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SauroN.2501

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  1. I'll be visiting the forums daily for updates on catalyst. I'm not buying EOD cause of this garbage spec until it has been massively buffed.
  2. I like the gameplay of the catalyst, but there is a lot to work on I think. 1) As said before on this thread the hammer skills themselves are really to slow, the best example is earth skill 2. The dmg output you get from that is just not worth it. 2) the duration of the third skill on hammer could be a bit longer. You can use max 2 skills and you need to swap attunements to activate it again, or it's lost. The reward you get from eventually using grand finale is to low, even with 4 projectiles. 3) I feel like the hammer skills themselves got almost no combo's. Skill nr2 from air and earth could be a whirl. Now we have only 4 blast finisher's, which is nice, but without a combo field other then the f5 skill it's kinda hard to get combo's in, when this spec is all about combo's for aura's. 4) I think there should be a trait that let's the f5 skill follow you, making your "melee" precense a bit more terrifying. Anyone can now just walk away from it. 5) Maybe make the 2de skill of hammer a target skill. Like rapid fire from ranger (longbow) If the enemy is moving, they take only 2k dmg max? That's just not worth it. 6) 4th skill of hammer on fire could be a combo field. When i see an enemy catalyst use it, i can see 4 kinda "lava fields" on the ground, but it's actually nothing. 7) The utility skills are not really making a bit difference when people can just walk away or dodge out of your f5 field. The range of hammer is to low to make up for it. The utility skills could maybe affect the energy field? ex.: When the energy field is up and you use the earth utility skill it could reflect projectiles. But when standing in the energy field, you get also a 3k barrier. Using the water utility skill could heal for 4k to anyone in it and grant aegis... These are just some idea's to make it feel more rewarding or usefull.
  3. I feel like hurricane of pain should also be target based, like the 2nd skill of longbow from ranger (rapid fire). Enemies near the target get damaged. But now just 1 dodge from the enemy and your just swirling around there being a sitting duck doing nothing with the lowest health pool of the game. Makes the skill quite useless if your fighting something that moves. Adding a whirl finisher sounds logical and makes the skill a bit more usefull in my opinion or maybe add projectile reflection with it might also be a good idea?
  4. I got some ideas for the hammer skills, these are just some observations i had when i saw the elite spec: Hammer skill nr2 in fire attunement, all flames should be ably to hit one target, so that when you get in melee range you do more damage. Basically get rewarded for going in melee range... Like shackling wave from revenant. Hammer skill nr2 in air attunement, maybe make it target based, like rapid fire from ranger (longbow). People can now just walk out or dodge out of it, meaning you'll just be swinging your hammer without doing much. Enemies that stay near you target are also struck. I don't know if this will make catalyst to strong or not, guess I'll find out in the beta 🙂
  5. why nobody talking about a shield as ele? Maybe a shield as a main or off-hand weapon? Just an idea..
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