for each char. That would be 14.400 gem. Let us throw money at you!
  8. Nah, not unique. Rewards that already exist in the game. And strictly acc bound. Nada. LI is only for leg armor.
  9. I wouldnt ask for unique rewards, my idea was buying account bound cosmetics, that you could buy from overflow right now, which wouldnt be acc bound. The problem is that, again, the time investment out of any content you can do ingame, are the highest in raids/strikes (and fractal, but thats worthy content) while they are, if you are not in an extremly good group, worse g/h than drizzelwood. Clearing all 7 wings under 2h is rare, maybe half a dozen of statics can do that in the entire game. 50g/h is really good, but to get to that point they were raiding for years. They most likely have perfect game knowledge, have every build in the game, and can play them very well. Comparing that preparation, and requirement to drizzelwood, and then their reward... We have a completly useless currency in LI, after 6 months of raiding+doing strikes, it looses all of its purpose. Just a filler in your storage. I really dont think so, being able to spend them on accound bound cosmetics infusions would be any bad for the game.
  10. Regarding to any "endgame" related comment, just go and read my prev comments, i explained it very well. Beside that, its not the point of the post. You can call fishing in wow, or gathering in bdo endgame, but it wont be. (And here if you want to question that statement, i can politely send you back to my prev comments to read them again.) Gw2 is not unique in that stuff. Its just an mmo with almost fully horizontal progression, and because of that, its way harder to give players good rewards, especially because it relies hardly on the cash shop, so even skins can be given away as loot.
  11. Aight, just read back my comments. I didnt split up like that. Strikes are raid bosses, so it went under the name of raid. Fractals, dungeons, and how its called, the lw5 escort events, that nobody does... anyway, these went under the name of dungeons.
  12. In one of my comment, i menationed that 0.001% of the population may have significant amount of li as a reply to you, when you thought it could have impact on the economy. I dont overestimate the crowd that raids, and do strikes. Im completly aware that, like 1 or maximum 2% of the playerbase is engaging with endgame content. But thats mostly because there is no freshmen, exacly because the time investment/reward ratio is horrible. Endgame. Its just how it goes in every mmo. Unless its like some hardcore pvp mmo, that has 100% of its content as pvp. So its not written anywhere, that endgame is only raids, and dungeons, but thats how ppl refer to it in every mmo. When someone says "endgame" they dont mean fishing, exploring a map, doing life skills, grind mobs, doing stuff open world, player housing, world bosses etc... etc... you can do that in every mmo, and they are just as relevant as in gw2. Gw2 isnt unique at that. They mean dungeons, and raids. Its also usually contains that, its challenging, requires coordination. So looking for raid difficulty in world of towncraft isnt count as "endgame" despite being a raid.
  13. You have pvp, bg, open world, world bosses, world quests, fishing, exploration, fashion wars, and many other stuff in world of space goats aswell, but still, again, ppl call dungeons, and raids endgame. In brownie online (black dessert haha) ppl say there is no endgame, despite it has pvp, sieges, node system, life skills, world bosses etc... but it has no dungeons, and raids. (they added like one in the past 10 years.) So how do i know? Because im playing it.
  14. In general ppl call raids, and dungeons endgame in MMOs, and i know its dieing, because im playing it.
  15. Afaik, there are no groups that can do that, and even if there was, the amount of hours you need to put in to get to that point where you can consistenly clear that is ridiculos. So again, time investment vs reward. So you can train on strike CM s for hours upon hours every week to get 31g/h which is weekly locked, or you go to drizzelwood withoun any requirements, viable build, game knowledge, and preparations, and you get 30, and you can repeat that. WvW sucks aswell, but there you have different content every day depending on who you are play with, or play against. Also the barrier to entry is way lower than strikes/raids.
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