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Nakasz.5471

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  1. This is not "just dodge", if you're a melee build and need to get an orb at ley mechanic, it means ur not attacking the boss.
  2. I would just like to know why they came back with the punitive mechanics for melee players? This doesn't make the slightest sense, people who are melee on the boss are the ones who really help in the progression of the event, because they are in the stack and receive and give boons, significantly increasing the damage of the group. Why are these people being punished??? I usually play healer in this meta, because the damage melee players take can be high. Many get downed.
  3. Yeah true, and it makes lamps hard to do sometimes. At certain times, you need to tag up, because it's hard to find people doing the event or commanders running it. Also ppl do this event only for achievement or lamps, no more reason to do it.
  4. This is true, we need to wait how it will be, but, im "new" on this game - started playing the game in 2020 - and i've never seen or i dont remember a HUGE spike like that one (remember you need a LOT of this item). And i'm scared cuz i want to do all soo won weapons XD
  5. I think they could fix it using the new meta.... What about it gives jade runestones? This would cause the spike of jade runestones to become a little lower, and stabilize the price, perhaps. All other EOD metas give you an unique chest after killing last boss. On that meta event we dont even have it.
  6. When I finished the chapter, I stayed in the part called "Sleuthing a Solution" (where the new chapter will start). I swear to you, I was looking through my friends list, guilds, if none of my friends were on this part of the story, I was like: "Wait, I must be doing this wrong!" And I kept looking in all the maps for the green story mission icon (while my email box was filling up, due to the black lion message bug) 🤣🤣🤣
  7. Oh yes, ofc! I just hope you dont get a dc, for example. If that happens, good luck trying to get on your old instance again, since you already start with a bunch of conditions 🤣 10/10 implementation And yes, my first Gyala Delves meta i did without filter cuz i was playing ham 🤣, usually i play scrapper (spec i use for story), but then i saw melee players dying so fast and i switched to heal alac mech
  8. It doenst matter if you did the meta 500 times with just 1 charge, thats not the point. The point is that this mechanic is COMPLETELY poorly implemented. If, for example, I am on map x, and then I change instance and go to map y and, at that point on the map where I am, it is not a waypoint (not a safe area and is not completed on the meta yet), I simply spawn on the map with a bunch of conditions and a damage debuff and it doesn't allow me to use the waypoint. This is bad implementation. If, for example, on my map, the meta is taking too long, and my charges are running out, I need to find a waypoint to reach a filter (remembering that, if you receive the debuff and conditions, you cannot use the waypoint , fantastic implementation! WOW).
  9. The new map is interesting, beautiful, chaotic atmosphere... I also really like the new variant of legendary weapons. As for the meta.....a total disaster. Nothing interesting, there are no new mechanics (except for the joke that is the filter mechanic, they managed to implement this mechanic in the WORST possible way). I don't need to say anything about the mobs, do I? Wasn't it easier to put the aerodrome training golem as enemies? If you want to make the enemies actions the same as it was done, simply put the design skin of the new enemies and use the aerodrome golem mechanic, it's a productivity gain.
  10. Oh ty for tip, that makes sense. Superspeed is incredible there, mainly for the piranha path
  11. Yeah, this need to be fixed. I have a static for CMs + T4s, and usually we run mirage for cm 100 and mech for the other ones, we prefer mech bc it has might since we dont use healer (high bd). It is VERY anwful i need to swap to revenant just to do Aquatic Ruins. I don't understand why this aquatic skill. I think if it's to have this skill that replaces the mech, it's better not to have anything.
  12. I agree about the 3x burst is better, but dont tell me hipshot is better than the one we have now. Hipshot is horrible, thanks god we dont have this anymore. If anet someday change the animation to the old hipshot, i think i will ask for a refund on my legendary rifle skins HAHAHAHAHAHA
  13. I think this has not even been tested, and if it has been tested, it is even more serious. Fortunately I usually play more than alacdps mech or ham (in both the mech is melee). But I keep trying to imagine the pain of playing power mech in a fractal, especially considering the problems already existing in various fractals with the mech.
  14. You have the best definition of how bad the new animation is. Yesterday on fractals i got the impression i was lagging! I even looked at how my ping was a few times
  15. You guys should fix mech AI first. But you need to see the bright side! In many fractals, you are ALREADY REQUIRED to use your shift signet to bring your mech close due to problems with AI. At least in these fractals you won't have any problems! I cant wait to do Skorvald on Shattered, A place where you need to use the shift signet (making your mech not win boons and therefore dps loss) after split..... Or maybe Amala (Twilight Oasis last boss)? Another place where you need to use your shift signet to bring the mech back once it gets stuck on the platforms above. The platforms are "locked" with a kind of shield, and their mech is there, trapped.... Or maybe Deepstone's last boss? That's my FAVORITE! Often, your mech falls off the platform (yes, that's right, it goes to the underworld to talk to hades), causing you to need to use your shift signet again...
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