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Zevix.1479

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Everything posted by Zevix.1479

  1. Profession Mechanic: Dragon Slashes-Force should be a blast finisher. Dragon Slash-Boost should be a leap finisher. Dragon Slash-Reach should be a projectile finisher. Main-hand Pistol See: Gunsaber: Remove cool down from gunsaber swap. If its a kit, let it be a kit. Its frustrating to use Dragon Trigger and feel stuck in gunsaber when I wanted to be in my main weapon set. Utility Flow Stabalizer should give Stability. Electric Fence should be a lightning field. Dragonspike Mine's explosion should be a blast finisher. Traits Dragonscale Defense should instead pulse stability for few charges gained from flow. Like give it an internal cooldown so you can potentially get one 3 second Stability pulse every 3 seconds. Lush Forest should trigger on each round spent, not just 1st round spent. Unshakeable Mountain should trigger on each round spent, not just 1st round spent. Maybe lower the barrier amount recieved. Daring Dragon should also make it so your charges from flow fill instantly instead of building up. It would give an option to people who DO want to play Bladesworn but DON'T want to feel like they're vulnerable and taking forever to attack. It would also make it more practical for PVP game modes.
  2. Alright, alright. Put down your torches and daggers for a moment and hear me out. Yes, pistol is technically a ranged weapon. But like a great sword on a Mesmer, it doesn't all have to be and I have a rather fun proposition. So why not think of them both as sawed off shotguns? So lets get these three skills out the way. Names don't matter. Numbers don't matter. But I still want more or less to see the same kind of mechanics. Skill 1 - "Spitfire" Range 900 No Piercing, explodes (but not considered an explosion for traits) on the first foe hit Shoot a fiery and explosive round at your target. Does more damage the closer you are at your target. Target < 300 Range: Hit your target and 4 foes around your target. Deals Most Damage Target 300 - 599 Range: Hit your target and 2 foes around your target. Deals in-between Damage Target 600 - 900 Range: Hits only your target. Deals Least Damage This is themed after the dragon's breath incendiary ammo for shotguns. No, there shouldn't be burning damage unless Traited with Crack Shot. Yes, its still a ranged main hand, but you get rewarded more for using it in melee range that it should practically feel like a melee weapon at that range. Skill 2 - "Nothing Personal, Kid." Give your foe a concussive blow, knocking them down while reloading your gun. Range 240 1 Target Does damage Knockdown Ammo Restored: 3 for Skill 3 Basically the same style as Gunstinger. No gap closer for it, and to get the ammo restore, you have to connect with the attack. Now because we're a Warrior, when a Warrior pistol whips someone, it should be more like being hit with a club. Skill 3 - "Dragon's Strike" "Fire all the barrels in your main-hand cannon to deal damage to foes in front of you. This skill consumes all your ammo when fired and pushes you back slightly based on the amount of ammo expended. " Essentially the same as Dragon's Roar Fire all your rounds Slight Self push back Same Range Same 3 Targets Instead of giving quickness, it could give Fury or something instead. You can't use both Dragon's Roar and Dragon's Strike too quickly because of the self push back because you'll be out of range. In conclusion, this would fit in really well with Bladesworn as you would have more access another explosions and more ammo skills, as well as giving Bladesworn another tool to differentiate it from other Warrior specializations. Maybe give it a tie in with the Lush Forest Trait like reducing Warrior Skill cool-downs by one second for every ammo spent (Woah there, this was supposed to be about main-hand pistol). Also, it would mean that even if you don't use a main-hand pistol, you would still benefit from the Dual-wielding Trait. Thanks for reading. ArenaNet, I hope you read this too.
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