-
Posts
2,381 -
Joined
-
Last visited
Recent Profile Visitors
984 profile views
Curunen.8729's Achievements
-
Spear is a beautiful weapon aside from a few issues, but I think the build it's waiting for is in the future with some other changes/additions. That being said it still combos nicely with a bunch of different weapons, of course GS and sw/x for double melee. Weirdly as much as I dislike rifle, I've started to experiment with a rifle/spear mirage full zerker and river relic, but again traits and so on aren't there yet. Play time is infrequent atm, want to mess around with either Dom or Illu with dune cloak. Spear 3 clarity is nice personal heal, just wish rifle did more damage. Edit- in ow only at the moment as totally new control setup testing action cam on GFN because latency doesn't like autohotkey, and new mouse with weird button placement feels like I'm playing from scratch again. Probably take a while to figure out new keybinds etc ๐
-
Coming right up, mirage F skills to get cast times and root you. Because tradeoffs ๐ /s
-
Janthir Wilds Spear Beta Event Feedback: Mesmer [Merged]
Curunen.8729 replied to Rubi Bayer.8493's topic in Mesmer
Spear 4 should have 600 range, it feels too short at the moment. -
Yeah I'm really liking that relic of rivers, may try staff+axe with axe trait and that for personal alacrity and some actual damage back for ow and wvw. Will laugh if staxe back in all modes thanks to that relic and mirrored axes. With vigour from mental gymnastics, regen from the relic, may even try duelling/illusions and axe/torch, self deception etc and see how big condi burst with IH axe ambush, burning, shatters etc and alacrity. GS sigil of stamina for multiple targets laser disco, grab x/focus if you like to group. Haven't had time to play GS+spear yet but looking forward. Spear feels bit weird not sure what to pair with as really want phase retreat/sand through glass as a backward mobility to counterpart all spear's engage potential, even if 4 can be used for (quite frankly pathetic range) untargeted mobility. But staff pointless aside from that. Maybe full melee spear+sword/x and ridiculous mobility throw yourself around everywhere.
-
Must say I love the audio/visuals a lot more than expected, it's a very beautiful weapon and brings some enjoyment back to the game after rifle and to some extent dagger (all the same animation...). But yeah as other have said the idle animation is odd.
-
Oh yeah just seen the new relics, makes sense.
-
Was just about to post yeah. Now that you've (somewhat rightly) nuked this to uselessness, can we buff the other dagger skills? Ambush was the only reason dagger was useful on mirage. It was overpowered and surprised it lasted this long, but sad to see the old usual style nuke it from orbit nerf without any supplementary changes. Auto, 2 and 3 are completely pathetic skills outside of virtuoso.
-
What annoys me is axe without its trait is now kitten, teeth pulled out. Whereas most other weapons have brainless benefit from mirage mantle. Remove alacrity, reduce cooldowns (jaunt 20s 3 charges, IA 25s, stg 20, MA 20 with evade frame). But of course this alacrity/quickness straight jacket that instanced content has forced on all specs makes that impossible... The trait line is still a mess, elusive mind still bland and stupid, the master majors make no sense other than someone hating on staff/axe, desert distortion still remains a gimmick with blurred inscriptions, shatters still core, are you removing mirrors completely now or what is the idea, and alacrity never made any sense tacking onto an ambush for the sake of instanced content and remedy for the multitude of nerfs. I can't say how much I dislike two of the same weapon with glorified reload (energy sigil) as the optimal way to play. Sure have it as an option but also incentivise taking different weapon combos without thinking you shoot yourself in the foot by deviating from doubling down (axe/axe, staff/staff, dagger/dagger... Hopefully not spear/spear๐คฎ (Apologies for the minor rant, I'm looking forward to spear fwiw)
-
Janthir Wilds Spear Beta Event Feedback: Mesmer [Merged]
Curunen.8729 replied to Rubi Bayer.8493's topic in Mesmer
Sounds good tbh, I'm pleasantly surprised with the changes. -
QOL Requests: New for 2024
Curunen.8729 replied to Rubi Bayer.8493's topic in Guild Wars 2 Discussion
Requesting again for action camera: - toggle on centres the cursor at crosshair position (so toggle off has the cursor in the same position every time) - right click is skill 2 (or bindable to another weapon skill) when action camera toggled on. I want to use the in-game solution and not autohotkey, but these two features continue to prevent me making that transition. -
Is there a reason to play Mirage when Virtuoso & Chrono exist?
Curunen.8729 replied to MilkyTea.9042's topic in Mesmer
Paraphrasing the men in black quote - "...I make this look good!" ๐ Also you get an extra skill per weapon (ambush) which is more fun. Downside is losing normal dodge animation for artistic expression - have to waste utility slots to get animation variety. -
A sad case of player not knowing Mirage mechanics (WvW)
Curunen.8729 replied to Sleepwalker.1398's topic in Mesmer
Yeah they would need a bigger sample size to show dodge activation timing, if somehow it was able to trigger all the time exactly synchronised on specific opponent skill usage (I have no idea if that is even possible). But otherwise, lol, imagine if they fought pof release mirage with 1s dodge, elusive mind no exhaustion stunbreak, 20s IA, 20s jaunt, adventurer rune on mirror heal etc. Even after all the nerfs and huge windows of opportunity to smack the mirage down, immobilise being almost a death sentence, still people find the ability to complain about it. It's only dagger ambush that's busted (balanced by the normal 1-3 skills being terrible), and even then it has less defence. Axe has it's teeth pulled out without the trait, sword is like purely mobility, and cooldowns totally suck now without staff perma alacrity. About the only decent thing that has happened is Mental Gymnastics giving another source of vigour, which may open some build options. -
Janthir Wilds Spear Beta Event Feedback: Mesmer [Merged]
Curunen.8729 replied to Rubi Bayer.8493's topic in Mesmer
Gutted I did not have time to play the beta this time. ๐ So I can't comment on much aside from visuals (not even audio as really need headphones for that). The one thing that stuck out for me as being a problem is the flash effect on auto hits. It's quite strong, like constant fireworks - not sure if turning down some effects would make it more pleasant as it may be mild headache inducing after a while. Even the ambush flash seemed a bit painful from videos. And maybe one more thing - I stupidly thought on the preview that skill 5 would be ground targeted, and then see that it's not. As much as I hate (really hate) excessive ground targeting, I think having skill 5 be ground targeted 600 range port+aoe damage would really help with some positional play and play well with mirage, jaunt/blink and other ground targeted ports. Spear already has an enemy engage on the phantasm. -
I'm surprised any 20% weapon cooldown traits still exist when they were in the process of removing them. Would be nice if all weapon traits had this done and not only some. It's only sword, staff, uw spear, trident and focus to go and absorb whatever cooldowns seem appropriate to the weapon (or not as in the case of torch... :/).
-
I am indeed pleasantly surprised. lol at the blurred frenzy 2.0 after sword 2 got nerfed so much. Spear 3 looks amazing, and no root! 5 resetting 2 is great. Stun with clarity is awesome. Phantasm is cool, the immobilise if already having cripple seems a bit convoluted but will have to see in practice. 2 looks good. And omg the ambush is almost exactly what I was hoping for, 240 range helps though would have been nice for a bit more for glass shotgun. My only real criticism is visual - I don't particularly like floating indicators and the eye for Clarity above the head is a bit... inelegant? Would prefer something like a soft pink glow around the head, something more on the character. But I can live with it. So GS/Spear mirage looks like it's going to be a lot of fun! Maybe even spear/staff using the latter as an alacrity and kiting stick. Or spear+sword/torch for ultimate mobility.