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Stand The Wall.6987

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Everything posted by Stand The Wall.6987

  1. i get what you're saying. now how many ppl will do this? i bet even if some well known ppl on the server tried to make a server guild as a place holder not many would be interested since most ppl will probably figure along the lines of well i've got my own guild i'll be fine. its human nature to be tribal often to our own detriment and alliance ui sort of solves this by allowing everyone to have their separate communities. i guess its not even a big deal if we don't have to deal with living without alliance ui for very long but anet hasn't said anything about that, and even if it is implemented a month after, how many of those other guilds/ friends that were lost in the shuffle do you think will consider reuniting into an alliance? again, not many. unless they go back to the old server system after this perma beta restructuring thing, this decision is going to split ppl up permanently and for no reason. i don't know about you but wvw is pretty fun right now, the server i'm linked with (i play primetime) hovers between t2 and t3 and all of us have a blast every day. i don't see any reason why anet thinks they have to rush this
  2. do you understand that being forced to choose between friend groups is not ideal? there are ppl who want to be in one guild, and there are ppl who want to be in another guild. thats how it is. not everyone, i would argue most ppl in this position, wants to leave ppl behind which is what leaving out alliance ui would do. if you can't understand this then maybe mull it over for a bit or have someone else explain it to you cuz i'm out of ideas
  3. i don't know what to tell you other than what i already said in the OP, it absolutely is a system issue since alliance ui shipping with restructuring would fix everything i mentioned. i don't know how to put it in simpler terms. i kind of agree on the roster sharing point, but not everyone wants to be in a mega guild, in fact i think that applies to a lot of ppl. thats another thing alliance ui would solve
  4. World vs. World Restructuring and Alliances Since 2021, the WvW team has spent most of their time working on the World Restructuring system, a WvW infrastructure overhaul intended to produce fairer and more engaging matchups for WvW. It’s a complicated system, which you can learn more about here. Up until recently, we have been considering the Alliance management UI a required part of shipping the World Restructuring system, which means that players are not currently getting much value from all of the work we have already put in. Many of the backend functions for balance and matchmaking already work at the WvW guild level. It’s extremely valuable for us to get consistent live data from players about how it’s working for them, so getting that system permanently online is now our first priority. With the reprioritizing, we will not be opening the Alliances system to beta testing this year. We will refocus on delivering an always-on version of World Restructuring to players as soon as possible. From there we want to evaluate the new player experience, collect your feature requests, and monitor live data to allow us to make World Restructuring the best system that it can be. One major priority in the perpetually active version of World Restructuring is growing and tuning the various criteria we use for matchmaking to create our WvW teams. Our goal here is to build a system with enjoyable experiences across a variety of player types so matchups feel as rewarding as possible. We don’t have a timeline to share now, but we’ll keep you updated. ^^^ recent anet post, studio update september 2023 ^^^ (first to clarify, it seems that there are two aspects of this new system, restructuring which is the actual moving around of ppl and alliance ui which allows the creation of alliances obviously and also allows groups of ppl to stay together.) yeah this is a really bad idea. you guys are right, alliance management ui is required to ship with restructuring. there are tons of ppl who are in multiple wvw guilds and having to choose one of them will mean either some of those guilds being abandoned or the guild splitting. i don't understand this decision, this isn't going to be enjoyable for large groups of ppl and any new player experience will be stunted. part of the unofficial deal was that we would be able to keep our communities somewhat together with alliance ui, if that doesn't ship and restructuring goes into perma beta then there is going to be a ton of unnecessary negative feedback and i bet a lot of ppl will play a lot less wvw. i get that you guys are under pressure to deliver something but doing this is going to backfire and alliances will get a bad rep for an avoidable reason. pls reconsider. edit also ofc friends who are on the same server but in totally separate guilds will be forced to choose between those friends
  5. the problem is if some ppl start afk'ing for legitimate reasons then those ppl will start afk'ing for illegitimate reasons as well. i think its equally important to know when to afk and when to not play at all, since the point of the game is to have fun
  6. nerfing beast skills has become like whack a mole
  7. well the obvious nerf is relic of akeem. should copy the 5 confusion in area not make 10 stacks on an enemy. it might even be bugged considering how its worded
  8. does it work with evades, distortion, blocks, stone heart, balanced stance, invulns, pseudo invulns like infuse light/ endure pain, etc. and anything else i failed to mention? also listing any uncommon procs would be great (heals that you didn't think would work).
  9. idk i feel like its fine cuz engi rifle has strong burst and control + some mobility. not taking this into account is silly, and this goes for every weapon/ kit. not sure what the point of this post is other then pls buff rifle auto. could it use a buff? idk sure why not but obviously the entire kit has to be taken into account
  10. interesting, thats not the one i remember. either i'm misremembering or anet had a campaign back in the day to try to discourage gvgs. anyways thanks for the video
  11. if you guys don't remember what i'm talking about, back in the core days on alpine at s camp windmill there was a gvg going and an anet dev walked up and said you're ruining my game mode. wondering if anyone knows if this moment was recorded. thanks
  12. i can understand that reasoning, but its flawed. conquest is the worst possible mode to have as a main pvp mode. it makes it impossible to balance cuz it necessitates the need for classes to split up, which means they'll need the tools to survive any encounter. they'll need mobility, damage, everything that makes a build op. ofc too many of these builds over the years and with too little balance patches in between is gonna dwindle the population not grow it, how could it not no one wants to play with the knowledge that they are hard countered and they have a reduced chance of winning cuz of what class they like to play.
  13. are you ever going to not be salty over the way the mode is supposed to be played
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