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Gadzooks.4687

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Gadzooks.4687's Achievements

  1. been having this issue for months now. Log in for a few minutes, then click "exit to desktop" and get a fatal error.
  2. Dont like the change to reflect. I ultimately reflected more things by it being part of the auto chain than having it on demand. This is largely due to so many things attacking with range when I fight. I feel it really upped the survivability of my thief when I solo things... not so much anymore though.
  3. Just a tip If you have steam running in the background, close it if you can. I found that steam running seems to add an odd lagginess to the game
  4. Appreciate the info. After your first post I began trying out DE and it is pretty decent. As you pointed out, it struggles a bit with AoE though. Might just be because I havent figured out the best way to handle groups larger than 2-3 though. Not quite sure how "Mark -> Rifle 2 (x3) -> Stealth -> Rifle 1 -> Repeat." lets you handle a group of a dozen mobs at once though. What Ive been doing in the meantime, is taking Staff as my 2nd weapon, and using that for burning down AoE groups.
  5. I tried scrapper, and while im always getting barrier, its always such a small amount it doesnt really prevent me from taking health damage. It just slightly lessens it.
  6. So here is the deal. Ive tried the various meta builds out there, and despite them all being able to do great golem damage, the one thing they all seem to lack is the ability to provide survivability. Most notably in situations where there are quite a few enemies around, with plenty of AoE damage going off. Sure, I can dodge/evade a good chunk of it, but I frequently find myself getting downed because my heal is on cooldown and there just doesnt seem to be a good way to mitigate incoming damage in these situations. (many instanced story missions are even worse, with everything just swarming me). No, i dont have much ascended gear at the moment, that would require me to be able to farm effectively (not going down). Is this just the fate of this profession? Is it primarily for PvP or group situations where heals and barriers are provided by others? Has anyone developed a good build or strategy for when they arent in a group but wanting to take part in open world content, especially in the newer expansions that seem to be swarming with enemies?
  7. What is the 3rd specialization beyond Deadeye and Critical Strikes?
  8. So I know many heal skills have a healing coefficient that controls how much healing power actually affects those heals. So if Healing Skill "A" had a coefficient of 0.1%, and you had 100 healing power, the heal would only benefit from 10 of it. But then you have traits like "Invigorating Precision" that dont seem to have a coefficient value. Says its just a percent of your crit damage done. Does this not gain any bonuses from healing power? (being that its healing you)
  9. Doesnt have to be from attacking per say... For example, i noticed ranger has a trait that heals when they gain protection.
  10. Been playing Daredevil so long, and have gotten so used to healing just from attacking (the signet and the trait that heals on crit), that the other couple of characters I have suddenly felt quite squishy and awkward to play, having to frequently use the healing key. So my question is, what other classes/specs have the ability to heal themselves in a passive but reliable manner?
  11. apparently, 70% of the voters already did the grind, and dont want other people to have it any easier.
  12. Seeing the same thing 775 damage without "Crack Shot" (and Vengeful return selected instead) 516 WITH "crack shot". Hope its just a tooltip bug
  13. See, thats a trend I see on these forums with new players having issues. Of course you dont have issues.. .you have been playing for many years. You started when the game was a smaller beast, and had years to adapt, learn and grow into it as it changed and grew. Most of these requests and suggestions arent for the 10 year vets of the game. They are for the newer players. People with 10 years (or even 5 years) probably arent going to have these issues, because they have take the time to work around it until they learned what was going on. They learned on their own, because they game didnt teach them. Games SHOULD do the teaching. Thats the thing, im not talking about the 250 stack of dust. Im talking more about those random items and small stacks you end up with in your bags after playing for a couple hours. For a new player, it is NOT clear if these are important or not. Other games teach them that if its not important, it wont be left in their bag.
  14. I think I get what the OP is getting at. The game already offers a system where you can look up to see progress on almost everything, down to the very small elements. Thats not the issue. The issue is linking those things together, with a better UI for the entire project as a whole. Anet knows what many of the core accomplishments of the game are, and could simply put together a better UI for each of them which would show all the achievements, collections, etc needed for each specific one, rather than you having to drill down and track each one separately on your own (after, of course, researching to find out which ones you need to track, which can be a pain).
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