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blastingmnktpoo.9637

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  1. The patches for Secret of Southsun aren't included in the LWS1 story patches. They have nothing to do with scarlet and are comparably weak to the other patches, but we do meet Canach there. Most of the content was open world and can still be done. It is mostly just world building dialog and getting insight into the consortium (which was mostly dropped as an important story point) and learning about Canachs roots and how he ended up serving Anise. I would overall say that this is not that important and the story without it is cohesive. Southsun as a map was not one of the best that Anet ever made and new players really aren't missing out so I wouldn't expect this to be a priority.
  2. Unless you are running divinity gear, most boon duration comes from Runes/Sigils, ie Leadership/pack or firebrand for runes and concentration on sigil. Condi boon builds are typically very reliant on these as Cele and ritualist are good stat sets, Divinity is absolutely superior. There is nothing wrong with this normally but on mechanist our boons come from our mech, who only inherits a our Concentration stat not our Boon Duration stat. So any rune or sigil that gives "+X%" boon functionally does not work on half of the skills and traits used for this spec. Same can also be said for Condi duration runes/sigils, and even traits in the other engi specialization lines. Currently I have been able to get almost 100% uptime on Alac and 25 might with around 16-19k dps on the Golem. This isn't bad, but if I were able to correctly use concentration sigil and if my mech was inheriting the bonuses from nightmare/renegade runes it would be a significant DPS increase. This would help it too compete with alac ren, who is still the best alac in almost every single PvE situation, except maybe largos where mirage does a ton of DPS.
  3. I really don't mind loot box skins, there is some enjoyment out of getting a really cool skin out of a box, but the price of these things are astronomical, 9600 gems is about 3000g with in game currency or over $100. The expansion is $30, is the anyway you can argue that these 30 mount skins are worth more than 3 Path of fire expansions. Most of these skins are just change the dye channels on the mounts. That is way over the curve of price for this games shop. Although it shouldn't be too hard of a fix. Anyone of the suggestions below would be enough for me to be satisfied with Drop the rng loot-box nonsense and just let us buy the mounts, just like gliders you can make the simple re-coloring ones cheap (400 gems maybe) and the really nice ones that change the shape and add effects could be more expensive (700-1500). I don't think they should be any higher than that, because you only use a specific mount for quite a small part of the game. 5 different situational mounts that can't be used in 1 of 3 main game modes and in pve it isn't allowed in fractals, raids, or even in combat in the open world.2.Drop the price dramatically, almost everybody is going to have a favorite skin for each of the five mounts, that is probably the only one that will see any use. So people who want to guarantee that they have to spend 9600 gems or possible more if they try and gamble it. none of those skins you can get from the boxes are worth over $10 which is well beyond what you would have to pay now. On a similar note I think the reforged warhound skin is way too expensive, expecially considering i don't think it looks as good as some of the other jackal skins released, but this doesn't bother me as much because if i don't like a skin i don't have to risk buying it in order to get the one i want. Have a way to earn a limited number of boxes that can be earned through in game means, maybe little things like getting gold on a griffon adventure, or maxing out a mount mastery line, buy it from one of the mount hearts for karma, achievement reward, at least something to wet the appetite. It could also help playtime in certain areas if they can be earned there. They could also be given away like many gemstore thing s have been in the past, but it is not as satisfying as earning it. Make the skins trad-able on the TP. You do it with dyes and minis: nobody has a problem with it, if you want ocean dye you buy ocean dye, if you want a mini karka you buy a mini karka. People already buy gems just to turn into in game gold. If somebody buys a 400 gold skin with a week of playtime and 100 gems they converted to gold. it is pretty healthy for the game in my humble opinion. This will also attract some people who don't want the skins but just like gambling. I personally bought season 1 memory boxes for a slight opportunity to make a quick and sizable profit. I think this along with my 3rd suggestion go really well together, It feels extremely good to randomly get a huge high value drop anywhere in game, especially for new players who may have just bought the game and are struggling to make any money in it. Something should be done about this, it is pretty disheartening to have something cool behind such an absurd paywall.
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