If Virtuoso's gonna be the 'shatter spec', I wish they tried some crazier ideas with the bladesongs and blades to make them more distinct from core shatter. Right now, aside from the new blocking GM being fun, the moment-to-moment gameplay is too similar to core mesmer.(except shatters feeling...worse?) I guess F4 tried to be a little different but it just felt like a downgraded distortion rather than its own skill. I want them to really reimagine the upper skill bar, and shatter mechanic as a whole, not just adapt it from core.
Also, thematically, telekinetic sword flinging not being instant-cast just feels way uncool.
Speaking of themes, I couldn't clearly see what it was trying to be. It's not particularly graceful, nimble, technical, forceful, calculated... it's not particularly anything, it's just a class that flings pink knives in 12 vaguely different ways. I guess the traits want me to block and evade, which ties in to asian martial arts fantasy, but then what are these dagger and utility skills even doing here?
Segueing into utility, dagger skills, and elite - besides being incoherent when presented together - as individual skills they overall felt less than exciting. I honestly wouldn't bat an eye if any of the utility skills got axed between now and release. Maybe there's a way to move some VFXs, sounds and animations around to make some creative changes within reasonable development costs?
It sounds like I hated it, but I actually did enjoy playing as virtuoso...it's just more fun with core weapons and utilities. When I realized a lot of the gameplay depends on core mesmer kit being fun, it suddenly explained why everything felt way too familiar.