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Vismooth.4128

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  1. Overall, agreed. Though I think it could've been better as barrier instead of healing, or maybe have it split 50/50 with extra barrier if it manages to flow over. Or a set value barrier with or without scaling. That is, for rot wallow venom application consistency, if anything else. Any of these, including just your original suggestion would be far more functional than what we have right now.
  2. Ally targeting is dysfunctional, poorly implemented, clunky as all hell, antithetical to encounter design in this game (as in it goes against the way that the encounters are played by the community) and quite frankly - can die in a fire. If Anet ever wanted to implement single-ally focused skills, it's been 10 years - they missed their mark. It's far too late to even try. Single ally alac application will not make Specter more valuable for group content or anything else for that matter. It simply needs to go. And on the topic of making staying in shroud more desirable. It can't really be either, at least not without giving it a way to make use of initiative while inside of it. If you were to shift most of the damage and utility that Specter provides over to shadow shroud to make it more worthwhile, what would be the incentive to stay out of it then? It would almost invalidate the rest of the core kit, since unlike Necro, Specter doesn't have a need to keep up a periodic damage buff (Soul Barbs) from entering/exiting their shroud. This is one of the bigger flaws of Specter's design that I personally see, that Shroud can't be better than initiative skills (to not make them obsolete), but has to be better than just auto attacking with your scepter. Those systems are working against one another, which also makes it really hard to balance as a whole.
  3. There's another way you could do it. Keep alac on wells, but add pulsing alacrity while in shroud (like harb does). I know this isn't very sophisticated as a solution and very much a band-aid for a sore wound that is base Specter design. Despite that, it'd solve both alacrity application and cluttered headspace within utility selection for dps alac builds. And on another note, I would very much prefer if we had something completely different in place of what there is now as F1 and F2. More like an array of shroud skills, to which you could then tie alacrity and barrier application. Kind of like scourge. But that'd probably require a lot of effort.
  4. Oh wow Just checked, enter shadow shroud tooltip It's real LMAO At least you got a point of comparison to how it was supposed to be before
  5. I also see no reason why they can't make boons on WoB apply in groups, like Stab+Prot+Regen, Might+Fury+Quick or w/e. Making it provide only 5 different boons (some of which already covered somewhere else) kind of goes against the well being "bountiful".
  6. Don't forget about celestial gear as well. While not as good numerically on stats as carrion or ritualist, it still provides all of the stats relevant for a specter.
  7. Oh man, where to begin. To me, roughly speaking, Specter has been walking on a set of crutches to begin with. Though I really liked how its base design was executed, there is no denying that after a while the rougher parts of the spec crept up on me. The core issue that I see is shroud's relation to the initiative system. In its current implementation, shroud does not provide a way to use initiative and staying in that state for extended periods of time results in a dps loss. That, compounded with the gameplay style of consume shadows promotes the kind of experience inverse of what it was based on - necromancer, which usually has its bulk of burst dps in shroud. So, to sum up - staying longer in shadow shroud compounds loss of dps on two fronts - from it not providing enough and not making use of active initiative. The changes that were made before to increase Specter's ability to maintain better dps on its own (if I remember correctly, it was specifically on shroud AAs and scepter AAs) have completely missed their mark - as those tools are not relevant in specter's rotation. A few other things I'd like to note down while we're at it: 1. Allied targeting, as was stated so many times already, is clunky and with how often it gets in the way of you doing what you want to do makes the experience quite unfun. 2. Rot Wallow Venom. Though interesting, it probably shouldn't be a part of specter's core kit. This is because it only works in group scenarios. You could, theoretically, compound it with consume shadows as base part of that playstyle functionality to facilitate a supportive playstyle and give us something more selfish in return as a base mechanic. 3. Consume Shadows has too much impact on specter's playstyle. In addition, the other traits in the same line as consume shadows don't make as much of an impact on gameplay to even consider picking either of them instead of CS, there is simply no competition, no choice. And if we're to take an honest look at shadow shroud without CS, most of its already prominent issues become more exacerbated and apparent. There are two ways out of it (or one, if we're to combine the solutions) - either redesigning the other traits in the same line to provide similarly impactful gameplay alterations, or making CS part of the base kit, along with Dark Sentry and Panaku's Ambition, or compounding them all together and redesigning how core specter behaves in the first place. Which one of these would be more difficult - I do not know, as any of these solutions would require a rework. I don't want to believe that all hope is lost. However, there have been so many threads out there providing extremely valuable feedback on Specter. And seeing how nothing has come of that yet really makes me not want to invest any more passion in this spec than I already have.
  8. I think it's terribly funny that, out of all possible solutions, they've chosen to move ahead with the one that affects every possible variation of Specter in existence (effectively deleting one of them entirely and severely crippling the rest). Like, there are so many ways to do what they wanted without completely destroying the class, making it even more of a mess design-wise. With what we have right now, I wouldn't hope for much. Most of the feedback that had been provided since even the beta of EoD had been promptly discarded. Anet either don't have enough people to collect the data or simply don't care to go over it, as continuous prominence of specter's bugs suggests - and you don't even have to go far to replicate them, just move diagonally while casting twilight combo. Saying this, if we're to ponder hypothetical ways out of this putrid pit we've been placed into, what I think could work, is: First and probably the easiest, bring the shroud health coeff to 0.85. That'd make the health about 18-22k on average depending on the build. BUT, in addition to this change, rework Consume Shadows to take 10-50% (based on stacks) WITHOUT wiping the entirety of the shroud pool, healing exactly for the amount consumed. In addition to this, it would be great if the healing ALWAYS came out as 50% health healing (with overhealing translating into more barrier, like previous functionality) and 50% barrier to ENSURE rot wallow stacks are always applied and DPS is not affected. Second, more questionable from my perspective, is buffing Specter's personal torment application in the relevant places (which means not on the AAs, thanks🙂), while making a significant change to how rot wallow venom is applied. Instead of providing additional stacks of relatively low-duration torment, make it provide a small, albeit scalable with healing power, heal. This solves reliance on allies for damage and provides extra healing tools at the same time. My perspective is purely PvE based, so feel free to chime in where needed.
  9. And after that long, there would certainly be no more specter players to "enjoy" that "buff" either. Positively thrilled to see the next playrate numbers update on wingman.
  10. 17.9k shroud health from 39k before 8k heal at max stacks T H A N K S A G A I N
  11. Hilarious. They really did push it out, no changes at all, despite saying they'd make some. Thanks for nothing, I guess.
  12. This is specifically in relation to "Specter's cache" step of the collection, which requires you to explore Seitung Province as a thief. It is currently impossible to complete this step if you had explored the area without unlocking specter first, that is unless the player is willing to make a whole new character and follow through with leveling, unlocking and exploring again. I'm assuming similar can happen with other specs as well. This is extremely unpleasant, as it blocks you not only from an ascended scepter, but a few extra ascended trinkets as well. Should be changed to exploring any of the EoD's maps on any character(class) once the collection is unlocked.
  13. Jolly. Maybe when specter playrate numbers in meaningful content drops to or below the rate of reaper, that'll make them scratch their heads a little.
  14. The kit itself doesn't necessarily need to change as is, but something I personally would like to see at least *tried* is changing kneeling into a stance that, instead of completely immobilizing you for access to better abilities, severely lowers your movement speed, while still allowing you to jump and commit other maneuvers.
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